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997 lines
34 KiB
C++
997 lines
34 KiB
C++
/**************************************************************************/
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/* editor_node.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef EDITOR_NODE_H
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#define EDITOR_NODE_H
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#include "core/object/script_language.h"
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#include "core/templates/safe_refcount.h"
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#include "editor/editor_data.h"
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#include "editor/editor_folding.h"
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#include "editor/plugins/editor_plugin.h"
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typedef void (*EditorNodeInitCallback)();
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typedef void (*EditorPluginInitializeCallback)();
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typedef bool (*EditorBuildCallback)();
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class AcceptDialog;
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class ColorPicker;
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class ConfirmationDialog;
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class Control;
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class FileDialog;
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class MenuBar;
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class MenuButton;
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class OptionButton;
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class Panel;
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class PanelContainer;
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class RichTextLabel;
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class SubViewport;
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class TextureProgressBar;
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class Tree;
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class VBoxContainer;
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class VSplitContainer;
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class Window;
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class AudioStreamImportSettingsDialog;
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class AudioStreamPreviewGenerator;
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class BackgroundProgress;
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class DependencyEditor;
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class DependencyErrorDialog;
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class DockSplitContainer;
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class DynamicFontImportSettingsDialog;
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class EditorAbout;
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class EditorBuildProfileManager;
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class EditorBottomPanel;
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class EditorCommandPalette;
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class EditorDockManager;
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class EditorExport;
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class EditorExportPreset;
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class EditorFeatureProfileManager;
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class EditorFileDialog;
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class EditorFolding;
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class EditorLayoutsDialog;
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class EditorLog;
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class EditorMainScreen;
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class EditorNativeShaderSourceVisualizer;
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class EditorPluginList;
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class EditorResourcePreview;
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class EditorResourceConversionPlugin;
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class EditorRunBar;
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class EditorSceneTabs;
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class EditorSelectionHistory;
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class EditorSettingsDialog;
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class EditorTitleBar;
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class ExportTemplateManager;
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class EditorQuickOpenDialog;
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class FBXImporterManager;
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class FileSystemDock;
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class HistoryDock;
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class OrphanResourcesDialog;
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class ProgressDialog;
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class ProjectExportDialog;
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class ProjectSettingsEditor;
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class SceneImportSettingsDialog;
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class SurfaceUpgradeTool;
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class SurfaceUpgradeDialog;
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struct EditorProgress {
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String task;
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bool force_background = false;
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bool step(const String &p_state, int p_step = -1, bool p_force_refresh = true);
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EditorProgress(const String &p_task, const String &p_label, int p_amount, bool p_can_cancel = false, bool p_force_background = false);
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~EditorProgress();
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};
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class EditorNode : public Node {
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GDCLASS(EditorNode, Node);
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public:
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enum SceneNameCasing {
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SCENE_NAME_CASING_AUTO,
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SCENE_NAME_CASING_PASCAL_CASE,
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SCENE_NAME_CASING_SNAKE_CASE,
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SCENE_NAME_CASING_KEBAB_CASE,
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};
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enum ActionOnPlay {
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ACTION_ON_PLAY_DO_NOTHING,
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ACTION_ON_PLAY_OPEN_OUTPUT,
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ACTION_ON_PLAY_OPEN_DEBUGGER,
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};
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enum ActionOnStop {
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ACTION_ON_STOP_DO_NOTHING,
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ACTION_ON_STOP_CLOSE_BUTTOM_PANEL,
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};
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struct ExecuteThreadArgs {
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String path;
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List<String> args;
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String output;
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Thread execute_output_thread;
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Mutex execute_output_mutex;
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int exitcode = 0;
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SafeFlag done;
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};
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private:
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friend class EditorSceneTabs;
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friend class SurfaceUpgradeTool;
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enum MenuOptions {
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FILE_NEW_SCENE,
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FILE_NEW_INHERITED_SCENE,
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FILE_OPEN_SCENE,
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FILE_SAVE_SCENE,
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FILE_SAVE_SCENE_SILENTLY,
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FILE_SAVE_AS_SCENE,
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FILE_SAVE_ALL_SCENES,
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FILE_SAVE_AND_RUN,
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FILE_SAVE_AND_RUN_MAIN_SCENE,
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FILE_RUN_SCENE,
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FILE_SHOW_IN_FILESYSTEM,
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FILE_EXPORT_PROJECT,
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FILE_EXPORT_MESH_LIBRARY,
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FILE_INSTALL_ANDROID_SOURCE,
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FILE_EXPLORE_ANDROID_BUILD_TEMPLATES,
