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animated_sprite.cpp
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-fixes to animatedsprite used with atlas
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2015-11-11 17:39:06 -03:00 |
animated_sprite.h
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area_2d.cpp
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New and corrected are override modes.
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2015-12-14 02:56:49 +01:00 |
area_2d.h
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New and corrected are override modes.
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2015-12-14 02:56:49 +01:00 |
back_buffer_copy.cpp
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Tiny typo
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2015-06-24 23:24:44 +02:00 |
back_buffer_copy.h
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compile fix
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2015-06-24 18:34:31 -03:00 |
camera_2d.cpp
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-make smoothing respect camera limits, fixes #3037
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2015-12-12 09:26:13 -03:00 |
camera_2d.h
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-make smoothing respect camera limits, fixes #3037
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2015-12-12 09:26:13 -03:00 |
canvas_item.cpp
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-implement arrows on tabs, when too many tabs are present, fixes #2806
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2015-12-14 10:24:28 -03:00 |
canvas_item.h
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-implement arrows on tabs, when too many tabs are present, fixes #2806
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2015-12-14 10:24:28 -03:00 |
canvas_modulate.cpp
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canvas_modulate.h
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collision_object_2d.cpp
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Several performance improvements, mainly in loading and instancing scenes and resources.
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2015-06-29 00:29:49 -03:00 |
collision_object_2d.h
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collision_polygon_2d.cpp
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-collision debug is shown above all else, fixes #2985
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2015-12-12 08:11:36 -03:00 |
collision_polygon_2d.h
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Ability to keep collisionshapes and collisionpolygons when running the game.
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2015-09-15 22:07:03 -03:00 |
collision_shape_2d.cpp
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-collision debug is shown above all else, fixes #2985
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2015-12-12 08:11:36 -03:00 |
collision_shape_2d.h
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Ability to keep collisionshapes and collisionpolygons when running the game.
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2015-09-15 22:07:03 -03:00 |
joints_2d.cpp
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made the exclusion of nodes from joints optional, fixes #3015
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2015-12-08 17:47:12 -03:00 |
joints_2d.h
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made the exclusion of nodes from joints optional, fixes #3015
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2015-12-08 17:47:12 -03:00 |
light_2d.cpp
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-New mask mode for lights, makes using masks MUCH easier.
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2015-12-08 20:25:08 -03:00 |
light_2d.h
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-New mask mode for lights, makes using masks MUCH easier.
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2015-12-08 20:25:08 -03:00 |
light_occluder_2d.cpp
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light_occluder_2d.h
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navigation2d.cpp
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Fixed theora playback. Removed theoraplayer.
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2015-09-26 14:50:42 -03:00 |
navigation2d.h
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-fixes to navigation, so edge-merging is more flexible on conflict
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2015-06-01 19:42:34 -03:00 |
navigation_polygon.cpp
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Ability to visually debug geometry visually:
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2015-09-20 13:03:46 -03:00 |
navigation_polygon.h
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node_2d_singleton.cpp
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node_2d_singleton.h
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node_2d.cpp
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-remove Vector2.atan2() replaced by Vector2.angle(), fixes #2260
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2015-11-19 10:41:20 -03:00 |
node_2d.h
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-Added lookat/get_angle_to functions in 2D, and a demo, closes #1843
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2015-05-12 08:17:09 -03:00 |
parallax_background.cpp
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ParallaxBackground: added option to ignore camera zoom
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2015-08-04 01:44:38 -03:00 |
parallax_background.h
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ParallaxBackground: added option to ignore camera zoom
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2015-08-04 01:44:38 -03:00 |
parallax_layer.cpp
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parallax_layer.h
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particles_2d.cpp
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Several performance improvements, mainly in loading and instancing scenes and resources.
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2015-06-29 00:29:49 -03:00 |
particles_2d.h
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Replace color phases with color ramp for Particles2D.
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2015-05-24 21:18:52 +03:00 |
path_2d.cpp
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-remove Vector2.atan2() replaced by Vector2.angle(), fixes #2260
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2015-11-19 10:41:20 -03:00 |
path_2d.h
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path_texture.cpp
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path_texture.h
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physics_body_2d.cpp
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new file dialog!
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2015-06-06 09:44:38 -03:00 |
physics_body_2d.h
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new file dialog!
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2015-06-06 09:44:38 -03:00 |
polygon_2d.cpp
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polygon_2d.h
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position_2d.cpp
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position_2d.h
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ray_cast_2d.cpp
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-remove Vector2.atan2() replaced by Vector2.angle(), fixes #2260
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2015-11-19 10:41:20 -03:00 |
ray_cast_2d.h
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Add type mask property to RayCast2D
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2015-10-10 05:46:47 +02:00 |
remote_transform_2d.cpp
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remote_transform_2d.h
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sample_player_2d.cpp
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Rename _voice_count to _polyphony in SamplePlayer to be consistent with SamplePlayer2D
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2015-09-26 21:06:12 +02:00 |
sample_player_2d.h
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screen_button.cpp
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screen_button.h
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SCsub
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Cosmetic fixes to SCons buildsystem
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2015-11-01 20:53:26 +01:00 |
sound_player_2d.cpp
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sound_player_2d.h
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sprite.cpp
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-A little More control about pixel snapping in 2D
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2015-10-13 15:53:34 -03:00 |
sprite.h
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tile_map.cpp
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ability to set occluder mask in tilemap, fixes #3025
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2015-12-12 10:45:31 -03:00 |
tile_map.h
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ability to set occluder mask in tilemap, fixes #3025
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2015-12-12 10:45:31 -03:00 |
visibility_notifier_2d.cpp
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ability to set process on parent nodes on visibility notifier
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2015-06-22 15:43:13 -03:00 |
visibility_notifier_2d.h
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ability to set process on parent nodes on visibility notifier
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2015-06-22 15:43:13 -03:00 |
y_sort.cpp
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y_sort.h
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