godot/core/variant
2021-07-25 12:22:25 +02:00
..
array.cpp
array.h
binder_common.h Implement native extension system 2021-06-25 17:32:45 -03:00
callable_bind.cpp
callable_bind.h
callable.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
callable.h Add Callable.is_valid() analogous to FuncRef.is_valid() from 3.x 2021-07-01 02:54:01 -07:00
container_type_validate.h
dictionary.cpp Force String as Dictionary key instead of StringName 2021-07-01 16:03:37 -03:00
dictionary.h
method_ptrcall.h Implement native extension system 2021-06-25 17:32:45 -03:00
SCsub
type_info.h Rename Quat to Quaternion 2021-06-04 18:14:32 +01:00
typed_array.h Rename Quat to Quaternion 2021-06-04 18:14:32 +01:00
variant_call.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
variant_construct.cpp Make some variant internal functions public. 2021-06-17 19:59:28 -03:00
variant_construct.h Make some variant internal functions public. 2021-06-17 19:59:28 -03:00
variant_internal.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
variant_op.cpp Implement native extension system 2021-06-25 17:32:45 -03:00
variant_op.h Fix 'in' operator to check if an object member exists 2021-07-01 20:59:26 +02:00
variant_parser.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
variant_parser.h Core: Move DirAccess and FileAccess to core/io 2021-06-11 14:52:39 +02:00
variant_setget.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
variant_setget.h Make some variant internal functions public. 2021-06-17 19:59:28 -03:00
variant_utility.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
variant.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
variant.h Increase the number of arguments accepted by UndoRedo methods 2021-07-06 18:52:28 +02:00