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d95794ec8a
As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see".
350 lines
11 KiB
C++
350 lines
11 KiB
C++
/**************************************************************************/
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/* gl_manager_windows.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "gl_manager_windows.h"
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#ifdef WINDOWS_ENABLED
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#ifdef GLES3_ENABLED
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#include <stdio.h>
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#include <stdlib.h>
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#include <dwmapi.h>
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#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091
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#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092
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#define WGL_CONTEXT_FLAGS_ARB 0x2094
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#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002
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#define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126
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#define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001
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#define _WGL_CONTEXT_DEBUG_BIT_ARB 0x0001
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#if defined(__GNUC__)
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// Workaround GCC warning from -Wcast-function-type.
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#define wglGetProcAddress (void *)wglGetProcAddress
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#endif
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typedef HGLRC(APIENTRY *PFNWGLCREATECONTEXTATTRIBSARBPROC)(HDC, HGLRC, const int *);
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static String format_error_message(DWORD id) {
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LPWSTR messageBuffer = nullptr;
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size_t size = FormatMessageW(FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS,
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nullptr, id, MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), (LPWSTR)&messageBuffer, 0, nullptr);
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String msg = "Error " + itos(id) + ": " + String::utf16((const char16_t *)messageBuffer, size);
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LocalFree(messageBuffer);
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return msg;
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}
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int GLManager_Windows::_find_or_create_display(GLWindow &win) {
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// find display NYI, only 1 supported so far
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if (_displays.size()) {
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return 0;
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}
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// create
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GLDisplay d_temp = {};
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_displays.push_back(d_temp);
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int new_display_id = _displays.size() - 1;
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// create context
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GLDisplay &d = _displays[new_display_id];
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Error err = _create_context(win, d);
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if (err != OK) {
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// not good
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// delete the _display?
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_displays.remove_at(new_display_id);
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return -1;
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}
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return new_display_id;
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}
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static Error _configure_pixel_format(HDC hDC) {
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static PIXELFORMATDESCRIPTOR pfd = {
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sizeof(PIXELFORMATDESCRIPTOR), // Size Of This Pixel Format Descriptor
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1,
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PFD_DRAW_TO_WINDOW | // Format Must Support Window
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PFD_SUPPORT_OPENGL | // Format Must Support OpenGL
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PFD_DOUBLEBUFFER,
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(BYTE)PFD_TYPE_RGBA,
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(BYTE)(OS::get_singleton()->is_layered_allowed() ? 32 : 24),
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(BYTE)0, (BYTE)0, (BYTE)0, (BYTE)0, (BYTE)0, (BYTE)0, // Color Bits Ignored
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(BYTE)(OS::get_singleton()->is_layered_allowed() ? 8 : 0), // Alpha Buffer
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(BYTE)0, // Shift Bit Ignored
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(BYTE)0, // No Accumulation Buffer
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(BYTE)0, (BYTE)0, (BYTE)0, (BYTE)0, // Accumulation Bits Ignored
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(BYTE)24, // 24Bit Z-Buffer (Depth Buffer)
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(BYTE)0, // No Stencil Buffer
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(BYTE)0, // No Auxiliary Buffer
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(BYTE)PFD_MAIN_PLANE, // Main Drawing Layer
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(BYTE)0, // Reserved
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0, 0, 0 // Layer Masks Ignored
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};
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int pixel_format = ChoosePixelFormat(hDC, &pfd);
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if (!pixel_format) // Did Windows Find A Matching Pixel Format?
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{
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return ERR_CANT_CREATE; // Return FALSE
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}
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BOOL ret = SetPixelFormat(hDC, pixel_format, &pfd);
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if (!ret) // Are We Able To Set The Pixel Format?
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{
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return ERR_CANT_CREATE; // Return FALSE
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}
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return OK;
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}
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Error GLManager_Windows::_create_context(GLWindow &win, GLDisplay &gl_display) {
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Error err = _configure_pixel_format(win.hDC);
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if (err != OK) {
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return err;
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}
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gl_display.hRC = wglCreateContext(win.hDC);
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if (!gl_display.hRC) // Are We Able To Get A Rendering Context?
