godot/scene/2d
Juan Linietsky acc9db1695 Merge pull request #3071 from Ovnuniarchos/NewAreaCombiners
New and corrected area override modes.
2015-12-22 10:57:39 -03:00
..
animated_sprite.cpp -fixes to animatedsprite used with atlas 2015-11-11 17:39:06 -03:00
animated_sprite.h
area_2d.cpp New and corrected are override modes. 2015-12-14 02:56:49 +01:00
area_2d.h New and corrected are override modes. 2015-12-14 02:56:49 +01:00
back_buffer_copy.cpp Tiny typo 2015-06-24 23:24:44 +02:00
back_buffer_copy.h compile fix 2015-06-24 18:34:31 -03:00
camera_2d.cpp -make smoothing respect camera limits, fixes #3037 2015-12-12 09:26:13 -03:00
camera_2d.h -make smoothing respect camera limits, fixes #3037 2015-12-12 09:26:13 -03:00
canvas_item.cpp -implement arrows on tabs, when too many tabs are present, fixes #2806 2015-12-14 10:24:28 -03:00
canvas_item.h -implement arrows on tabs, when too many tabs are present, fixes #2806 2015-12-14 10:24:28 -03:00
canvas_modulate.cpp
canvas_modulate.h
collision_object_2d.cpp Several performance improvements, mainly in loading and instancing scenes and resources. 2015-06-29 00:29:49 -03:00
collision_object_2d.h
collision_polygon_2d.cpp -collision debug is shown above all else, fixes #2985 2015-12-12 08:11:36 -03:00
collision_polygon_2d.h Ability to keep collisionshapes and collisionpolygons when running the game. 2015-09-15 22:07:03 -03:00
collision_shape_2d.cpp -collision debug is shown above all else, fixes #2985 2015-12-12 08:11:36 -03:00
collision_shape_2d.h Ability to keep collisionshapes and collisionpolygons when running the game. 2015-09-15 22:07:03 -03:00
joints_2d.cpp made the exclusion of nodes from joints optional, fixes #3015 2015-12-08 17:47:12 -03:00
joints_2d.h made the exclusion of nodes from joints optional, fixes #3015 2015-12-08 17:47:12 -03:00
light_2d.cpp -New mask mode for lights, makes using masks MUCH easier. 2015-12-08 20:25:08 -03:00
light_2d.h -New mask mode for lights, makes using masks MUCH easier. 2015-12-08 20:25:08 -03:00
light_occluder_2d.cpp
light_occluder_2d.h
navigation2d.cpp Fixed theora playback. Removed theoraplayer. 2015-09-26 14:50:42 -03:00
navigation2d.h -fixes to navigation, so edge-merging is more flexible on conflict 2015-06-01 19:42:34 -03:00
navigation_polygon.cpp Ability to visually debug geometry visually: 2015-09-20 13:03:46 -03:00
navigation_polygon.h
node_2d_singleton.cpp
node_2d_singleton.h
node_2d.cpp -remove Vector2.atan2() replaced by Vector2.angle(), fixes #2260 2015-11-19 10:41:20 -03:00
node_2d.h -Added lookat/get_angle_to functions in 2D, and a demo, closes #1843 2015-05-12 08:17:09 -03:00
parallax_background.cpp ParallaxBackground: added option to ignore camera zoom 2015-08-04 01:44:38 -03:00
parallax_background.h ParallaxBackground: added option to ignore camera zoom 2015-08-04 01:44:38 -03:00
parallax_layer.cpp
parallax_layer.h
particles_2d.cpp Several performance improvements, mainly in loading and instancing scenes and resources. 2015-06-29 00:29:49 -03:00
particles_2d.h Replace color phases with color ramp for Particles2D. 2015-05-24 21:18:52 +03:00
path_2d.cpp -remove Vector2.atan2() replaced by Vector2.angle(), fixes #2260 2015-11-19 10:41:20 -03:00
path_2d.h
path_texture.cpp
path_texture.h
physics_body_2d.cpp new file dialog! 2015-06-06 09:44:38 -03:00
physics_body_2d.h new file dialog! 2015-06-06 09:44:38 -03:00
polygon_2d.cpp
polygon_2d.h
position_2d.cpp
position_2d.h
ray_cast_2d.cpp -remove Vector2.atan2() replaced by Vector2.angle(), fixes #2260 2015-11-19 10:41:20 -03:00
ray_cast_2d.h Add type mask property to RayCast2D 2015-10-10 05:46:47 +02:00
remote_transform_2d.cpp
remote_transform_2d.h
sample_player_2d.cpp Rename _voice_count to _polyphony in SamplePlayer to be consistent with SamplePlayer2D 2015-09-26 21:06:12 +02:00
sample_player_2d.h
screen_button.cpp
screen_button.h
SCsub Cosmetic fixes to SCons buildsystem 2015-11-01 20:53:26 +01:00
sound_player_2d.cpp
sound_player_2d.h
sprite.cpp -A little More control about pixel snapping in 2D 2015-10-13 15:53:34 -03:00
sprite.h
tile_map.cpp ability to set occluder mask in tilemap, fixes #3025 2015-12-12 10:45:31 -03:00
tile_map.h ability to set occluder mask in tilemap, fixes #3025 2015-12-12 10:45:31 -03:00
visibility_notifier_2d.cpp ability to set process on parent nodes on visibility notifier 2015-06-22 15:43:13 -03:00
visibility_notifier_2d.h ability to set process on parent nodes on visibility notifier 2015-06-22 15:43:13 -03:00
y_sort.cpp
y_sort.h