godot/scene/2d
2021-11-12 15:14:10 +01:00
..
animated_sprite_2d.cpp Fix rendering centered odd-size texture in AnimatedSprite2D/AnimatedSprite3D 2021-10-03 14:30:51 +02:00
animated_sprite_2d.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
area_2d.cpp Separate space override modes for gravity/damping in Area 2021-11-09 10:29:24 -07:00
area_2d.h Separate space override modes for gravity/damping in Area 2021-11-09 10:29:24 -07:00
audio_listener_2d.cpp Rename Listener2D/Listener3D to AudioListener2D/AudioListener3D 2021-09-16 17:51:51 -04:00
audio_listener_2d.h Remove unimplemented methods 2021-10-21 18:44:25 +01:00
audio_stream_player_2d.cpp Use parameter classes instead of arguments for all physics queries 2021-11-04 11:44:39 -07:00
audio_stream_player_2d.h Add polyphony to Audio Stream Player nodes 2021-09-07 09:44:39 -07:00
back_buffer_copy.cpp
back_buffer_copy.h
camera_2d.cpp Rename PROPERTY_USAGE_NOEDITOR to PROPERTY_USAGE_NO_EDITOR 2021-11-03 23:06:17 +01:00
camera_2d.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
canvas_group.cpp
canvas_group.h
canvas_modulate.cpp Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
canvas_modulate.h
collision_object_2d.cpp Merge pull request #54157 from bjauny/fix_potential_nullpointer_collision3d 2021-10-27 12:40:50 -07:00
collision_object_2d.h Entirely removes BIND_VMETHOD in favor of GDVIRTUAL 2021-08-23 08:10:13 -03:00
collision_polygon_2d.cpp Fix unexpected crashes in notification 2021-10-23 13:01:52 +08:00
collision_polygon_2d.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
collision_shape_2d.cpp Fix unexpected crashes in notification 2021-10-23 13:01:52 +08:00
collision_shape_2d.h
cpu_particles_2d.cpp Rename GradientTexture to GradientTexture1D 2021-11-07 15:11:04 +02:00
cpu_particles_2d.h Remove unimplemented methods 2021-10-21 18:44:25 +01:00
gpu_particles_2d.cpp Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3 2021-10-30 02:05:49 +02:00
gpu_particles_2d.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
joint_2d.cpp Joint2D: Use boolean instead of warning string for validity test 2021-10-07 14:18:44 -03:00
joint_2d.h Rename Joint2D and Joint3D files for consistency 2021-10-01 12:00:32 -07:00
light_2d.cpp Rename PROPERTY_USAGE_NOEDITOR to PROPERTY_USAGE_NO_EDITOR 2021-11-03 23:06:17 +01:00
light_2d.h
light_occluder_2d.cpp
light_occluder_2d.h
line_2d.cpp
line_2d.h
line_builder.cpp clang-format: Disable alignment of operands, too unreliable 2021-10-28 15:19:35 +02:00
line_builder.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
mesh_instance_2d.cpp Fix MeshInstance2D rect 2021-10-21 15:18:52 +02:00
mesh_instance_2d.h Fix MeshInstance2D rect 2021-10-21 15:18:52 +02:00
multimesh_instance_2d.cpp Fixed a bunch of connection errors in TextureEditorPlugin 2021-06-12 08:01:02 +03:00
multimesh_instance_2d.h
navigation_agent_2d.cpp Improved readability for failing error conditions 2021-10-08 17:29:25 -04:00
navigation_agent_2d.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
navigation_obstacle_2d.cpp Rename PROPERTY_USAGE_NOEDITOR to PROPERTY_USAGE_NO_EDITOR 2021-11-03 23:06:17 +01:00
navigation_obstacle_2d.h Improve NavigationObstacle3D usability 2021-10-25 19:57:33 +02:00
navigation_region_2d.cpp Rename PROPERTY_USAGE_NOEDITOR to PROPERTY_USAGE_NO_EDITOR 2021-11-03 23:06:17 +01:00
navigation_region_2d.h
node_2d.cpp Revert "Display a matrix for Node2D and don't display a duplicate origin" 2021-08-29 17:01:07 -03:00
node_2d.h Fix editor suffixes and degrees conversion 2021-06-30 12:38:25 -03:00
parallax_background.cpp
parallax_background.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
parallax_layer.cpp Fix some LGTM errors of "Multiplication result converted to larger type" 2021-10-12 00:17:27 -05:00
parallax_layer.h
path_2d.cpp Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
path_2d.h
physical_bone_2d.cpp Rename Joint2D and Joint3D files for consistency 2021-10-01 12:00:32 -07:00
physical_bone_2d.h Rename Joint2D and Joint3D files for consistency 2021-10-01 12:00:32 -07:00
physics_body_2d.cpp Merge pull request #54847 from nekomatata/fix-test-move-regression 2021-11-10 20:38:49 +01:00
physics_body_2d.h Merge pull request #37880 from nekomatata/rigid-body-damping-override 2021-11-01 11:24:01 -07:00
polygon_2d.cpp Rename PROPERTY_USAGE_NOEDITOR to PROPERTY_USAGE_NO_EDITOR 2021-11-03 23:06:17 +01:00
polygon_2d.h Fix editor suffixes and degrees conversion 2021-06-30 12:38:25 -03:00
position_2d.cpp Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
position_2d.h
ray_cast_2d.cpp Add raycast options to hit when starting inside / hit back faces 2021-11-10 17:43:35 -07:00
ray_cast_2d.h Add raycast options to hit when starting inside / hit back faces 2021-11-10 17:43:35 -07:00
remote_transform_2d.cpp Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
remote_transform_2d.h
SCsub
skeleton_2d.cpp Use builtin Vector2 functions for calculation of angles. 2021-09-07 08:30:26 +05:45
skeleton_2d.h Some work on double support 2021-08-09 17:43:48 -05:00
sprite_2d.cpp Rename PROPERTY_USAGE_NOEDITOR to PROPERTY_USAGE_NO_EDITOR 2021-11-03 23:06:17 +01:00
sprite_2d.h Change frame_coords to Vector2i 2021-05-23 21:38:27 +02:00
tile_map.cpp Implement texture padding in TileSetAtlasSources 2021-11-12 15:14:10 +01:00
tile_map.h Implement runtime update of TileData object in TileMap 2021-10-27 18:32:52 +02:00
touch_screen_button.cpp Entirely removes BIND_VMETHOD in favor of GDVIRTUAL 2021-08-23 08:10:13 -03:00
touch_screen_button.h Entirely removes BIND_VMETHOD in favor of GDVIRTUAL 2021-08-23 08:10:13 -03:00
visible_on_screen_notifier_2d.cpp Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
visible_on_screen_notifier_2d.h Rename VisibilityNotifierXD to VisibleOnScreenNotifierXD 2021-06-16 22:01:39 -03:00