godot/scene/2d
2021-11-05 21:52:39 +01:00
..
animated_sprite_2d.cpp Fix rendering centered odd-size texture in AnimatedSprite2D/AnimatedSprite3D 2021-10-03 14:30:51 +02:00
animated_sprite_2d.h
area_2d.cpp Use Callable in Area monitor callback 2021-11-01 21:53:17 -06:00
area_2d.h
audio_listener_2d.cpp Rename Listener2D/Listener3D to AudioListener2D/AudioListener3D 2021-09-16 17:51:51 -04:00
audio_listener_2d.h Remove unimplemented methods 2021-10-21 18:44:25 +01:00
audio_stream_player_2d.cpp Use parameter classes instead of arguments for all physics queries 2021-11-04 11:44:39 -07:00
audio_stream_player_2d.h
back_buffer_copy.cpp
back_buffer_copy.h
camera_2d.cpp Rename PROPERTY_USAGE_NOEDITOR to PROPERTY_USAGE_NO_EDITOR 2021-11-03 23:06:17 +01:00
camera_2d.h
canvas_group.cpp
canvas_group.h
canvas_modulate.cpp
canvas_modulate.h
collision_object_2d.cpp Merge pull request #54157 from bjauny/fix_potential_nullpointer_collision3d 2021-10-27 12:40:50 -07:00
collision_object_2d.h
collision_polygon_2d.cpp Fix unexpected crashes in notification 2021-10-23 13:01:52 +08:00
collision_polygon_2d.h
collision_shape_2d.cpp Fix unexpected crashes in notification 2021-10-23 13:01:52 +08:00
collision_shape_2d.h
cpu_particles_2d.cpp Merge pull request #52430 from AnilBK/vector2-replacements 2021-09-24 13:04:42 +02:00
cpu_particles_2d.h Remove unimplemented methods 2021-10-21 18:44:25 +01:00
gpu_particles_2d.cpp Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3 2021-10-30 02:05:49 +02:00
gpu_particles_2d.h
joint_2d.cpp Joint2D: Use boolean instead of warning string for validity test 2021-10-07 14:18:44 -03:00
joint_2d.h Rename Joint2D and Joint3D files for consistency 2021-10-01 12:00:32 -07:00
light_2d.cpp Rename PROPERTY_USAGE_NOEDITOR to PROPERTY_USAGE_NO_EDITOR 2021-11-03 23:06:17 +01:00
light_2d.h
light_occluder_2d.cpp
light_occluder_2d.h
line_2d.cpp
line_2d.h
line_builder.cpp clang-format: Disable alignment of operands, too unreliable 2021-10-28 15:19:35 +02:00
line_builder.h
mesh_instance_2d.cpp Fix MeshInstance2D rect 2021-10-21 15:18:52 +02:00
mesh_instance_2d.h Fix MeshInstance2D rect 2021-10-21 15:18:52 +02:00
multimesh_instance_2d.cpp
multimesh_instance_2d.h
navigation_agent_2d.cpp Improved readability for failing error conditions 2021-10-08 17:29:25 -04:00
navigation_agent_2d.h
navigation_obstacle_2d.cpp Rename PROPERTY_USAGE_NOEDITOR to PROPERTY_USAGE_NO_EDITOR 2021-11-03 23:06:17 +01:00
navigation_obstacle_2d.h Improve NavigationObstacle3D usability 2021-10-25 19:57:33 +02:00
navigation_region_2d.cpp Rename PROPERTY_USAGE_NOEDITOR to PROPERTY_USAGE_NO_EDITOR 2021-11-03 23:06:17 +01:00
navigation_region_2d.h
node_2d.cpp
node_2d.h
parallax_background.cpp
parallax_background.h
parallax_layer.cpp Fix some LGTM errors of "Multiplication result converted to larger type" 2021-10-12 00:17:27 -05:00
parallax_layer.h
path_2d.cpp
path_2d.h
physical_bone_2d.cpp Rename Joint2D and Joint3D files for consistency 2021-10-01 12:00:32 -07:00
physical_bone_2d.h Rename Joint2D and Joint3D files for consistency 2021-10-01 12:00:32 -07:00
physics_body_2d.cpp Rename PROPERTY_USAGE_NOEDITOR to PROPERTY_USAGE_NO_EDITOR 2021-11-03 23:06:17 +01:00
physics_body_2d.h Merge pull request #37880 from nekomatata/rigid-body-damping-override 2021-11-01 11:24:01 -07:00
polygon_2d.cpp Rename PROPERTY_USAGE_NOEDITOR to PROPERTY_USAGE_NO_EDITOR 2021-11-03 23:06:17 +01:00
polygon_2d.h
position_2d.cpp
position_2d.h
ray_cast_2d.cpp Use parameter classes instead of arguments for all physics queries 2021-11-04 11:44:39 -07:00
ray_cast_2d.h
remote_transform_2d.cpp
remote_transform_2d.h
SCsub
skeleton_2d.cpp
skeleton_2d.h
sprite_2d.cpp Rename PROPERTY_USAGE_NOEDITOR to PROPERTY_USAGE_NO_EDITOR 2021-11-03 23:06:17 +01:00
sprite_2d.h
tile_map.cpp Rename PROPERTY_USAGE_NOEDITOR to PROPERTY_USAGE_NO_EDITOR 2021-11-03 23:06:17 +01:00
tile_map.h Implement runtime update of TileData object in TileMap 2021-10-27 18:32:52 +02:00
touch_screen_button.cpp
touch_screen_button.h
visible_on_screen_notifier_2d.cpp
visible_on_screen_notifier_2d.h