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FILE_SAVE_OPTIMIZED,
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FILE_OPEN_RECENT,
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FILE_OPEN_OLD_SCENE,
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FILE_QUICK_OPEN,
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FILE_QUICK_OPEN_SCENE,
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FILE_QUICK_OPEN_SCRIPT,
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FILE_OPEN_PREV,
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FILE_CLOSE,
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FILE_CLOSE_OTHERS,
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FILE_CLOSE_RIGHT,
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FILE_CLOSE_ALL,
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FILE_QUIT,
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FILE_EXTERNAL_OPEN_SCENE,
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EDIT_UNDO,
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EDIT_REDO,
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EDIT_RELOAD_SAVED_SCENE,
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TOOLS_ORPHAN_RESOURCES,
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TOOLS_BUILD_PROFILE_MANAGER,
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TOOLS_SURFACE_UPGRADE,
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TOOLS_CUSTOM,
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RESOURCE_SAVE,
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RESOURCE_SAVE_AS,
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RUN_SETTINGS,
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RUN_USER_DATA_FOLDER,
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RELOAD_CURRENT_PROJECT,
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RUN_PROJECT_MANAGER,
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VCS_MENU,
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RUN_VCS_METADATA,
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RUN_VCS_SETTINGS,
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SETTINGS_UPDATE_CONTINUOUSLY,
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SETTINGS_UPDATE_WHEN_CHANGED,
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SETTINGS_UPDATE_ALWAYS,
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SETTINGS_UPDATE_CHANGES,
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SETTINGS_UPDATE_SPINNER_HIDE,
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SETTINGS_PREFERENCES,
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SETTINGS_LAYOUT_SAVE,
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SETTINGS_LAYOUT_DELETE,
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SETTINGS_LAYOUT_DEFAULT,
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SETTINGS_EDITOR_DATA_FOLDER,
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SETTINGS_EDITOR_CONFIG_FOLDER,
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SETTINGS_MANAGE_EXPORT_TEMPLATES,
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SETTINGS_MANAGE_FBX_IMPORTER,
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SETTINGS_MANAGE_FEATURE_PROFILES,
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SETTINGS_INSTALL_ANDROID_BUILD_TEMPLATE,
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SETTINGS_PICK_MAIN_SCENE,
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SETTINGS_TOGGLE_FULLSCREEN,
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SETTINGS_HELP,
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SCENE_TAB_CLOSE,
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EDITOR_SCREENSHOT,
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EDITOR_OPEN_SCREENSHOT,
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HELP_SEARCH,
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HELP_COMMAND_PALETTE,
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HELP_DOCS,
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HELP_FORUM,
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HELP_REPORT_A_BUG,
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HELP_COPY_SYSTEM_INFO,
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HELP_SUGGEST_A_FEATURE,
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HELP_SEND_DOCS_FEEDBACK,
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HELP_COMMUNITY,
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HELP_ABOUT,
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HELP_SUPPORT_GODOT_DEVELOPMENT,
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SET_RENDERER_NAME_SAVE_AND_RESTART,
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IMPORT_PLUGIN_BASE = 100,
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TOOL_MENU_BASE = 1000
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};
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enum {
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MAX_INIT_CALLBACKS = 128,
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MAX_BUILD_CALLBACKS = 128
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};
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struct ExportDefer {
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String preset;
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String path;
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bool debug = false;
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bool pack_only = false;
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bool android_build_template = false;
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bool patch = false;
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Vector<String> patches;
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} export_defer;
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static EditorNode *singleton;
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EditorData editor_data;
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EditorFolding editor_folding;
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EditorSelectionHistory editor_history;
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EditorCommandPalette *command_palette = nullptr;
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EditorQuickOpenDialog *quick_open_dialog = nullptr;
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EditorExport *editor_export = nullptr;
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EditorLog *log = nullptr;
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EditorNativeShaderSourceVisualizer *native_shader_source_visualizer = nullptr;
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EditorPluginList *editor_plugins_force_input_forwarding = nullptr;
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EditorPluginList *editor_plugins_force_over = nullptr;
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EditorPluginList *editor_plugins_over = nullptr;
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EditorResourcePreview *resource_preview = nullptr;
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EditorSelection *editor_selection = nullptr;
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EditorSettingsDialog *editor_settings_dialog = nullptr;
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HistoryDock *history_dock = nullptr;
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ProjectExportDialog *project_export = nullptr;
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ProjectSettingsEditor *project_settings_editor = nullptr;
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FBXImporterManager *fbx_importer_manager = nullptr;
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Vector<EditorPlugin *> editor_plugins;
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bool _initializing_plugins = false;
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HashMap<String, EditorPlugin *> addon_name_to_plugin;
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LocalVector<String> pending_addons;
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HashMap<ObjectID, HashSet<EditorPlugin *>> active_plugins;
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bool is_main_screen_editing = false;
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Control *gui_base = nullptr;
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VBoxContainer *main_vbox = nullptr;
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OptionButton *renderer = nullptr;
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ConfirmationDialog *video_restart_dialog = nullptr;
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int renderer_current = 0;
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String renderer_request;
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// Split containers.
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DockSplitContainer *left_l_hsplit = nullptr;
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DockSplitContainer *left_l_vsplit = nullptr;
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DockSplitContainer *left_r_hsplit = nullptr;
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DockSplitContainer *left_r_vsplit = nullptr;
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DockSplitContainer *main_hsplit = nullptr;
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DockSplitContainer *right_hsplit = nullptr;
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DockSplitContainer *right_l_vsplit = nullptr;
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DockSplitContainer *right_r_vsplit = nullptr;
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DockSplitContainer *center_split = nullptr;
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// Main tabs.
