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Very low wait times behave in unpredictable ways depending on the rendered frame rate. This is because the timeout signal is only emitted once per rendered frame (or physics frame, depending on the timer's process mode). |
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2d | ||
3d | ||
animation | ||
audio | ||
debugger | ||
gui | ||
main | ||
resources | ||
register_scene_types.cpp | ||
register_scene_types.h | ||
scene_string_names.cpp | ||
scene_string_names.h | ||
SCsub |