mirror of
https://github.com/godotengine/godot.git
synced 2024-12-27 11:24:59 +08:00
61 lines
3.3 KiB
C++
61 lines
3.3 KiB
C++
/*************************************************************************/
|
|
/* render_scene_buffers.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#ifndef RENDER_SCENE_BUFFERS_H
|
|
#define RENDER_SCENE_BUFFERS_H
|
|
|
|
#include "core/object/ref_counted.h"
|
|
#include "servers/rendering_server.h"
|
|
|
|
class RenderSceneBuffers : public RefCounted {
|
|
GDCLASS(RenderSceneBuffers, RefCounted);
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
GDVIRTUAL10(_configure, RID, Size2i, Size2i, float, float, RS::ViewportMSAA, RenderingServer::ViewportScreenSpaceAA, bool, bool, uint32_t)
|
|
GDVIRTUAL1(_set_fsr_sharpness, float)
|
|
GDVIRTUAL1(_set_texture_mipmap_bias, float)
|
|
GDVIRTUAL1(_set_use_debanding, bool)
|
|
|
|
public:
|
|
RenderSceneBuffers(){};
|
|
virtual ~RenderSceneBuffers(){};
|
|
|
|
virtual void configure(RID p_render_target, const Size2i p_internal_size, const Size2i p_target_size, float p_fsr_sharpness, float p_texture_mipmap_bias, RS::ViewportMSAA p_msaa_3d, RenderingServer::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_taa, bool p_use_debanding, uint32_t p_view_count);
|
|
|
|
// for those settings that are unlikely to require buffers to be recreated, we'll add setters
|
|
virtual void set_fsr_sharpness(float p_fsr_sharpness);
|
|
virtual void set_texture_mipmap_bias(float p_texture_mipmap_bias);
|
|
virtual void set_use_debanding(bool p_use_debanding);
|
|
};
|
|
|
|
#endif // RENDER_SCENE_BUFFERS_H
|