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EditorSceneTabs *scene_tabs = nullptr;
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int tab_closing_idx = 0;
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List<String> tabs_to_close;
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int tab_closing_menu_option = -1;
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bool exiting = false;
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bool dimmed = false;
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DisplayServer::WindowMode prev_mode = DisplayServer::WINDOW_MODE_MAXIMIZED;
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int old_split_ofs = 0;
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VSplitContainer *top_split = nullptr;
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Control *vp_base = nullptr;
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Label *project_title = nullptr;
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Control *left_menu_spacer = nullptr;
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Control *right_menu_spacer = nullptr;
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EditorTitleBar *title_bar = nullptr;
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EditorRunBar *project_run_bar = nullptr;
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MenuBar *main_menu = nullptr;
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PopupMenu *apple_menu = nullptr;
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PopupMenu *file_menu = nullptr;
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PopupMenu *project_menu = nullptr;
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PopupMenu *debug_menu = nullptr;
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PopupMenu *settings_menu = nullptr;
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PopupMenu *help_menu = nullptr;
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PopupMenu *tool_menu = nullptr;
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PopupMenu *export_as_menu = nullptr;
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Button *export_button = nullptr;
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Button *search_button = nullptr;
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TextureProgressBar *audio_vu = nullptr;
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Timer *screenshot_timer = nullptr;
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uint64_t started_timestamp = 0;
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RichTextLabel *load_errors = nullptr;
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AcceptDialog *load_error_dialog = nullptr;
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bool load_errors_queued_to_display = false;
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RichTextLabel *execute_outputs = nullptr;
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AcceptDialog *execute_output_dialog = nullptr;
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Ref<Theme> theme;
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Timer *system_theme_timer = nullptr;
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bool follow_system_theme = false;
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bool use_system_accent_color = false;
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bool last_dark_mode_state = false;
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Color last_system_base_color = Color(0, 0, 0, 0);
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Color last_system_accent_color = Color(0, 0, 0, 0);
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PopupMenu *recent_scenes = nullptr;
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String _recent_scene;
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List<String> previous_scenes;
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String defer_load_scene;
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Node *_last_instantiated_scene = nullptr;
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ConfirmationDialog *confirmation = nullptr;
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ConfirmationDialog *save_confirmation = nullptr;
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ConfirmationDialog *import_confirmation = nullptr;
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ConfirmationDialog *pick_main_scene = nullptr;
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Button *select_current_scene_button = nullptr;
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AcceptDialog *accept = nullptr;
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AcceptDialog *save_accept = nullptr;
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EditorAbout *about = nullptr;
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AcceptDialog *warning = nullptr;
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EditorPlugin *plugin_to_save = nullptr;
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int overridden_default_layout = -1;
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Ref<ConfigFile> default_layout;
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PopupMenu *editor_layouts = nullptr;
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EditorLayoutsDialog *layout_dialog = nullptr;
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ConfirmationDialog *gradle_build_manage_templates = nullptr;
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ConfirmationDialog *install_android_build_template = nullptr;
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ConfirmationDialog *remove_android_build_template = nullptr;
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Label *install_android_build_template_message = nullptr;
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OptionButton *choose_android_export_profile = nullptr;
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Ref<EditorExportPreset> android_export_preset;
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PopupMenu *vcs_actions_menu = nullptr;
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EditorFileDialog *file = nullptr;
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ExportTemplateManager *export_template_manager = nullptr;
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EditorFeatureProfileManager *feature_profile_manager = nullptr;
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EditorBuildProfileManager *build_profile_manager = nullptr;
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EditorFileDialog *file_templates = nullptr;
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EditorFileDialog *file_export_lib = nullptr;
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EditorFileDialog *file_script = nullptr;
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EditorFileDialog *file_android_build_source = nullptr;
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String current_path;
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MenuButton *update_spinner = nullptr;
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EditorMainScreen *editor_main_screen = nullptr;
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AudioStreamPreviewGenerator *audio_preview_gen = nullptr;
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ProgressDialog *progress_dialog = nullptr;
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BackgroundProgress *progress_hb = nullptr;
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DependencyErrorDialog *dependency_error = nullptr;
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HashMap<String, HashSet<String>> dependency_errors;
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DependencyEditor *dependency_fixer = nullptr;
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OrphanResourcesDialog *orphan_resources = nullptr;
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ConfirmationDialog *open_imported = nullptr;
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Button *new_inherited_button = nullptr;
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String open_import_request;
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EditorDockManager *editor_dock_manager = nullptr;
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Timer *editor_layout_save_delay_timer = nullptr;
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Timer *scan_changes_timer = nullptr;
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Button *distraction_free = nullptr;
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EditorBottomPanel *bottom_panel = nullptr;
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Tree *disk_changed_list = nullptr;
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ConfirmationDialog *disk_changed = nullptr;
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bool scene_distraction_free = false;
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bool script_distraction_free = false;
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bool changing_scene = false;
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bool cmdline_export_mode = false;
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bool convert_old = false;
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bool immediate_dialog_confirmed = false;
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bool opening_prev = false;
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bool restoring_scenes = false;
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bool unsaved_cache = true;
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bool requested_first_scan = false;
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bool waiting_for_first_scan = true;
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bool load_editor_layout_done = false;
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int current_menu_option = 0;
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SubViewport *scene_root = nullptr; // Root of the scene being edited.
