mirror of
https://github.com/godotengine/godot.git
synced 2024-11-27 09:16:35 +08:00
240 lines
7.7 KiB
C++
240 lines
7.7 KiB
C++
/*************************************************************************/
|
|
/* packed_scene.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
#ifndef PACKED_SCENE_H
|
|
#define PACKED_SCENE_H
|
|
|
|
#include "resource.h"
|
|
#include "scene/main/node.h"
|
|
|
|
class SceneState : public Reference {
|
|
|
|
GDCLASS(SceneState, Reference);
|
|
|
|
Vector<StringName> names;
|
|
Vector<Variant> variants;
|
|
Vector<NodePath> node_paths;
|
|
Vector<NodePath> editable_instances;
|
|
mutable HashMap<NodePath, int> node_path_cache;
|
|
mutable Map<int, int> base_scene_node_remap;
|
|
|
|
int base_scene_idx;
|
|
|
|
enum {
|
|
NO_PARENT_SAVED = 0x7FFFFFFF,
|
|
NAME_INDEX_BITS = 18,
|
|
NAME_MASK = (1 << NAME_INDEX_BITS) - 1,
|
|
};
|
|
|
|
struct NodeData {
|
|
|
|
int parent;
|
|
int owner;
|
|
int type;
|
|
int name;
|
|
int instance;
|
|
int index;
|
|
|
|
struct Property {
|
|
|
|
int name;
|
|
int value;
|
|
};
|
|
|
|
Vector<Property> properties;
|
|
Vector<int> groups;
|
|
};
|
|
|
|
struct PackState {
|
|
Ref<SceneState> state;
|
|
int node;
|
|
PackState() { node = -1; }
|
|
};
|
|
|
|
Vector<NodeData> nodes;
|
|
|
|
struct ConnectionData {
|
|
|
|
int from;
|
|
int to;
|
|
int signal;
|
|
int method;
|
|
int flags;
|
|
Vector<int> binds;
|
|
};
|
|
|
|
Vector<ConnectionData> connections;
|
|
|
|
Error _parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map<StringName, int> &name_map, HashMap<Variant, int, VariantHasher, VariantComparator> &variant_map, Map<Node *, int> &node_map, Map<Node *, int> &nodepath_map);
|
|
Error _parse_connections(Node *p_owner, Node *p_node, Map<StringName, int> &name_map, HashMap<Variant, int, VariantHasher, VariantComparator> &variant_map, Map<Node *, int> &node_map, Map<Node *, int> &nodepath_map);
|
|
|
|
String path;
|
|
|
|
uint64_t last_modified_time;
|
|
|
|
_FORCE_INLINE_ Ref<SceneState> _get_base_scene_state() const;
|
|
|
|
static bool disable_placeholders;
|
|
|
|
PoolVector<String> _get_node_groups(int p_idx) const;
|
|
|
|
int _find_base_scene_node_remap_key(int p_idx) const;
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
enum {
|
|
FLAG_ID_IS_PATH = (1 << 30),
|
|
TYPE_INSTANCED = 0x7FFFFFFF,
|
|
FLAG_INSTANCE_IS_PLACEHOLDER = (1 << 30),
|
|
FLAG_MASK = (1 << 24) - 1,
|
|
};
|
|
|
|
enum GenEditState {
|
|
GEN_EDIT_STATE_DISABLED,
|
|
GEN_EDIT_STATE_INSTANCE,
|
|
GEN_EDIT_STATE_MAIN,
|
|
};
|
|
|
|
static void set_disable_placeholders(bool p_disable);
|
|
|
|
int find_node_by_path(const NodePath &p_node) const;
|
|
Variant get_property_value(int p_node, const StringName &p_property, bool &found) const;
|
|
bool is_node_in_group(int p_node, const StringName &p_group) const;
|
|
bool is_connection(int p_node, const StringName &p_signal, int p_to_node, const StringName &p_to_method) const;
|
|
|
|
void set_bundled_scene(const Dictionary &p_dictionary);
|
|
Dictionary get_bundled_scene() const;
|
|
|
|
Error pack(Node *p_scene);
|
|
|
|
void set_path(const String &p_path);
|
|
String get_path() const;
|
|
|
|
void clear();
|
|
|
|
bool can_instance() const;
|
|
Node *instance(GenEditState p_edit_state) const;
|
|
|
|
//unbuild API
|
|
|
|
