godot/servers
Hugo Locurcio d364ff2087
Decrease the default depth of field bokeh quality
This makes depth of field perform better out of the box, with little
visual difference.
2021-08-11 16:59:22 +02:00
..
audio Invert how global_rate_scale value works, and rename it to playback_speed_scale 2021-08-07 12:32:42 -03:00
camera
physics_2d Remove infinite inertia and ray shapes from CharacterBody 2021-08-10 12:10:26 -07:00
physics_3d Remove infinite inertia and ray shapes from CharacterBody 2021-08-10 12:10:26 -07:00
rendering Merge pull request #51486 from reduz/fixes-to-mobile-renderer 2021-08-11 15:19:11 +02:00
xr
audio_server.cpp Invert how global_rate_scale value works, and rename it to playback_speed_scale 2021-08-07 12:32:42 -03:00
audio_server.h Invert how global_rate_scale value works, and rename it to playback_speed_scale 2021-08-07 12:32:42 -03:00
camera_server.cpp
camera_server.h
display_server_headless.h
display_server.cpp
display_server.h
navigation_server_2d.cpp
navigation_server_2d.h
navigation_server_3d.cpp
navigation_server_3d.h
physics_server_2d.cpp Remove infinite inertia and ray shapes from CharacterBody 2021-08-10 12:10:26 -07:00
physics_server_2d.h Remove infinite inertia and ray shapes from CharacterBody 2021-08-10 12:10:26 -07:00
physics_server_3d.cpp Remove infinite inertia and ray shapes from CharacterBody 2021-08-10 12:10:26 -07:00
physics_server_3d.h Remove infinite inertia and ray shapes from CharacterBody 2021-08-10 12:10:26 -07:00
register_server_types.cpp
register_server_types.h
rendering_server.cpp Decrease the default depth of field bokeh quality 2021-08-11 16:59:22 +02:00
rendering_server.h Some work on double support 2021-08-09 17:43:48 -05:00
SCsub
server_wrap_mt_common.h
text_server.cpp Merge pull request #51178 from Geometror/layout-options-textline-textparagraph 2021-08-11 07:51:57 +02:00
text_server.h Merge pull request #51178 from Geometror/layout-options-textline-textparagraph 2021-08-11 07:51:57 +02:00
xr_server.cpp
xr_server.h