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Object *current = nullptr;
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Ref<Resource> saving_resource;
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HashSet<Ref<Resource>> saving_resources_in_path;
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uint64_t update_spinner_step_msec = 0;
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uint64_t update_spinner_step_frame = 0;
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int update_spinner_step = 0;
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String _tmp_import_path;
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String external_file;
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String open_navigate;
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String saving_scene;
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EditorProgress *save_scene_progress = nullptr;
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DynamicFontImportSettingsDialog *fontdata_import_settings = nullptr;
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SceneImportSettingsDialog *scene_import_settings = nullptr;
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AudioStreamImportSettingsDialog *audio_stream_import_settings = nullptr;
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String import_reload_fn;
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HashSet<String> textfile_extensions;
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HashSet<String> other_file_extensions;
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HashSet<FileDialog *> file_dialogs;
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HashSet<EditorFileDialog *> editor_file_dialogs;
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Vector<Ref<EditorResourceConversionPlugin>> resource_conversion_plugins;
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PrintHandlerList print_handler;
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HashMap<String, Ref<Texture2D>> icon_type_cache;
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SurfaceUpgradeTool *surface_upgrade_tool = nullptr;
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SurfaceUpgradeDialog *surface_upgrade_dialog = nullptr;
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bool run_surface_upgrade_tool = false;
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bool was_window_windowed_last = false;
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static EditorBuildCallback build_callbacks[MAX_BUILD_CALLBACKS];
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static EditorPluginInitializeCallback plugin_init_callbacks[MAX_INIT_CALLBACKS];
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static int build_callback_count;
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static int plugin_init_callback_count;
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static Vector<EditorNodeInitCallback> _init_callbacks;
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String _get_system_info() const;
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bool _should_display_update_spinner() const;
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static void _dependency_error_report(const String &p_path, const String &p_dep, const String &p_type) {
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DEV_ASSERT(Thread::get_caller_id() == Thread::get_main_id());
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if (!singleton->dependency_errors.has(p_path)) {
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singleton->dependency_errors[p_path] = HashSet<String>();
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}
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singleton->dependency_errors[p_path].insert(p_dep + "::" + p_type);
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}
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static Ref<Texture2D> _file_dialog_get_icon(const String &p_path);
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static void _file_dialog_register(FileDialog *p_dialog);
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static void _file_dialog_unregister(FileDialog *p_dialog);
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static void _editor_file_dialog_register(EditorFileDialog *p_dialog);
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static void _editor_file_dialog_unregister(EditorFileDialog *p_dialog);
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static void _file_access_close_error_notify(const String &p_str);
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static void _file_access_close_error_notify_impl(const String &p_str);
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static void _print_handler(void *p_this, const String &p_string, bool p_error, bool p_rich);
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static void _print_handler_impl(const String &p_string, bool p_error, bool p_rich);
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static void _resource_saved(Ref<Resource> p_resource, const String &p_path);
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static void _resource_loaded(Ref<Resource> p_resource, const String &p_path);
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|
|
void _update_theme(bool p_skip_creation = false);
|
|
void _build_icon_type_cache();
|
|
void _enable_pending_addons();
|
|
|
|
void _dialog_action(String p_file);
|
|
|
|
void _add_to_history(const Object *p_object, const String &p_property, bool p_inspector_only);
|
|
void _edit_current(bool p_skip_foreign = false, bool p_skip_inspector_update = false);
|
|
void _dialog_display_save_error(String p_file, Error p_error);
|
|
void _dialog_display_load_error(String p_file, Error p_error);
|
|
|
|
void _menu_option(int p_option);
|
|
void _menu_confirm_current();
