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Voylin ab255caa07 Adding tff, otf, woff(2) to custom font extensions
This pull request is to fix #65633

When trying to add a custom font, my '.ttf' and '.otf' fonts were not visible unless I selected 'All files'. By adding these to the custom property info makes it more convenient to select a different font, without doing the extra clicks to select 'All Files'.

Not a big change, but something I wanted to fix as it seems appropriate to do so.
2022-09-14 21:29:54 +09:00
.github CI: Downgrade Emscripten to 3.1.18 2022-09-09 14:02:16 +02:00
core Merge pull request #64938 from YuriSizov/editor-scaled-icons 2022-09-09 16:52:32 +02:00
doc Merge pull request #64465 from TokageItLab/bind-after-gui-input 2022-09-10 20:01:48 +02:00
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editor Merge pull request #64465 from TokageItLab/bind-after-gui-input 2022-09-10 20:01:48 +02:00
main Merge pull request #65460 from Faless/net/4.x_ssl_to_tls_more 2022-09-08 09:20:19 +02:00
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modules Merge pull request #64938 from YuriSizov/editor-scaled-icons 2022-09-09 16:52:32 +02:00
platform Merge pull request #44118 from Calinou/windows-enable-ansi-escape-codes 2022-09-08 19:53:04 +03:00
scene Adding tff, otf, woff(2) to custom font extensions 2022-09-14 21:29:54 +09:00
servers PhysicsServer2DExtension and PhysicsServer3DExtension: bind all methods (really) 2022-09-09 14:35:01 +02:00
tests Fix parsing of XML CDATA and add test cases 2022-09-09 09:42:24 +08:00
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gles3_builders.py
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SConstruct SCons: Refactor LTO options with lto=<none|thin|full> 2022-09-08 10:00:02 +02:00
version.py

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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