godot/.github
Matias N. Goldberg aaa0e2fddf Add Swappy & Pre-Transformed Swapchain
- Adds Swappy for Android for stable frame pacing
- Implements pre-transformed Swapchain so that Godot's compositor is in
charge of rotating the screen instead of Android's compositor
(performance optimization for phones that don't have HW rotator)

============================

The work was performed by collaboration of TheForge and Google. I am
merely splitting it up into smaller PRs and cleaning it up.

Changes from original PR:

- Removed "display/window/frame_pacing/android/target_frame_rate" option
to use Engine::get_max_fps instead.
- Target framerate can be changed at runtime using Engine::set_max_fps.
- Swappy is enabled by default.
- Added documentation.
- enable_auto_swap setting is replaced with swappy_mode.
2024-10-28 18:55:37 -03:00
..
actions Style: Format yaml files 2024-09-13 08:06:53 -05:00
ISSUE_TEMPLATE Style: Format yaml files 2024-09-13 08:06:53 -05:00
workflows Add Swappy & Pre-Transformed Swapchain 2024-10-28 18:55:37 -03:00
CODEOWNERS Update CODEOWNERS 2024-10-09 10:24:05 -05:00
PULL_REQUEST_TEMPLATE.md Remove 3.x references in the pull request template 2024-02-09 15:40:20 -05:00