|
|
void _menu_option_confirm(int p_option, bool p_confirmed);
|
|
|
|
void _android_build_source_selected(const String &p_file);
|
|
void _android_export_preset_selected(int p_index);
|
|
|
|
void _request_screenshot();
|
|
void _screenshot(bool p_use_utc = false);
|
|
void _save_screenshot(NodePath p_path);
|
|
|
|
void _check_system_theme_changed();
|
|
|
|
void _tool_menu_option(int p_idx);
|
|
void _export_as_menu_option(int p_idx);
|
|
void _update_file_menu_opened();
|
|
void _update_file_menu_closed();
|
|
|
|
void _remove_plugin_from_enabled(const String &p_name);
|
|
void _plugin_over_edit(EditorPlugin *p_plugin, Object *p_object);
|
|
void _plugin_over_self_own(EditorPlugin *p_plugin);
|
|
|
|
void _fs_changed();
|
|
void _resources_reimporting(const Vector<String> &p_resources);
|
|
void _resources_reimported(const Vector<String> &p_resources);
|
|
void _sources_changed(bool p_exist);
|
|
|
|
void _node_renamed();
|
|
void _save_editor_states(const String &p_file, int p_idx = -1);
|
|
void _load_editor_plugin_states_from_config(const Ref<ConfigFile> &p_config_file);
|
|
void _update_title();
|
|
void _version_control_menu_option(int p_idx);
|
|
void _close_messages();
|
|
void _show_messages();
|
|
void _vp_resized();
|
|
void _titlebar_resized();
|
|
void _viewport_resized();
|
|
|
|
void _update_undo_redo_allowed();
|
|
|
|
int _save_external_resources(bool p_also_save_external_data = false);
|
|
|
|
void _set_current_scene(int p_idx);
|
|
void _set_current_scene_nocheck(int p_idx);
|
|
bool _validate_scene_recursive(const String &p_filename, Node *p_node);
|
|
void _save_scene(String p_file, int idx = -1);
|
|
void _save_all_scenes();
|
|
int _next_unsaved_scene(bool p_valid_filename, int p_start = 0);
|
|
void _discard_changes(const String &p_str = String());
|
|
void _scene_tab_closed(int p_tab);
|
|
void _cancel_close_scene_tab();
|
|
|
|
void _inherit_request(String p_file);
|
|
void _instantiate_request(const Vector<String> &p_files);
|
|
|
|
void _quick_opened(const String &p_file_path);
|
|
void _open_command_palette();
|
|
|
|
void _project_run_started();
|
|
void _project_run_stopped();
|
|
|
|
void _add_to_recent_scenes(const String &p_scene);
|
|
void _update_recent_scenes();
|
|
void _open_recent_scene(int p_idx);
|
|
void _dropped_files(const Vector<String> &p_files);
|
|
void _add_dropped_files_recursive(const Vector<String> &p_files, String to_path);
|
|
|
|
void _update_vsync_mode();
|
|
void _update_from_settings();
|
|
void _gdextensions_reloaded();
|
|
|
|
void _renderer_selected(int);
|
|
void _update_renderer_color();
|
|
void _add_renderer_entry(const String &p_renderer_name, bool p_mark_overridden);
|
|
|
|
void _exit_editor(int p_exit_code);
|
|
|
|
virtual void shortcut_input(const Ref<InputEvent> &p_event) override;
|
|
|
|
bool has_main_screen() const { return true; }
|
|
|
|
void _remove_edited_scene(bool p_change_tab = true);
|
|
void _remove_scene(int index, bool p_change_tab = true);
|
|
bool _find_and_save_resource(Ref<Resource> p_res, HashMap<Ref<Resource>, bool> &processed, int32_t flags);
|
|
bool _find_and_save_edited_subresources(Object *obj, HashMap<Ref<Resource>, bool> &processed, int32_t flags);
|
|
void _save_edited_subresources(Node *scene, HashMap<Ref<Resource>, bool> &processed, int32_t flags);
|
|
void _mark_unsaved_scenes();
|
|
|
|
void _find_node_types(Node *p_node, int &count_2d, int &count_3d);
|
|
void _save_scene_with_preview(String p_file, int p_idx = -1);
|
|
void _close_save_scene_progress();
|
|
|
|
bool _find_scene_in_use(Node *p_node, const String &p_path) const;
|
|
|
|
void _proceed_closing_scene_tabs();
|
|
bool _is_closing_editor() const;
|
|
|
|
Dictionary _get_main_scene_state();
|
|
void _set_main_scene_state(Dictionary p_state, Node *p_for_scene);
|
|
|
|
void _save_editor_layout();
|
|
void _load_editor_layout();
|
|
|
|
void _save_central_editor_layout_to_config(Ref<ConfigFile> p_config_file);
|
|
void _load_central_editor_layout_from_config(Ref<ConfigFile> p_config_file);
|
|
|
|
void _save_window_settings_to_config(Ref<ConfigFile> p_layout, const String &p_section);
|
|
|
|
void _save_open_scenes_to_config(Ref<ConfigFile> p_layout);
|
|
void _load_open_scenes_from_config(Ref<ConfigFile> p_layout);
|
|
|
|
void _update_layouts_menu();
|
|
void _layout_menu_option(int p_id);
|
|
|
|
void _update_addon_config();
|
|
|
|
void _toggle_distraction_free_mode();
|
|
|
|
void _inherit_imported(const String &p_action);
|
|
void _open_imported();
|
|
|
|
void _update_update_spinner();
|
|
|
|
void _resources_changed(const Vector<String> &p_resources);
|
|
void _scan_external_changes();
|
|
void _reload_modified_scenes();
|
|
void _reload_project_settings();
|
|
void _resave_scenes(String p_str);
|
|
|
|
void _feature_profile_changed();
|
|
bool _is_class_editor_disabled_by_feature_profile(const StringName &p_class);
|
|
|
|
Ref<Texture2D> _get_class_or_script_icon(const String &p_class, const Ref<Script> &p_script, const String &p_fallback = "Object", bool p_fallback_script_to_theme = false);
|
|
|
|
void _pick_main_scene_custom_action(const String &p_custom_action_name);
|
|
|
|
void _immediate_dialog_confirmed();
|
|
|
|
void _begin_first_scan();
|
|
|
|
void _notify_nodes_scene_reimported(Node *p_node, Array p_reimported_nodes);
|
|
|
|
void _remove_all_not_owned_children(Node *p_node, Node *p_owner);
|
|
|
|
void _progress_dialog_visibility_changed();
|
|
void _load_error_dialog_visibility_changed();
|
|
|
|
protected:
|
|
friend class FileSystemDock;
|
|
|
|
static void _bind_methods();
|
|
void _notification(int p_what);
|
|
|
|
public:
|
|
// Public for use with callable_mp.
|
|
void init_plugins();
|
|
void _on_plugin_ready(Object *p_script, const String &p_activate_name);
|
|
|
|
bool call_build();
|
|
|
|
// This is a very naive estimation, but we need something now. Will be reworked later.
