godot/modules/mono/glue
Ignacio Etcheverry 0826b79035 C#: Make GD.Range return IEnumerable instead of array
- Make NodePath and RID sealed classes.
- Renamed rand_range to RandRange.
2019-02-19 18:46:18 +01:00
..
Managed C#: Make GD.Range return IEnumerable instead of array 2019-02-19 18:46:18 +01:00
base_object_glue.cpp Core: Ensure classes match their header filename 2019-02-12 13:34:25 +01:00
base_object_glue.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
collections_glue.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
collections_glue.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
gd_glue.cpp C#: Add random functions to GD class 2019-02-19 00:35:19 +01:00
gd_glue.h C#: Add random functions to GD class 2019-02-19 00:35:19 +01:00
glue_header.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
nodepath_glue.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
nodepath_glue.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
rid_glue.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
rid_glue.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
string_glue.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
string_glue.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00