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fd2aa564ab
Round min/max correctly in accessors Include correct target in vertex and indices bufferViews Avoid use of Math::snapped Normalize vertex weights.
85 lines
3.5 KiB
C++
85 lines
3.5 KiB
C++
/**************************************************************************/
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/* gltf_buffer_view.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef GLTF_BUFFER_VIEW_H
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#define GLTF_BUFFER_VIEW_H
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#include "../gltf_defines.h"
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#include "core/io/resource.h"
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class GLTFBufferView : public Resource {
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GDCLASS(GLTFBufferView, Resource);
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friend class GLTFDocument;
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private:
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GLTFBufferIndex buffer = -1;
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int byte_offset = 0;
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int byte_length = 0;
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int byte_stride = -1;
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bool indices = false;
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bool vertex_attributes = false;
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protected:
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static void _bind_methods();
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#ifndef DISABLE_DEPRECATED
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GLTFBufferIndex _get_buffer_bind_compat_86907();
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int _get_byte_offset_bind_compat_86907();
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int _get_byte_length_bind_compat_86907();
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int _get_byte_stride_bind_compat_86907();
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bool _get_indices_bind_compat_86907();
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static void _bind_compatibility_methods();
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#endif // DISABLE_DEPRECATED
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public:
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GLTFBufferIndex get_buffer() const;
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void set_buffer(GLTFBufferIndex p_buffer);
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int get_byte_offset() const;
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void set_byte_offset(int p_byte_offset);
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int get_byte_length() const;
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void set_byte_length(int p_byte_length);
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int get_byte_stride() const;
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void set_byte_stride(int p_byte_stride);
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bool get_indices() const;
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void set_indices(bool p_indices);
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bool get_vertex_attributes() const;
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void set_vertex_attributes(bool p_attributes);
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Vector<uint8_t> load_buffer_view_data(const Ref<GLTFState> p_state) const;
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};
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#endif // GLTF_BUFFER_VIEW_H
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