godot/scene/main
Fabio Alessandrelli 145f07c037 [Net] Fix HTTPRequest gzip with high compression ratio.
Decompress each body chunk over multiple iterations, this causes more
reallocations, but it ensures decompression will not fail no matter the
compression ratio.
2022-11-20 22:41:14 +01:00
..
canvas_item.cpp Fixup Clang -Wtype-limits warnings introduced by #52350 2022-11-02 22:36:01 +01:00
canvas_item.h Viewport canvas cull mask feature 2022-10-31 14:09:49 +01:00
canvas_layer.cpp Merge pull request #59479 from Sauermann/fix-rootorder-on-layerchange 2022-11-02 14:20:24 +01:00
canvas_layer.h Make _validate_property a multilevel method 2022-08-22 18:35:11 +03:00
http_request.cpp [Net] Fix HTTPRequest gzip with high compression ratio. 2022-11-20 22:41:14 +01:00
http_request.h [HTTPRequest] Cleanup, refactor deferred call. 2022-09-20 18:39:10 +02:00
instance_placeholder.cpp Rename queue_delete => queue_free 2022-10-24 22:07:02 +01:00
instance_placeholder.h
missing_node.cpp Change return type of get_configuration_warnings to PackedStringArray 2022-09-19 16:43:15 +01:00
missing_node.h Change return type of get_configuration_warnings to PackedStringArray 2022-09-19 16:43:15 +01:00
multiplayer_api.cpp Remove redundant Variant-types initializations 2022-11-14 19:35:19 +01:00
multiplayer_api.h [Net] Modularize multiplayer, expose MultiplayerAPI to extensions. 2022-07-26 09:31:12 +02:00
multiplayer_peer.cpp [MP] Remove connection state signals from MultiplayerPeer. 2022-11-02 15:17:23 +01:00
multiplayer_peer.h [MP] Add MultiplayerPeer disconnect_peer, close. 2022-10-28 21:18:01 +02:00
node.cpp Merge pull request #68709 from MewPurPur/instance-begone-part3 2022-11-16 14:41:42 +01:00
node.h Remove more instances of 'instance' being used as a verb 2022-11-16 14:01:53 +01:00
resource_preloader.cpp Add tests for empty/unnamed arguments to ClassDB, Variant, GDScript 2022-08-08 16:36:01 +03:00
resource_preloader.h
scene_tree.cpp Merge pull request #67831 from kleonc/scene-tree-fix-storing-removed-nodes 2022-11-14 23:27:41 +01:00
scene_tree.h SceneTree Fix storing removed nodes to be skipped by the group calls 2022-10-24 21:38:19 +02:00
SCsub
shader_globals_override.cpp Change return type of get_configuration_warnings to PackedStringArray 2022-09-19 16:43:15 +01:00
shader_globals_override.h Change return type of get_configuration_warnings to PackedStringArray 2022-09-19 16:43:15 +01:00
timer.cpp Change return type of get_configuration_warnings to PackedStringArray 2022-09-19 16:43:15 +01:00
timer.h Change return type of get_configuration_warnings to PackedStringArray 2022-09-19 16:43:15 +01:00
viewport.cpp Fixed _get_drag_data getting incorrect position on scaled controls 2022-11-18 19:10:57 +02:00
viewport.h Allow canceling Drag and Drop with the Escape-Key 2022-11-08 19:10:16 +01:00
window.cpp Remove redundant Variant-types initializations 2022-11-14 19:35:19 +01:00
window.h Prevent Popups it the edited scene tree from closing on focus loss. Hide irrelevant Popup flags from the editor inspector. 2022-10-11 08:55:00 +03:00