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effects
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Adding Variable Rate Shading support to Godot
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2022-07-17 15:42:24 +10:00 |
environment
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Merge pull request #62834 from RandomShaper/fix_vk_sky_error
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2022-07-18 23:39:21 +02:00 |
forward_clustered
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Adding Variable Rate Shading support to Godot
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2022-07-17 15:42:24 +10:00 |
forward_mobile
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Adding Variable Rate Shading support to Godot
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2022-07-17 15:42:24 +10:00 |
shaders
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Adding Variable Rate Shading support to Godot
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2022-07-17 15:42:24 +10:00 |
storage_rd
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Merge pull request #62834 from RandomShaper/fix_vk_sky_error
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2022-07-18 23:39:21 +02:00 |
cluster_builder_rd.cpp
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Split dependency logic
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2022-06-28 00:10:29 +10:00 |
cluster_builder_rd.h
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Split dependency logic
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2022-06-28 00:10:29 +10:00 |
effects_rd.cpp
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Adding Variable Rate Shading support to Godot
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2022-07-17 15:42:24 +10:00 |
effects_rd.h
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Moved cube_to_dp and cubemap logic into CopyEffects
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2022-06-24 18:04:28 +10:00 |
pipeline_cache_rd.cpp
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pipeline_cache_rd.h
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renderer_canvas_render_rd.cpp
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Merge pull request #63057 from sakrel/vulkan-fix-2d-shadows
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2022-07-18 21:53:12 +02:00 |
renderer_canvas_render_rd.h
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Split dependency logic
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2022-06-28 00:10:29 +10:00 |
renderer_compositor_rd.cpp
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Split dependency logic
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2022-06-28 00:10:29 +10:00 |
renderer_compositor_rd.h
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Split dependency logic
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2022-06-28 00:10:29 +10:00 |
renderer_scene_environment_rd.cpp
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renderer_scene_environment_rd.h
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renderer_scene_render_rd.cpp
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Adding Variable Rate Shading support to Godot
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2022-07-17 15:42:24 +10:00 |
renderer_scene_render_rd.h
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Adding Variable Rate Shading support to Godot
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2022-07-17 15:42:24 +10:00 |
renderer_scene_sky_rd.cpp
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Split dependency logic
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2022-06-28 00:10:29 +10:00 |
renderer_scene_sky_rd.h
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Split dependency logic
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2022-06-28 00:10:29 +10:00 |
SCsub
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shader_rd.cpp
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shader_rd.h
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uniform_set_cache_rd.cpp
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uniform_set_cache_rd.h
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