mirror of
https://github.com/godotengine/godot.git
synced 2024-12-15 10:12:40 +08:00
24 lines
877 B
XML
24 lines
877 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="VisualShaderNodeTransformUniform" inherits="VisualShaderNodeUniform" version="4.0">
|
|
<brief_description>
|
|
A [Transform3D] uniform for use within the visual shader graph.
|
|
</brief_description>
|
|
<description>
|
|
Translated to [code]uniform mat4[/code] in the shader language.
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<methods>
|
|
</methods>
|
|
<members>
|
|
<member name="default_value" type="Transform3D" setter="set_default_value" getter="get_default_value" default="Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)">
|
|
A default value to be assigned within the shader.
|
|
</member>
|
|
<member name="default_value_enabled" type="bool" setter="set_default_value_enabled" getter="is_default_value_enabled" default="false">
|
|
Enables usage of the [member default_value].
|
|
</member>
|
|
</members>
|
|
<constants>
|
|
</constants>
|
|
</class>
|