godot/core/object
Rémi Verschelde aa5dfff3f0
Merge pull request #77410 from dsnopek/object-pointer-pointer-encoding
Standardize Object ptrcall encoding on `Object **`
2023-06-07 13:31:49 +02:00
..
callable_method_pointer.cpp
callable_method_pointer.h Complete support of callables of static methods 2023-04-12 18:12:19 +02:00
class_db.cpp Merge pull request #76446 from reduz/add-gdextension-api-compatibility 2023-05-15 13:43:46 +02:00
class_db.h Add a backwards-compatibility system for GDExtension method 2023-05-15 12:05:40 +02:00
make_virtuals.py Add GodotTypeInfo::Metadata to MethodInfo 2023-01-26 15:51:34 +01:00
message_queue.cpp Fix message queue issues 2023-05-19 13:11:34 +02:00
message_queue.h Fix message queue issues 2023-05-19 13:11:34 +02:00
method_bind.cpp
method_bind.h Add ValidatedCall to MethodBind 2023-04-30 20:01:26 +02:00
object_id.h
object.cpp Merge pull request #70386 from sfrembling/70141 2023-05-29 17:24:25 +02:00
object.h Add GDExtension function to get Object class name 2023-05-22 06:58:59 -05:00
ref_counted.cpp
ref_counted.h Attempt to standardize Object ptrcall encoding on Object ** 2023-05-25 21:46:22 -05:00
script_language_extension.cpp Remove unused ScriptLanguage methods 2023-02-26 22:30:56 -08:00
script_language_extension.h Remove unused ScriptLanguage methods 2023-02-26 22:30:56 -08:00
script_language.cpp Add Engine::unregister_script_language and make Engine::register_script_language returns a Error 2023-02-10 19:50:24 +01:00
script_language.h Remove unused ScriptLanguage methods 2023-02-26 22:30:56 -08:00
SCsub
undo_redo.cpp Use range iterators in LocalVector loops 2023-01-21 18:44:42 +01:00
undo_redo.h
worker_thread_pool.cpp Avoid multiple possibilites of deadlock in resource loading 2023-05-17 01:52:39 +02:00
worker_thread_pool.h Avoid multiple possibilites of deadlock in resource loading 2023-05-17 01:52:39 +02:00