godot/servers/rendering
Rémi Verschelde aae4b3d9d0
Merge pull request #68496 from clayjohn/RD-point
Ensure user shader is used in depth pass when point size is used
2022-11-11 10:54:55 +01:00
..
dummy Merge pull request #68186 from pkdawson/expose-texture-rd 2022-11-11 10:43:57 +01:00
environment
renderer_rd Merge pull request #68496 from clayjohn/RD-point 2022-11-11 10:54:55 +01:00
storage Merge pull request #68186 from pkdawson/expose-texture-rd 2022-11-11 10:43:57 +01:00
renderer_canvas_cull.cpp Add call_deferred() method to Callable 2022-11-04 17:24:34 +01:00
renderer_canvas_cull.h Viewport canvas cull mask feature 2022-10-31 14:09:49 +01:00
renderer_canvas_render.cpp
renderer_canvas_render.h Add 2D shadows and canvas SDF to OpenGL3 renderer 2022-10-28 11:33:23 -07:00
renderer_compositor.cpp
renderer_compositor.h Use a giant UBO to optimize performance in 2D 2022-10-06 11:24:45 -07:00
renderer_geometry_instance.cpp
renderer_geometry_instance.h
renderer_scene_cull.cpp Merge pull request #67112 from Chaosus/fix_boolean_uniform_instances 2022-10-28 23:17:23 +03:00
renderer_scene_cull.h
renderer_scene_occlusion_cull.cpp Make some Image methods static 2022-10-14 14:34:15 +02:00
renderer_scene_occlusion_cull.h
renderer_scene_render.cpp
renderer_scene_render.h
renderer_viewport.cpp Collapse three seperate texture storage methods into render_target_set_override() 2022-11-03 13:03:30 -05:00
renderer_viewport.h Viewport canvas cull mask feature 2022-10-31 14:09:49 +01:00
rendering_device_binds.cpp
rendering_device_binds.h Merge pull request #66221 from Mickeon/painstakingly-appending-ds-en-you-tea-es 2022-10-11 16:17:02 +02:00
rendering_device.cpp Expose vertex_array_create 2022-11-03 22:14:55 +01:00
rendering_device.h Merge pull request #64710 from MinusKube/window-size-crash 2022-10-27 10:02:44 -07:00
rendering_method.cpp
rendering_method.h
rendering_server_default.cpp Merge pull request #64710 from MinusKube/window-size-crash 2022-10-27 10:02:44 -07:00
rendering_server_default.h Expose texture_get_rd_texture 2022-11-03 05:27:24 +01:00
rendering_server_globals.cpp
rendering_server_globals.h
SCsub
shader_compiler.cpp Make code generation for shader boolean uniform instances easier 2022-10-31 11:52:52 +01:00
shader_compiler.h
shader_language.cpp Some fixes for instance shader parameters 2022-11-09 21:20:11 +03:00
shader_language.h
shader_preprocessor.cpp
shader_preprocessor.h
shader_types.cpp
shader_types.h
shader_warnings.cpp
shader_warnings.h