godot/core/object
George Marques fafa8c7f6e
Enable method type information on release builds
This is needed to ensure GDScript compilation works properly on release
builds and make use of optimized typed instructions.
2021-10-07 16:13:44 -03:00
..
callable_method_pointer.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
callable_method_pointer.h Core: Drop custom copymem/zeromem defines 2021-04-27 16:26:27 +02:00
class_db.cpp Enable method type information on release builds 2021-10-07 16:13:44 -03:00
class_db.h Enable method type information on release builds 2021-10-07 16:13:44 -03:00
make_virtuals.py Fix misspelled "overriden" 2021-08-26 01:44:01 +08:00
message_queue.cpp Use range iterators for Map 2021-09-30 15:09:12 -06:00
message_queue.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
method_bind.cpp Enable method type information on release builds 2021-10-07 16:13:44 -03:00
method_bind.h Enable method type information on release builds 2021-10-07 16:13:44 -03:00
object_id.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
object.cpp Merge pull request #47442 from Shatur/fix-connect-reference-counted 2021-10-01 22:41:11 +02:00
object.h Implement properties arrays in the Inspector. 2021-09-07 09:51:28 +02:00
ref_counted.cpp Redo how instance bindings work 2021-07-08 17:08:12 -03:00
ref_counted.h Replace BIND_VMETHOD by new GDVIRTUAL syntax 2021-08-22 08:23:58 -03:00
script_language.cpp Use range iterators for Map 2021-09-30 15:09:12 -06:00
script_language.h [Net] Move multiplayer to core subdir, split RPCManager. 2021-09-07 11:14:30 +02:00
SCsub Implement native extension system 2021-06-25 17:32:45 -03:00
undo_redo.cpp Improve Undo/Redo menu items 2021-08-17 21:11:10 +08:00
undo_redo.h Improve Undo/Redo menu items 2021-08-17 21:11:10 +08:00