|
|
bool is_editor_ready() const { return is_inside_tree() && !waiting_for_first_scan; }
|
|
|
|
static EditorNode *get_singleton() { return singleton; }
|
|
|
|
static EditorLog *get_log() { return singleton->log; }
|
|
static EditorData &get_editor_data() { return singleton->editor_data; }
|
|
static EditorFolding &get_editor_folding() { return singleton->editor_folding; }
|
|
|
|
static EditorTitleBar *get_title_bar() { return singleton->title_bar; }
|
|
static VSplitContainer *get_top_split() { return singleton->top_split; }
|
|
static EditorBottomPanel *get_bottom_panel() { return singleton->bottom_panel; }
|
|
static EditorMainScreen *get_editor_main_screen() { return singleton->editor_main_screen; }
|
|
|
|
static String adjust_scene_name_casing(const String &p_root_name);
|
|
static String adjust_script_name_casing(const String &p_file_name, ScriptLanguage::ScriptNameCasing p_auto_casing);
|
|
|
|
static bool has_unsaved_changes() { return singleton->unsaved_cache; }
|
|
static void disambiguate_filenames(const Vector<String> p_full_paths, Vector<String> &r_filenames);
|
|
static void add_io_error(const String &p_error);
|
|
static void add_io_warning(const String &p_warning);
|
|
|
|
static void progress_add_task(const String &p_task, const String &p_label, int p_steps, bool p_can_cancel = false);
|
|
static bool progress_task_step(const String &p_task, const String &p_state, int p_step = -1, bool p_force_refresh = true);
|
|
static void progress_end_task(const String &p_task);
|
|
|
|
static void progress_add_task_bg(const String &p_task, const String &p_label, int p_steps);
|
|
static void progress_task_step_bg(const String &p_task, int p_step = -1);
|
|
static void progress_end_task_bg(const String &p_task);
|
|
|
|
static void add_editor_plugin(EditorPlugin *p_editor, bool p_config_changed = false);
|
|
static void remove_editor_plugin(EditorPlugin *p_editor, bool p_config_changed = false);
|
|
|
|
static void add_extension_editor_plugin(const StringName &p_class_name);
|
|
static void remove_extension_editor_plugin(const StringName &p_class_name);
|
|
|
|
static void add_plugin_init_callback(EditorPluginInitializeCallback p_callback);
|
|
static void add_init_callback(EditorNodeInitCallback p_callback) { _init_callbacks.push_back(p_callback); }
|
|
static void add_build_callback(EditorBuildCallback p_callback);
|
|
|
|
static bool immediate_confirmation_dialog(const String &p_text, const String &p_ok_text = TTR("Ok"), const String &p_cancel_text = TTR("Cancel"), uint32_t p_wrap_width = 0);
|
|
|
|
static void cleanup();
|
|
|
|
EditorPluginList *get_editor_plugins_force_input_forwarding() { return editor_plugins_force_input_forwarding; }
|
|
EditorPluginList *get_editor_plugins_force_over() { return editor_plugins_force_over; }
|
|
EditorPluginList *get_editor_plugins_over() { return editor_plugins_over; }
|
|
EditorSelection *get_editor_selection() { return editor_selection; }
|
|
EditorSelectionHistory *get_editor_selection_history() { return &editor_history; }
|
|
|
|
ProjectSettingsEditor *get_project_settings() { return project_settings_editor; }
|
|
|
|
void trigger_menu_option(int p_option, bool p_confirmed);
|
|
bool has_previous_scenes() const;
|
|
|
|
void new_inherited_scene() { _menu_option_confirm(FILE_NEW_INHERITED_SCENE, false); }
|
|
|
|
void update_distraction_free_mode();
|
|
void set_distraction_free_mode(bool p_enter);
|
|
bool is_distraction_free_mode_enabled() const;
|
|
|
|
void set_addon_plugin_enabled(const String &p_addon, bool p_enabled, bool p_config_changed = false);
|
|
bool is_addon_plugin_enabled(const String &p_addon) const;
|
|
|
|
void edit_node(Node *p_node);
|
|
void edit_resource(const Ref<Resource> &p_resource);
|
|
|
|
void save_resource_in_path(const Ref<Resource> &p_resource, const String &p_path);
|
|
void save_resource(const Ref<Resource> &p_resource);
|
|
void save_resource_as(const Ref<Resource> &p_resource, const String &p_at_path = String());
|
|
void ensure_uid_file(const String &p_new_resource_path);
|
|
|
|
void show_about() { _menu_option_confirm(HELP_ABOUT, false); }
|
|
|
|
void push_item(Object *p_object, const String &p_property = "", bool p_inspector_only = false);
|
|
void push_item_no_inspector(Object *p_object);
|
|
void edit_previous_item();
|
|
void edit_item(Object *p_object, Object *p_editing_owner);
|
|
void push_node_item(Node *p_node);
|
|
void hide_unused_editors(const Object *p_editing_owner = nullptr);
|
|
|
|
void replace_resources_in_object(
|
|
Object *p_object,
|
|
const Vector<Ref<Resource>> &p_source_resources,
|
|
const Vector<Ref<Resource>> &p_target_resource);
|
|
void replace_resources_in_scenes(
|
|
const Vector<Ref<Resource>> &p_source_resources,
|
|
const Vector<Ref<Resource>> &p_target_resource);
|
|
void open_request(const String &p_path);
|
|
void edit_foreign_resource(Ref<Resource> p_resource);
|
|
|
|
bool is_resource_read_only(Ref<Resource> p_resource, bool p_foreign_resources_are_writable = false);
|
|
|
|
String get_multiwindow_support_tooltip_text() const;
|
|
|
|
bool is_changing_scene() const;
|
|
|
|
SubViewport *get_scene_root() { return scene_root; } // Root of the scene being edited.