int get_node_count() const;
|
|
StringName get_node_type(int p_idx) const;
|
|
StringName get_node_name(int p_idx) const;
|
|
NodePath get_node_path(int p_idx, bool p_for_parent = false) const;
|
|
NodePath get_node_owner_path(int p_idx) const;
|
|
Ref<PackedScene> get_node_instance(int p_idx) const;
|
|
String get_node_instance_placeholder(int p_idx) const;
|
|
bool is_node_instance_placeholder(int p_idx) const;
|
|
Vector<StringName> get_node_groups(int p_idx) const;
|
|
int get_node_index(int p_idx) const;
|
|
|
|
int get_node_property_count(int p_idx) const;
|
|
StringName get_node_property_name(int p_idx, int p_prop) const;
|
|
Variant get_node_property_value(int p_idx, int p_prop) const;
|
|
|
|
int get_connection_count() const;
|
|
NodePath get_connection_source(int p_idx) const;
|
|
StringName get_connection_signal(int p_idx) const;
|
|
NodePath get_connection_target(int p_idx) const;
|
|
StringName get_connection_method(int p_idx) const;
|
|
int get_connection_flags(int p_idx) const;
|
|
Array get_connection_binds(int p_idx) const;
|
|
|
|
bool has_connection(const NodePath &p_node_from, const StringName &p_signal, const NodePath &p_node_to, const StringName &p_method);
|
|
|
|
Vector<NodePath> get_editable_instances() const;
|
|
|
|
//build API
|
|
|
|
int add_name(const StringName &p_name);
|
|
int find_name(const StringName &p_name) const;
|
|
int add_value(const Variant &p_value);
|
|
int add_node_path(const NodePath &p_path);
|
|
int add_node(int p_parent, int p_owner, int p_type, int p_name, int p_instance, int p_index);
|
|
void add_node_property(int p_node, int p_name, int p_value);
|
|
void add_node_group(int p_node, int p_group);
|
|
void set_base_scene(int p_idx);
|
|
void add_connection(int p_from, int p_to, int p_signal, int p_method, int p_flags, const Vector<int> &p_binds);
|
|
void add_editable_instance(const NodePath &p_path);
|
|
|
|
virtual void set_last_modified_time(uint64_t p_time) { last_modified_time = p_time; }
|
|
uint64_t get_last_modified_time() const { return last_modified_time; }
|
|
|
|
SceneState();
|
|
};
|
|
|
|
VARIANT_ENUM_CAST(SceneState::GenEditState)
|
|
|
|
class PackedScene : public Resource {
|
|
|
|
GDCLASS(PackedScene, Resource);
|
|
RES_BASE_EXTENSION("scn");
|
|
|
|
Ref<SceneState> state;
|
|
|
|
void _set_bundled_scene(const Dictionary &p_scene);
|
|
Dictionary _get_bundled_scene() const;
|
|
|
|
protected:
|
|
virtual bool editor_can_reload_from_file() { return false; } // this is handled by editor better
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
enum GenEditState {
|
|
GEN_EDIT_STATE_DISABLED,
|
|
GEN_EDIT_STATE_INSTANCE,
|
|
GEN_EDIT_STATE_MAIN,
|
|
};
|
|
|
|
Error pack(Node *p_scene);
|
|
|
|
void clear();
|
|
|
|
bool can_instance() const;
|
|
Node *instance(GenEditState p_edit_state = GEN_EDIT_STATE_DISABLED) const;
|
|
|
|
void recreate_state();
|
|
void replace_state(Ref<SceneState> p_by);
|
|
|
|
virtual void set_path(const String &p_path, bool p_take_over = false);
|
|
#ifdef TOOLS_ENABLED
|
|
virtual void set_last_modified_time(uint64_t p_time) { state->set_last_modified_time(p_time); }
|
|
|
|
#endif
|
|
Ref<SceneState> get_state();
|
|
|
|
PackedScene();
|
|
};
|
|
|
|
VARIANT_ENUM_CAST(PackedScene::GenEditState)
|
|
|
|
#endif // SCENE_PRELOADER_H
|