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195 lines
7.1 KiB
XML
195 lines
7.1 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="EditorNode3DGizmo" inherits="Node3DGizmo" version="4.0">
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<brief_description>
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Custom gizmo for editing Node3D objects.
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</brief_description>
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<description>
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Custom gizmo that is used for providing custom visualization and editing (handles) for Node3D objects. See [EditorNode3DGizmoPlugin] for more information.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="_commit_handle" qualifiers="virtual">
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<return type="void">
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</return>
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<argument index="0" name="index" type="int">
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</argument>
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<argument index="1" name="restore" type="Variant">
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</argument>
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<argument index="2" name="cancel" type="bool" default="false">
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</argument>
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<description>
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Commit a handle being edited (handles must have been previously added by [method add_handles]).
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If the [code]cancel[/code] parameter is [code]true[/code], an option to restore the edited value to the original is provided.
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</description>
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</method>
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<method name="_get_handle_name" qualifiers="virtual">
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<return type="String">
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</return>
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<argument index="0" name="index" type="int">
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</argument>
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<description>
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Gets the name of an edited handle (handles must have been previously added by [method add_handles]).
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Handles can be named for reference to the user when editing.
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</description>
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</method>
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<method name="_get_handle_value" qualifiers="virtual">
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<return type="Variant">
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</return>
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<argument index="0" name="index" type="int">
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</argument>
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<description>
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Gets actual value of a handle. This value can be anything and used for eventually undoing the motion when calling [method _commit_handle].
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</description>
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</method>
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<method name="_is_handle_highlighted" qualifiers="virtual">
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<return type="bool">
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</return>
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<argument index="0" name="index" type="int">
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</argument>
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<description>
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Returns [code]true[/code] if the handle at index [code]index[/code] is highlighted by being hovered with the mouse.
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</description>
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</method>
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<method name="_redraw" qualifiers="virtual">
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<return type="void">
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</return>
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<description>
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This function is called when the [Node3D] this gizmo refers to changes (the [method Node3D.update_gizmo] is called).
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</description>
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</method>
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<method name="_set_handle" qualifiers="virtual">
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<return type="void">
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</return>
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<argument index="0" name="index" type="int">
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</argument>
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<argument index="1" name="camera" type="Camera3D">
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</argument>
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<argument index="2" name="point" type="Vector2">
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</argument>
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<description>
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This function is used when the user drags a gizmo handle (previously added with [method add_handles]) in screen coordinates.
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The [Camera3D] is also provided so screen coordinates can be converted to raycasts.
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</description>
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</method>
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<method name="add_collision_segments">
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<return type="void">
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</return>
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<argument index="0" name="segments" type="PackedVector3Array">
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</argument>
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<description>
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Adds the specified [code]segments[/code] to the gizmo's collision shape for picking. Call this function during [method _redraw].
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</description>
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</method>
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<method name="add_collision_triangles">
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<return type="void">
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</return>
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<argument index="0" name="triangles" type="TriangleMesh">
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</argument>
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<description>
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Adds collision triangles to the gizmo for picking. A [TriangleMesh] can be generated from a regular [Mesh] too. Call this function during [method _redraw].
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</description>
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</method>
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<method name="add_handles">
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<return type="void">
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</return>
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<argument index="0" name="handles" type="PackedVector3Array">
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</argument>
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<argument index="1" name="material" type="Material">
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</argument>
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<argument index="2" name="billboard" type="bool" default="false">
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</argument>
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<argument index="3" name="secondary" type="bool" default="false">
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</argument>
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<description>
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Adds a list of handles (points) which can be used to deform the object being edited.
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There are virtual functions which will be called upon editing of these handles. Call this function during [method _redraw].
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</description>
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</method>
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<method name="add_lines">
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<return type="void">
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</return>
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<argument index="0" name="lines" type="PackedVector3Array">
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</argument>
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<argument index="1" name="material" type="Material">
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</argument>
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<argument index="2" name="billboard" type="bool" default="false">
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</argument>
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<argument index="3" name="modulate" type="Color" default="Color(1, 1, 1, 1)">
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</argument>
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<description>
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Adds lines to the gizmo (as sets of 2 points), with a given material. The lines are used for visualizing the gizmo. Call this function during [method _redraw].
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</description>
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</method>
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<method name="add_mesh">
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<return type="void">
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</return>
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<argument index="0" name="mesh" type="ArrayMesh">
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</argument>
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<argument index="1" name="billboard" type="bool" default="false">
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</argument>
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<argument index="2" name="skeleton" type="SkinReference" default="null">
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</argument>
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<argument index="3" name="material" type="Material" default="null">
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</argument>
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<description>
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Adds a mesh to the gizmo with the specified [code]billboard[/code] state, [code]skeleton[/code] and [code]material[/code]. If [code]billboard[/code] is [code]true[/code], the mesh will rotate to always face the camera. Call this function during [method _redraw].
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</description>
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</method>
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<method name="add_unscaled_billboard">
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<return type="void">
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</return>
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<argument index="0" name="material" type="Material">
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</argument>
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<argument index="1" name="default_scale" type="float" default="1">
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</argument>
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<argument index="2" name="modulate" type="Color" default="Color(1, 1, 1, 1)">
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</argument>
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<description>
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Adds an unscaled billboard for visualization. Call this function during [method _redraw].
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</description>
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</method>
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<method name="clear">
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<return type="void">
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</return>
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<description>
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Removes everything in the gizmo including meshes, collisions and handles.
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</description>
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</method>
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<method name="get_plugin" qualifiers="const">
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<return type="EditorNode3DGizmoPlugin">
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</return>
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<description>
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Returns the [EditorNode3DGizmoPlugin] that owns this gizmo. It's useful to retrieve materials using [method EditorNode3DGizmoPlugin.get_material].
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</description>
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</method>
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<method name="get_spatial_node" qualifiers="const">
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<return type="Node3D">
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</return>
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<description>
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Returns the Node3D node associated with this gizmo.
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</description>
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</method>
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<method name="set_hidden">
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<return type="void">
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</return>
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<argument index="0" name="hidden" type="bool">
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</argument>
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<description>
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Sets the gizmo's hidden state. If [code]true[/code], the gizmo will be hidden. If [code]false[/code], it will be shown.
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</description>
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</method>
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<method name="set_spatial_node">
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<return type="void">
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</return>
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<argument index="0" name="node" type="Node">
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</argument>
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<description>
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Sets the reference [Node3D] node for the gizmo. [code]node[/code] must inherit from [Node3D].
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</description>
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</method>
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</methods>
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<constants>
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</constants>
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</class>
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