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2bafcd3422
Renames JSON.parse_string() to parse() Renames JSON.decode_data() to stringify()
107 lines
4.5 KiB
XML
107 lines
4.5 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="JSON" inherits="RefCounted" version="4.0">
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<brief_description>
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Helper class for creating and parsing JSON data.
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</brief_description>
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<description>
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The [JSON] enables all data types to be converted to and from a JSON string. This useful for serializing data to save to a file or send over the network.
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[method stringify] is used to convert any data type into a JSON string.
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[method parse] is used to convert any existing JSON data into a [Variant] that can be used within Godot. If successfully parsed, use [method get_data] to retrieve the [Variant], and use [code]typeof[/code] to check if the Variant's type is what you expect. JSON Objects are converted into a [Dictionary], but JSON data can be used to store [Array]s, numbers, [String]s and even just a boolean.
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[b]Example[/b]
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[codeblock]
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var data_to_send = ["a", "b", "c"]
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var json = JSON.new()
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var json_string = json.stringify(data_to_send)
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# Save data
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# ...
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# Retrieve data
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var error = json.parse(json_string)
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if error == OK:
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var data_received = json.get_data()
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if typeof(data_received) == TYPE_ARRAY:
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print(data_received) # Prints array
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else:
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print("Unexpected data")
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else:
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print("JSON Parse Error: ", json.get_error_message(), " in ", json_string, " at line ", json.get_error_line())
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[/codeblock]
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="get_data" qualifiers="const">
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<return type="Variant">
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</return>
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<description>
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Returns the [Variant] containing the data of a successful [method parse].
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[b]Note:[/b] It will return [code]Null[/code] if the last call to parse was unsuccessful or [method parse] has not yet been called.
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</description>
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</method>
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<method name="get_error_line" qualifiers="const">
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<return type="int">
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</return>
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<description>
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Returns [code]0[/code] if the last call to [method parse] was successful, or the line number where the parse failed.
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</description>
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</method>
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<method name="get_error_message" qualifiers="const">
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<return type="String">
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</return>
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<description>
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Returns an empty string if the last call to [method parse] was successful, or the error message if it failed.
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</description>
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</method>
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<method name="parse">
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<return type="int" enum="Error">
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</return>
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<argument index="0" name="json_string" type="String">
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</argument>
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<description>
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Attempts to parse the [code]json_string[/code] provided.
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Returns an [enum Error]. If the parse was successful, it returns [code]OK[/code] and the result can be retrieved using [method get_data]. If unsuccessful, use [method get_error_line] and [method get_error_message] for identifying the source of the failure.
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</description>
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</method>
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<method name="stringify">
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<return type="String">
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</return>
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<argument index="0" name="data" type="Variant">
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</argument>
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<argument index="1" name="indent" type="String" default="""">
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</argument>
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<argument index="2" name="sort_keys" type="bool" default="true">
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</argument>
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<argument index="3" name="full_precision" type="bool" default="false">
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</argument>
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<description>
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Converts a [Variant] var to JSON text and returns the result. Useful for serializing data to store or send over the network.
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[b]Note:[/b] The JSON specification does not define integer or float types, but only a [i]number[/i] type. Therefore, converting a Variant to JSON text will convert all numerical values to [float] types.
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[b]Note:[/b] If [code]full_precision[/code] is true, when stringifying floats, the unreliable digits are stringified in addition to the reliable digits to guarantee exact decoding.
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Use [code]indent[/code] parameter to pretty stringify the output.
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[b]Example output:[/b]
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[codeblock]
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## JSON.stringify(my_dictionary)
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{"name":"my_dictionary","version":"1.0.0","entities":[{"name":"entity_0","value":"value_0"},{"name":"entity_1","value":"value_1"}]}
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## JSON.stringify(my_dictionary, "\t")
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{
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"name": "my_dictionary",
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"version": "1.0.0",
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"entities": [
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{
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"name": "entity_0",
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"value": "value_0"
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},
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{
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"name": "entity_1",
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"value": "value_1"
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}
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]
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}
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[/codeblock]
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</description>
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</method>
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</methods>
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<constants>
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</constants>
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</class>
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