godot/servers/rendering
2021-12-31 13:31:01 +03:00
..
renderer_rd Fix incorrect updating global uniform buffer 2021-12-31 13:31:01 +03:00
rasterizer_dummy.h [Headless] Workaround texture load failure. 2021-12-20 09:18:26 +01:00
renderer_canvas_cull.cpp Add a double-precision editor build to CI 2021-12-09 09:52:48 -06:00
renderer_canvas_cull.h Rename remove() to remove_at() when removing by index 2021-11-23 18:58:57 -07:00
renderer_canvas_render.cpp
renderer_canvas_render.h
renderer_compositor.cpp
renderer_compositor.h Implemented AMD's FSR as a computer shader for upscaling 3D scenes 2021-11-23 14:16:03 -07:00
renderer_scene_cull.cpp Rename remove() to remove_at() when removing by index 2021-11-23 18:58:57 -07:00
renderer_scene_cull.h Implemented AMD's FSR as a computer shader for upscaling 3D scenes 2021-11-23 14:16:03 -07:00
renderer_scene_occlusion_cull.cpp
renderer_scene_occlusion_cull.h
renderer_scene_render.cpp
renderer_scene_render.h Implemented AMD's FSR as a computer shader for upscaling 3D scenes 2021-11-23 14:16:03 -07:00
renderer_scene.cpp
renderer_scene.h Implemented AMD's FSR as a computer shader for upscaling 3D scenes 2021-11-23 14:16:03 -07:00
renderer_storage.cpp
renderer_storage.h Fix default_texture_param in shader pipeline to support uniform arrays 2021-11-12 12:53:40 +03:00
renderer_thread_pool.cpp
renderer_thread_pool.h
renderer_viewport.cpp Use WARN_PRINT_ONCE() for FSR-related warning messages 2021-11-25 22:47:11 +01:00
renderer_viewport.h Implemented AMD's FSR as a computer shader for upscaling 3D scenes 2021-11-23 14:16:03 -07:00
rendering_device_binds.cpp Replace String comparisons with "", String() to is_empty() 2021-12-09 04:48:38 -06:00
rendering_device_binds.h Replace String comparisons with "", String() to is_empty() 2021-12-09 04:48:38 -06:00
rendering_device.cpp Replace String comparisons with "", String() to is_empty() 2021-12-09 04:48:38 -06:00
rendering_device.h Implemented AMD's FSR as a computer shader for upscaling 3D scenes 2021-11-23 14:16:03 -07:00
rendering_server_default.cpp Use Callable in RS::request_frame_drawn_callback 2021-11-05 01:59:38 -04:00
rendering_server_default.h Implemented AMD's FSR as a computer shader for upscaling 3D scenes 2021-11-23 14:16:03 -07:00
rendering_server_globals.cpp
rendering_server_globals.h
SCsub
shader_language.cpp Refactor render_mode in shaders, forbid declaring duplicates 2021-12-21 22:20:09 +03:00
shader_language.h Refactor render_mode in shaders, forbid declaring duplicates 2021-12-21 22:20:09 +03:00
shader_types.cpp Refactor render_mode in shaders, forbid declaring duplicates 2021-12-21 22:20:09 +03:00
shader_types.h Refactor render_mode in shaders, forbid declaring duplicates 2021-12-21 22:20:09 +03:00
shader_warnings.cpp Allow using empty statements in the shader, added formatting warning 2021-12-01 11:52:25 +03:00
shader_warnings.h Allow using empty statements in the shader, added formatting warning 2021-12-01 11:52:25 +03:00