Go to file
2014-05-06 19:21:21 +08:00
bin -Fixes to OpenSSL compilation (more) 2014-05-01 11:34:10 -03:00
core -OpenSSL Fixes 2014-05-01 09:53:37 -03:00
demos Lots of 3D improvements: 2014-05-04 22:50:23 -03:00
doc -Added google play services (needed for some stuff) 2014-04-14 22:43:44 -03:00
drivers Lots of 3D improvements: 2014-05-04 22:50:23 -03:00
main -Added google play services (needed for some stuff) 2014-04-14 22:43:44 -03:00
modules Fixes to constants in scope 2014-05-02 12:40:34 -03:00
platform fix z-buffer issues on x11/mesa 2014-05-06 00:01:08 +03:00
scene Add get_word_under_cursor() method to TextEdit 2014-05-06 19:21:21 +08:00
servers Lots of 3D improvements: 2014-05-04 22:50:23 -03:00
tools Update EditorHelp to response help request other than class; Make sure EditorHelpSearch dialog popup with search results 2014-05-06 19:21:21 +08:00
.gitignore Ignore doc_data_compressed.h 2014-03-27 11:36:09 -03:00
logo.png
makefile Addinf basic makefile to support many C/C++ IDEs out there 2014-03-06 20:46:15 +01:00
methods.py
README.md
SConstruct -Fixes to OpenSSL compilation (more) 2014-05-01 11:34:10 -03:00
version.py

GODOT

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Development is sponsored by OKAM Studio (http://www.okamstudio.com).

Godot is BETA. Collaborate!!

Having been developed as in-house means that the user experience may still not be ideal for everyone. The features needed to make a great game are there, but we really need your help to fix all the rough edges and improve usability (via feedback and/or code contributions). We know we are close to having an awesome, open source, game engine with nothing to envy from the best commercial offerings, but we can't do this alone. This is why Godot is now open source, so everyone can help us reach this goal.

Documentation

Documentation has been moved to the GitHub Wiki.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

http://www.godotengine.org

Compiling from Source

Compilation instructions for every platform can be found in the Wiki: http://www.godotengine.org/wiki/doku.php?id=advanced