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{
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return ERR_CANT_CREATE; // Return FALSE
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}
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if (!wglMakeCurrent(win.hDC, gl_display.hRC)) {
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ERR_PRINT("Could not attach OpenGL context to newly created window: " + format_error_message(GetLastError()));
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}
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int attribs[] = {
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WGL_CONTEXT_MAJOR_VERSION_ARB, 3, //we want a 3.3 context
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WGL_CONTEXT_MINOR_VERSION_ARB, 3,
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//and it shall be forward compatible so that we can only use up to date functionality
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WGL_CONTEXT_PROFILE_MASK_ARB, WGL_CONTEXT_CORE_PROFILE_BIT_ARB,
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WGL_CONTEXT_FLAGS_ARB, WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB /*| _WGL_CONTEXT_DEBUG_BIT_ARB*/,
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0
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}; //zero indicates the end of the array
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PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribsARB = nullptr; //pointer to the method
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wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)wglGetProcAddress("wglCreateContextAttribsARB");
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if (wglCreateContextAttribsARB == nullptr) //OpenGL 3.0 is not supported
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{
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wglDeleteContext(gl_display.hRC);
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gl_display.hRC = 0;
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return ERR_CANT_CREATE;
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}
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HGLRC new_hRC = wglCreateContextAttribsARB(win.hDC, 0, attribs);
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if (!new_hRC) {
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wglDeleteContext(gl_display.hRC);
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gl_display.hRC = 0;
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return ERR_CANT_CREATE;
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}
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if (!wglMakeCurrent(win.hDC, nullptr)) {
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ERR_PRINT("Could not detach OpenGL context from newly created window: " + format_error_message(GetLastError()));
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}
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wglDeleteContext(gl_display.hRC);
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gl_display.hRC = new_hRC;
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if (!wglMakeCurrent(win.hDC, gl_display.hRC)) // Try To Activate The Rendering Context
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{
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ERR_PRINT("Could not attach OpenGL context to newly created window with replaced OpenGL context: " + format_error_message(GetLastError()));
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wglDeleteContext(gl_display.hRC);
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gl_display.hRC = 0;
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return ERR_CANT_CREATE;
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}
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if (!wglSwapIntervalEXT) {
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wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC)wglGetProcAddress("wglSwapIntervalEXT");
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}
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return OK;
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}
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Error GLManager_Windows::window_create(DisplayServer::WindowID p_window_id, HWND p_hwnd, HINSTANCE p_hinstance, int p_width, int p_height) {
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HDC hDC = GetDC(p_hwnd);
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if (!hDC) {
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return ERR_CANT_CREATE;
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}
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// configure the HDC to use a compatible pixel format
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Error result = _configure_pixel_format(hDC);
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if (result != OK) {
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return result;
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}
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GLWindow win;
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win.width = p_width;
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win.height = p_height;
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win.hwnd = p_hwnd;
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win.hDC = hDC;
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win.gldisplay_id = _find_or_create_display(win);
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if (win.gldisplay_id == -1) {
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return FAILED;
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}
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// WARNING: p_window_id is an eternally growing integer since popup windows keep coming and going
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// and each of them has a higher id than the previous, so it must be used in a map not a vector
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_windows[p_window_id] = win;
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// make current
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window_make_current(p_window_id);
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return OK;
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}
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void GLManager_Windows::_internal_set_current_window(GLWindow *p_win) {
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_current_window = p_win;
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}
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void GLManager_Windows::window_resize(DisplayServer::WindowID p_window_id, int p_width, int p_height) {
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get_window(p_window_id).width = p_width;
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get_window(p_window_id).height = p_height;
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}
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int GLManager_Windows::window_get_width(DisplayServer::WindowID p_window_id) {
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return get_window(p_window_id).width;
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}
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int GLManager_Windows::window_get_height(DisplayServer::WindowID p_window_id) {
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return get_window(p_window_id).height;
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}
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void GLManager_Windows::window_destroy(DisplayServer::WindowID p_window_id) {
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GLWindow &win = get_window(p_window_id);
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if (_current_window == &win) {
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_current_window = nullptr;
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}
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_windows.erase(p_window_id);
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}
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void GLManager_Windows::release_current() {
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if (!_current_window) {
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return;
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}
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if (!wglMakeCurrent(_current_window->hDC, nullptr)) {
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ERR_PRINT("Could not detach OpenGL context from window marked current: " + format_error_message(GetLastError()));
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}
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}
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void GLManager_Windows::window_make_current(DisplayServer::WindowID p_window_id) {
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if (p_window_id == -1) {
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return;
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}
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// crash if our data structures are out of sync, i.e. not found
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GLWindow &win = _windows[p_window_id];
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// noop
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if (&win == _current_window) {
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return;
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}
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const GLDisplay &disp = get_display(win.gldisplay_id);
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if (!wglMakeCurrent(win.hDC, disp.hRC)) {
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ERR_PRINT("Could not switch OpenGL context to other window: " + format_error_message(GetLastError()));
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}
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_internal_set_current_window(&win);
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}
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void GLManager_Windows::make_current() {
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if (!_current_window) {
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return;
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}
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const GLDisplay &disp = get_current_display();
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if (!wglMakeCurrent(_current_window->hDC, disp.hRC)) {
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ERR_PRINT("Could not switch OpenGL context to window marked current: " + format_error_message(GetLastError()));
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}
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}
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void GLManager_Windows::swap_buffers() {
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SwapBuffers(_current_window->hDC);
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}
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Error GLManager_Windows::initialize() {
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return OK;
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}
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void GLManager_Windows::set_use_vsync(DisplayServer::WindowID p_window_id, bool p_use) {
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GLWindow &win = get_window(p_window_id);
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GLWindow *current = _current_window;
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if (&win != _current_window) {
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window_make_current(p_window_id);
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}
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if (wglSwapIntervalEXT) {
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win.use_vsync = p_use;
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wglSwapIntervalEXT(p_use ? 1 : 0);
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}
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if (current != _current_window) {
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_current_window = current;
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make_current();
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}
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}
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bool GLManager_Windows::is_using_vsync(DisplayServer::WindowID p_window_id) const {
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return get_window(p_window_id).use_vsync;
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}
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HDC GLManager_Windows::get_hdc(DisplayServer::WindowID p_window_id) {
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return get_window(p_window_id).hDC;
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}
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HGLRC GLManager_Windows::get_hglrc(DisplayServer::WindowID p_window_id) {
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const GLWindow &win = get_window(p_window_id);
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const GLDisplay &disp = get_display(win.gldisplay_id);
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return disp.hRC;
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}
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GLManager_Windows::GLManager_Windows(ContextType p_context_type) {
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context_type = p_context_type;
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direct_render = false;
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glx_minor = glx_major = 0;
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_current_window = nullptr;
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}
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GLManager_Windows::~GLManager_Windows() {
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release_current();
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}
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#endif // GLES3_ENABLED
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#endif // WINDOWS
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