mirror of
https://github.com/godotengine/godot.git
synced 2024-12-15 10:12:40 +08:00
21 lines
682 B
XML
21 lines
682 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="VisualShaderNodeTransformConstant" inherits="VisualShaderNodeConstant" version="4.0">
|
|
<brief_description>
|
|
A [Transform3D] constant for use within the visual shader graph.
|
|
</brief_description>
|
|
<description>
|
|
A constant [Transform3D], which can be used as an input node.
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<methods>
|
|
</methods>
|
|
<members>
|
|
<member name="constant" type="Transform3D" setter="set_constant" getter="get_constant" default="Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)">
|
|
A [Transform3D] constant which represents the state of this node.
|
|
</member>
|
|
</members>
|
|
<constants>
|
|
</constants>
|
|
</class>
|