godot/servers/rendering/renderer_rd/storage_rd
Hugo Locurcio ab7a807f2b
Rename GPUParticles2D/3D's trail_length_secs to trail_lifetime
The property already has a "seconds" suffix in the inspector.
The "lifetime" term makes it more obvious that the property is
specified as time, not a distance in units.

The property hint now allows manually entering values greater than
10 seconds.

The internal rendering value's default now matches the particles
nodes' default.
2022-11-07 13:37:40 +01:00
..
forward_id_storage.cpp
forward_id_storage.h
light_storage.cpp
light_storage.h
material_storage.cpp Merge pull request #67578 from KoBeWi/GEDITOR 2022-10-31 13:15:58 +01:00
material_storage.h Fix incorrect setup of boolean uniform instances 2022-10-09 08:50:18 +03:00
mesh_storage.cpp
mesh_storage.h Fix EXE_BAD_ACCESS caused by optional argument 2022-10-26 19:33:35 +01:00
particles_storage.cpp Rename GPUParticles2D/3D's trail_length_secs to trail_lifetime 2022-11-07 13:37:40 +01:00
particles_storage.h Rename GPUParticles2D/3D's trail_length_secs to trail_lifetime 2022-11-07 13:37:40 +01:00
render_buffer_custom_data_rd.h
render_scene_buffers_rd.cpp Adding getters to RenderTarget and implementing override functionality for XR 2022-10-05 11:37:49 +11:00
render_scene_buffers_rd.h Adding getters to RenderTarget and implementing override functionality for XR 2022-10-05 11:37:49 +11:00
render_scene_data_rd.cpp
render_scene_data_rd.h Use radial distance for making LOD decisions. 2022-10-12 07:21:42 -06:00
SCsub
texture_storage.cpp Collapse three seperate texture storage methods into render_target_set_override() 2022-11-03 13:03:30 -05:00
texture_storage.h Collapse three seperate texture storage methods into render_target_set_override() 2022-11-03 13:03:30 -05:00
utilities.cpp Add call_deferred() method to Callable 2022-11-04 17:24:34 +01:00
utilities.h