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physics
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Fix physics platform crash
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2024-02-28 08:24:32 +00:00 |
audio_listener_3d.cpp
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audio_listener_3d.h
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audio_stream_player_3d.compat.inc
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audio_stream_player_3d.cpp
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Split monolithic physics class files
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2024-02-27 11:18:16 +01:00 |
audio_stream_player_3d.h
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bone_attachment_3d.cpp
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Fix BoneAttachment3D responding to only local transform changes
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2024-02-26 12:59:57 -06:00 |
bone_attachment_3d.h
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camera_3d.cpp
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Split monolithic physics class files
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2024-02-27 11:18:16 +01:00 |
camera_3d.h
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cpu_particles_3d.cpp
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cpu_particles_3d.h
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decal.cpp
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decal.h
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fog_volume.cpp
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fog_volume.h
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gpu_particles_3d.cpp
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gpu_particles_3d.h
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Move 3D-only resources to their own folder
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2024-02-26 05:23:04 -06:00 |
gpu_particles_collision_3d.cpp
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gpu_particles_collision_3d.h
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importer_mesh_instance_3d.cpp
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Move 3D-only resources to their own folder
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2024-02-26 05:23:04 -06:00 |
importer_mesh_instance_3d.h
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Move 3D-only resources to their own folder
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2024-02-26 05:23:04 -06:00 |
label_3d.cpp
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Fix Label3D, TextMesh & Font not following project default theme in editor
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2024-03-09 17:35:48 +01:00 |
label_3d.h
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light_3d.cpp
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light_3d.h
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lightmap_gi.cpp
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lightmap_gi.h
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lightmap_probe.cpp
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lightmap_probe.h
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lightmapper.cpp
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lightmapper.h
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marker_3d.cpp
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marker_3d.h
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mesh_instance_3d.cpp
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Split monolithic physics class files
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2024-02-27 11:18:16 +01:00 |
mesh_instance_3d.h
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multimesh_instance_3d.cpp
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multimesh_instance_3d.h
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navigation_agent_3d.cpp
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navigation_agent_3d.h
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navigation_link_3d.cpp
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navigation_link_3d.h
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navigation_obstacle_3d.cpp
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Fix NavigationObstacle3D debug not reacting to visiblity changes
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2024-02-29 15:45:43 +01:00 |
navigation_obstacle_3d.h
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navigation_region_3d.cpp
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navigation_region_3d.h
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node_3d.cpp
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Don't access Node3D/Node2D/Control global transform in reparent unless needed
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2024-02-29 14:07:48 +01:00 |
node_3d.h
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Move 3D-only resources to their own folder
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2024-02-26 05:23:04 -06:00 |
occluder_instance_3d.cpp
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Move 3D-only resources to their own folder
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2024-02-26 05:23:04 -06:00 |
occluder_instance_3d.h
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path_3d.cpp
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path_3d.h
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reflection_probe.cpp
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reflection_probe.h
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remote_transform_3d.cpp
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remote_transform_3d.h
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SCsub
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Split monolithic physics class files
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2024-02-27 11:18:16 +01:00 |
skeleton_3d.compat.inc
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Make Skeleton3D::add_bone return the new bone index right away, instead of requiring an additional call to get_bone_count.
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2024-02-25 05:24:48 -06:00 |
skeleton_3d.cpp
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Split monolithic physics class files
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2024-02-27 11:18:16 +01:00 |
skeleton_3d.h
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Move 3D-only resources to their own folder
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2024-02-26 05:23:04 -06:00 |
skeleton_ik_3d.cpp
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skeleton_ik_3d.h
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soft_body_3d.cpp
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Split monolithic physics class files
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2024-02-27 11:18:16 +01:00 |
soft_body_3d.h
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sprite_3d.cpp
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Optimise Object's get_argument_options
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2024-02-29 18:00:54 +01:00 |
sprite_3d.h
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Optimise Object's get_argument_options
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2024-02-29 18:00:54 +01:00 |
velocity_tracker_3d.cpp
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velocity_tracker_3d.h
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visible_on_screen_notifier_3d.cpp
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Implement VisibilityNotifier3D in the compatibility backend
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2024-02-22 12:35:24 -08:00 |
visible_on_screen_notifier_3d.h
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Implement VisibilityNotifier3D in the compatibility backend
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2024-02-22 12:35:24 -08:00 |
visual_instance_3d.cpp
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visual_instance_3d.h
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voxel_gi.cpp
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voxel_gi.h
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voxelizer.cpp
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voxelizer.h
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world_environment.cpp
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world_environment.h
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xr_body_modifier_3d.cpp
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Allow the hips joint to be positioned even if the bone update mode is set to "Rotation Only". Apply appropriate world and skeleton scaling.
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2024-03-05 19:25:02 -05:00 |
xr_body_modifier_3d.h
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Add body tracking support.
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2024-02-27 19:51:59 -05:00 |
xr_face_modifier_3d.cpp
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xr_face_modifier_3d.h
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xr_hand_modifier_3d.cpp
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Modify the XRHandModifier3D to scale appropriately with Skeleton3D.motion_scale and XRServer.world_scale
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2024-03-05 19:26:15 -05:00 |
xr_hand_modifier_3d.h
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Provide generic interface for XR hand tracking
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2024-02-23 12:20:22 -06:00 |
xr_nodes.cpp
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Improve warning when XR shaders are not enabled
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2024-03-11 14:17:37 -07:00 |
xr_nodes.h
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Expose profile_changed signal to XRController3D
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2024-03-06 16:48:25 -06:00 |