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renderer_rd
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Fix incorrect updating global uniform buffer
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2021-12-31 13:31:01 +03:00 |
rasterizer_dummy.h
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[Headless] Workaround texture load failure.
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2021-12-20 09:18:26 +01:00 |
renderer_canvas_cull.cpp
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Add a double-precision editor build to CI
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2021-12-09 09:52:48 -06:00 |
renderer_canvas_cull.h
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Rename remove() to remove_at() when removing by index
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2021-11-23 18:58:57 -07:00 |
renderer_canvas_render.cpp
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renderer_canvas_render.h
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renderer_compositor.cpp
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renderer_compositor.h
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Implemented AMD's FSR as a computer shader for upscaling 3D scenes
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2021-11-23 14:16:03 -07:00 |
renderer_scene_cull.cpp
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Rename remove() to remove_at() when removing by index
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2021-11-23 18:58:57 -07:00 |
renderer_scene_cull.h
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Implemented AMD's FSR as a computer shader for upscaling 3D scenes
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2021-11-23 14:16:03 -07:00 |
renderer_scene_occlusion_cull.cpp
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renderer_scene_occlusion_cull.h
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renderer_scene_render.cpp
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renderer_scene_render.h
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Implemented AMD's FSR as a computer shader for upscaling 3D scenes
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2021-11-23 14:16:03 -07:00 |
renderer_scene.cpp
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renderer_scene.h
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Implemented AMD's FSR as a computer shader for upscaling 3D scenes
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2021-11-23 14:16:03 -07:00 |
renderer_storage.cpp
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renderer_storage.h
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Fix default_texture_param in shader pipeline to support uniform arrays
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2021-11-12 12:53:40 +03:00 |
renderer_thread_pool.cpp
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renderer_thread_pool.h
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renderer_viewport.cpp
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Use WARN_PRINT_ONCE() for FSR-related warning messages
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2021-11-25 22:47:11 +01:00 |
renderer_viewport.h
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Implemented AMD's FSR as a computer shader for upscaling 3D scenes
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2021-11-23 14:16:03 -07:00 |
rendering_device_binds.cpp
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Replace String comparisons with "", String() to is_empty()
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2021-12-09 04:48:38 -06:00 |
rendering_device_binds.h
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Replace String comparisons with "", String() to is_empty()
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2021-12-09 04:48:38 -06:00 |
rendering_device.cpp
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Replace String comparisons with "", String() to is_empty()
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2021-12-09 04:48:38 -06:00 |
rendering_device.h
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Implemented AMD's FSR as a computer shader for upscaling 3D scenes
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2021-11-23 14:16:03 -07:00 |
rendering_server_default.cpp
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Use Callable in RS::request_frame_drawn_callback
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2021-11-05 01:59:38 -04:00 |
rendering_server_default.h
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Implemented AMD's FSR as a computer shader for upscaling 3D scenes
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2021-11-23 14:16:03 -07:00 |
rendering_server_globals.cpp
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rendering_server_globals.h
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SCsub
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shader_language.cpp
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Refactor render_mode in shaders, forbid declaring duplicates
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2021-12-21 22:20:09 +03:00 |
shader_language.h
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Refactor render_mode in shaders, forbid declaring duplicates
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2021-12-21 22:20:09 +03:00 |
shader_types.cpp
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Refactor render_mode in shaders, forbid declaring duplicates
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2021-12-21 22:20:09 +03:00 |
shader_types.h
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Refactor render_mode in shaders, forbid declaring duplicates
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2021-12-21 22:20:09 +03:00 |
shader_warnings.cpp
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Allow using empty statements in the shader, added formatting warning
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2021-12-01 11:52:25 +03:00 |
shader_warnings.h
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Allow using empty statements in the shader, added formatting warning
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2021-12-01 11:52:25 +03:00 |