godot/scene
Pedro J. Estébanez ab3b1d9f3e Add radio-button-looking entries to PopupMenu
They work exactly the same as current checkbox-decorated items, but in order to preserve compatibility, separate methods are used, like `add_radio_check_item()`. The other option would have been to add a new parameter at the end of `add_check_item()` and the like, but that would have forced callers to provide the defaults manually.

`is_item_checkable()`, `is_item_checked()` and `set_item_checked()` are used regardless the item is set to look as check box or radio button.

Keeping check in the name adds an additional clue about these facts.

Closes #13055.
2018-03-27 19:19:45 +02:00
..
2d Merge pull request #16971 from Noshyaar/tilemap 2018-03-13 13:57:58 +01:00
3d Merge pull request #17555 from poke1024/add-worldenv-warning 2018-03-23 11:27:03 +01:00
animation AnimationPlayer: fix scrubbing after play backwards 2018-03-09 19:41:14 +01:00
audio Merge pull request #15910 from robfram/fix-audio-signal-issue-15895 2018-02-01 16:54:31 +01:00
gui Add radio-button-looking entries to PopupMenu 2018-03-27 19:19:45 +02:00
main Merge pull request #17321 from LinkDoyle/issue_16350 2018-03-23 11:38:59 +01:00
resources Add radio-button-looking entries to PopupMenu 2018-03-27 19:19:45 +02:00
register_scene_types.cpp Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion. 2018-02-21 09:39:09 -03:00
register_scene_types.h
scene_string_names.cpp
scene_string_names.h
SCsub