|
|
|
|
void set_edited_scene(Node *p_scene);
|
|
void set_edited_scene_root(Node *p_scene, bool p_auto_add);
|
|
Node *get_edited_scene() { return editor_data.get_edited_scene_root(); }
|
|
|
|
void fix_dependencies(const String &p_for_file);
|
|
int new_scene();
|
|
Error load_scene(const String &p_scene, bool p_ignore_broken_deps = false, bool p_set_inherited = false, bool p_force_open_imported = false, bool p_silent_change_tab = false);
|
|
Error load_resource(const String &p_resource, bool p_ignore_broken_deps = false);
|
|
|
|
HashMap<StringName, Variant> get_modified_properties_for_node(Node *p_node, bool p_node_references_only);
|
|
HashMap<StringName, Variant> get_modified_properties_reference_to_nodes(Node *p_node, List<Node *> &p_nodes_referenced_by);
|
|
|
|
struct AdditiveNodeEntry {
|
|
Node *node = nullptr;
|
|
NodePath parent;
|
|
Node *owner = nullptr;
|
|
int index = 0;
|
|
// Used if the original parent node is lost
|
|
Transform2D transform_2d;
|
|
Transform3D transform_3d;
|
|
};
|
|
|
|
struct ConnectionWithNodePath {
|
|
Connection connection;
|
|
NodePath node_path;
|
|
};
|
|
|
|
struct ModificationNodeEntry {
|
|
HashMap<StringName, Variant> property_table;
|
|
List<ConnectionWithNodePath> connections_to;
|
|
List<Connection> connections_from;
|
|
List<Node::GroupInfo> groups;
|
|
};
|
|
|
|
struct InstanceModificationsEntry {
|
|
Node *original_node;
|
|
String instance_path;
|
|
List<Node *> instance_list;
|
|
HashMap<NodePath, ModificationNodeEntry> modifications;
|
|
List<AdditiveNodeEntry> addition_list;
|
|
};
|
|
|
|
struct SceneModificationsEntry {
|
|
List<InstanceModificationsEntry> instance_list;
|
|
HashMap<NodePath, ModificationNodeEntry> other_instances_modifications;
|
|
};
|
|
|
|
struct SceneEditorDataEntry {
|
|
bool is_editable;
|
|
bool is_display_folded;
|
|
};
|
|
|
|
HashMap<int, SceneModificationsEntry> scenes_modification_table;
|
|
List<String> scenes_reimported;
|
|
List<String> resources_reimported;
|
|
|
|
void update_node_from_node_modification_entry(Node *p_node, ModificationNodeEntry &p_node_modification);
|
|
|
|
void get_scene_editor_data_for_node(Node *p_root, Node *p_node, HashMap<NodePath, SceneEditorDataEntry> &p_table);
|
|
|
|
void get_preload_scene_modification_table(
|
|
Node *p_edited_scene,
|
|
Node *p_reimported_root,
|
|
Node *p_node, InstanceModificationsEntry &p_instance_modifications);
|
|
|
|
void get_preload_modifications_reference_to_nodes(
|
|
Node *p_root,
|
|
Node *p_node,
|
|
HashSet<Node *> &p_excluded_nodes,
|
|
List<Node *> &p_instance_list_with_children,
|
|
HashMap<NodePath, ModificationNodeEntry> &p_modification_table);
|
|
void get_children_nodes(Node *p_node, List<Node *> &p_nodes);
|
|
bool is_additional_node_in_scene(Node *p_edited_scene, Node *p_reimported_root, Node *p_node);
|
|
|
|
void replace_history_reimported_nodes(Node *p_original_root_node, Node *p_new_root_node, Node *p_node);
|
|
|
|
bool is_scene_open(const String &p_path);
|
|
bool is_multi_window_enabled() const;
|
|
|
|
void setup_color_picker(ColorPicker *p_picker);
|
|
|
|
void request_instantiate_scene(const String &p_path);
|
|
void request_instantiate_scenes(const Vector<String> &p_files);
|
|
|
|
void set_convert_old_scene(bool p_old) { convert_old = p_old; }
|
|
|
|
void notify_all_debug_sessions_exited();
|
|
|
|
OS::ProcessID has_child_process(OS::ProcessID p_pid) const;
|
|
void stop_child_process(OS::ProcessID p_pid);
|
|
|
|
Ref<Theme> get_editor_theme() const { return theme; }
|
|
void update_preview_themes(int p_mode);
|
|
|
|
Ref<Script> get_object_custom_type_base(const Object *p_object) const;
|
|
StringName get_object_custom_type_name(const Object *p_object) const;
|
|
Ref<Texture2D> get_object_icon(const Object *p_object, const String &p_fallback = "Object");
|
|
Ref<Texture2D> get_class_icon(const String &p_class, const String &p_fallback = "");
|
|
|
|
bool is_object_of_custom_type(const Object *p_object, const StringName &p_class);
|
|
|
|
void show_accept(const String &p_text, const String &p_title);
|
|
void show_save_accept(const String &p_text, const String &p_title);
|
|
void show_warning(const String &p_text, const String &p_title = TTR("Warning!"));
|
|
|
|
void _copy_warning(const String &p_str);
|
|
|
|
Error export_preset(const String &p_preset, const String &p_path, bool p_debug, bool p_pack_only, bool p_android_build_template, bool p_patch, const Vector<String> &p_patches);
|
|
bool is_project_exporting() const;
|
|
|
|
Control *get_gui_base() { return gui_base; }
|
|
|
|
void save_scene_to_path(String p_file, bool p_with_preview = true) {
|
|
if (p_with_preview) {
|
|
_save_scene_with_preview(p_file);
|
|
} else {
|
|
_save_scene(p_file);
|
|
}
|
|
}
|
|
|
|
bool is_scene_in_use(const String &p_path);
|
|
|
|
void save_editor_layout_delayed();
|
|
void save_default_environment();
|
|
|
|
void open_export_template_manager();
|
|
|
|
void reload_scene(const String &p_path);
|
|
|
|
void find_all_instances_inheriting_path_in_node(Node *p_root, Node *p_node, const String &p_instance_path, HashSet<Node *> &p_instance_list);
|
|
void preload_reimporting_with_path_in_edited_scenes(const List<String> &p_scenes);
|
|
void reload_instances_with_path_in_edited_scenes();
|
|
|
|
bool is_exiting() const { return exiting; }
|
|
|
|
Dictionary drag_resource(const Ref<Resource> &p_res, Control *p_from);
