godot/drivers/gles3/storage
clayjohn aca964de4f Add OpenGL timer queries to OpenGL3 backend
This is useful for the visual debugger, printing FPS, and the in-editor FPS display
2022-10-07 09:25:09 -07:00
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config.cpp Use a giant UBO to optimize performance in 2D 2022-10-06 11:24:45 -07:00
config.h Use a giant UBO to optimize performance in 2D 2022-10-06 11:24:45 -07:00
light_storage.cpp Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method. 2022-10-04 11:03:32 +11:00
light_storage.h Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method. 2022-10-04 11:03:32 +11:00
material_storage.cpp Rename Projection matrix to columns 2022-10-04 12:34:19 -05:00
material_storage.h Rename Projection matrix to columns 2022-10-04 12:34:19 -05:00
mesh_storage.cpp Fix leaking of Mesh version and lod memory when freeing mesh in GLES3 2022-09-13 08:19:14 -07:00
mesh_storage.h Remove requirement to have vertex positions when creating a mesh. Meshes can now be constructed from an index buffer alone 2022-08-19 14:50:12 -06:00
particles_storage.cpp
particles_storage.h
render_scene_buffers_gles3.cpp Fix rendering when using WebGL2. 2022-09-06 14:42:08 -07:00
render_scene_buffers_gles3.h Extracting render buffers and changing it to a more generic solution 2022-09-01 20:01:45 +10:00
SCsub
texture_storage.cpp Use a giant UBO to optimize performance in 2D 2022-10-06 11:24:45 -07:00
texture_storage.h Use a giant UBO to optimize performance in 2D 2022-10-06 11:24:45 -07:00
utilities.cpp Add OpenGL timer queries to OpenGL3 backend 2022-10-07 09:25:09 -07:00
utilities.h Add OpenGL timer queries to OpenGL3 backend 2022-10-07 09:25:09 -07:00