|
|
Dictionary drag_files_and_dirs(const Vector<String> &p_paths, Control *p_from);
|
|
|
|
EditorQuickOpenDialog *get_quick_open_dialog() { return quick_open_dialog; }
|
|
|
|
void add_tool_menu_item(const String &p_name, const Callable &p_callback);
|
|
void add_tool_submenu_item(const String &p_name, PopupMenu *p_submenu);
|
|
void remove_tool_menu_item(const String &p_name);
|
|
|
|
PopupMenu *get_export_as_menu();
|
|
|
|
void save_all_scenes();
|
|
void save_scene_if_open(const String &p_scene_path);
|
|
void save_scene_list(const HashSet<String> &p_scene_paths);
|
|
void save_before_run();
|
|
void try_autosave();
|
|
void restart_editor(bool p_goto_project_manager = false);
|
|
void unload_editor_addons();
|
|
|
|
void dim_editor(bool p_dimming);
|
|
bool is_editor_dimmed() const;
|
|
|
|
void edit_current() { _edit_current(); }
|
|
|
|
bool has_scenes_in_session();
|
|
|
|
void undo();
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void redo();
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int execute_and_show_output(const String &p_title, const String &p_path, const List<String> &p_arguments, bool p_close_on_ok = true, bool p_close_on_errors = false, String *r_output = nullptr);
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EditorNode();
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~EditorNode();
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void add_resource_conversion_plugin(const Ref<EditorResourceConversionPlugin> &p_plugin);
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void remove_resource_conversion_plugin(const Ref<EditorResourceConversionPlugin> &p_plugin);
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Vector<Ref<EditorResourceConversionPlugin>> find_resource_conversion_plugin_for_resource(const Ref<Resource> &p_for_resource);
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Vector<Ref<EditorResourceConversionPlugin>> find_resource_conversion_plugin_for_type_name(const String &p_type);
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bool ensure_main_scene(bool p_from_native);
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};
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class EditorPluginList : public Object {
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private:
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Vector<EditorPlugin *> plugins_list;
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public:
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void set_plugins_list(Vector<EditorPlugin *> p_plugins_list) {
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plugins_list = p_plugins_list;
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}
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Vector<EditorPlugin *> &get_plugins_list() {
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return plugins_list;
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}
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void make_visible(bool p_visible);
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void edit(Object *p_object);
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bool forward_gui_input(const Ref<InputEvent> &p_event);
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void forward_canvas_draw_over_viewport(Control *p_overlay);
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void forward_canvas_force_draw_over_viewport(Control *p_overlay);
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EditorPlugin::AfterGUIInput forward_3d_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event, bool serve_when_force_input_enabled);
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void forward_3d_draw_over_viewport(Control *p_overlay);
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void forward_3d_force_draw_over_viewport(Control *p_overlay);
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void add_plugin(EditorPlugin *p_plugin);
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void remove_plugin(EditorPlugin *p_plugin);
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void clear();
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bool is_empty();
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EditorPluginList();
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~EditorPluginList();
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};
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struct EditorProgressBG {
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String task;
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void step(int p_step = -1) { EditorNode::progress_task_step_bg(task, p_step); }
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EditorProgressBG(const String &p_task, const String &p_label, int p_amount) {
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EditorNode::progress_add_task_bg(p_task, p_label, p_amount);
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task = p_task;
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}
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~EditorProgressBG() { EditorNode::progress_end_task_bg(task); }
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};
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#endif // EDITOR_NODE_H
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