mirror of
https://github.com/godotengine/godot.git
synced 2024-12-21 10:25:24 +08:00
238 lines
6.6 KiB
GLSL
238 lines
6.6 KiB
GLSL
#[compute]
|
|
|
|
#version 450
|
|
|
|
#VERSION_DEFINES
|
|
|
|
layout(local_size_x = 64, local_size_y = 1, local_size_z = 1) in;
|
|
|
|
#define PARTICLE_FLAG_ACTIVE uint(1)
|
|
#define PARTICLE_FLAG_STARTED uint(2)
|
|
#define PARTICLE_FLAG_TRAILED uint(4)
|
|
|
|
struct ParticleData {
|
|
mat4 xform;
|
|
vec3 velocity;
|
|
uint flags;
|
|
vec4 color;
|
|
vec4 custom;
|
|
#ifdef USERDATA_COUNT
|
|
vec4 userdata[USERDATA_COUNT];
|
|
#endif
|
|
};
|
|
|
|
layout(set = 0, binding = 1, std430) restrict readonly buffer Particles {
|
|
ParticleData data[];
|
|
}
|
|
particles;
|
|
|
|
layout(set = 0, binding = 2, std430) restrict writeonly buffer Transforms {
|
|
vec4 data[];
|
|
}
|
|
instances;
|
|
|
|
#ifdef USE_SORT_BUFFER
|
|
|
|
layout(set = 1, binding = 0, std430) restrict buffer SortBuffer {
|
|
vec2 data[];
|
|
}
|
|
sort_buffer;
|
|
|
|
#endif // USE_SORT_BUFFER
|
|
|
|
layout(set = 2, binding = 0, std430) restrict readonly buffer TrailBindPoses {
|
|
mat4 data[];
|
|
}
|
|
trail_bind_poses;
|
|
|
|
#define PARAMS_FLAG_ORDER_BY_LIFETIME 1
|
|
#define PARAMS_FLAG_COPY_MODE_2D 2
|
|
|
|
layout(push_constant, std430) uniform Params {
|
|
vec3 sort_direction;
|
|
uint total_particles;
|
|
|
|
uint trail_size;
|
|
uint trail_total;
|
|
float frame_delta;
|
|
float frame_remainder;
|
|
|
|
vec3 align_up;
|
|
uint align_mode;
|
|
|
|
uint lifetime_split;
|
|
bool lifetime_reverse;
|
|
uint motion_vectors_current_offset;
|
|
uint flags;
|
|
|
|
mat4 inv_emission_transform;
|
|
}
|
|
params;
|
|
|
|
#define TRANSFORM_ALIGN_DISABLED 0
|
|
#define TRANSFORM_ALIGN_Z_BILLBOARD 1
|
|
#define TRANSFORM_ALIGN_Y_TO_VELOCITY 2
|
|
#define TRANSFORM_ALIGN_Z_BILLBOARD_Y_TO_VELOCITY 3
|
|
|
|
void main() {
|
|
#ifdef MODE_FILL_SORT_BUFFER
|
|
|
|
uint particle = gl_GlobalInvocationID.x;
|
|
if (particle >= params.total_particles) {
|
|
return; //discard
|
|
}
|
|
|
|
uint src_particle = particle;
|
|
if (params.trail_size > 1) {
|
|
src_particle = src_particle * params.trail_size + params.trail_size / 2; //use trail center for sorting
|
|
}
|
|
sort_buffer.data[particle].x = dot(params.sort_direction, particles.data[src_particle].xform[3].xyz);
|
|
sort_buffer.data[particle].y = float(particle);
|
|
#endif
|
|
|
|
#ifdef MODE_FILL_INSTANCES
|
|
|
|
uint particle = gl_GlobalInvocationID.x;
|
|
|
|
if (particle >= params.total_particles) {
|
|
return; //discard
|
|
}
|
|
|
|
#ifdef USE_SORT_BUFFER
|
|
|
|
if (params.trail_size > 1) {
|
|
particle = uint(sort_buffer.data[particle / params.trail_size].y) + (particle % params.trail_size);
|
|
} else {
|
|
particle = uint(sort_buffer.data[particle].y); //use index from sort buffer
|
|
}
|
|
#else
|
|
if (bool(params.flags & PARAMS_FLAG_ORDER_BY_LIFETIME)) {
|
|
if (params.trail_size > 1) {
|
|
uint limit = (params.total_particles / params.trail_size) - params.lifetime_split;
|
|
|
|
uint base_index = particle / params.trail_size;
|
|
uint base_offset = particle % params.trail_size;
|
|
|
|
if (params.lifetime_reverse) {
|
|
base_index = (params.total_particles / params.trail_size) - base_index - 1;
|
|
}
|
|
|
|
if (base_index < limit) {
|
|
base_index = params.lifetime_split + base_index;
|
|
} else {
|
|
base_index -= limit;
|
|
}
|
|
|
|
particle = base_index * params.trail_size + base_offset;
|
|
|
|
} else {
|
|
uint limit = params.total_particles - params.lifetime_split;
|
|
|
|
if (params.lifetime_reverse) {
|
|
particle = params.total_particles - particle - 1;
|
|
}
|
|
|
|
if (particle < limit) {
|
|
particle = params.lifetime_split + particle;
|
|
} else {
|
|
particle -= limit;
|
|
}
|
|
}
|
|
}
|
|
#endif // USE_SORT_BUFFER
|
|
|
|
mat4 txform;
|
|
|
|
if (bool(particles.data[particle].flags & PARTICLE_FLAG_ACTIVE) || bool(particles.data[particle].flags & PARTICLE_FLAG_TRAILED)) {
|
|
txform = particles.data[particle].xform;
|
|
if (params.trail_size > 1) {
|
|
// Since the steps don't fit precisely in the history frames, must do a tiny bit of
|
|
// interpolation to get them close to their intended location.
|
|
uint part_ofs = particle % params.trail_size;
|
|
float natural_ofs = fract((float(part_ofs) / float(params.trail_size)) * float(params.trail_total)) * params.frame_delta;
|
|
|
|
txform[3].xyz -= particles.data[particle].velocity * natural_ofs;
|
|
}
|
|
|
|
switch (params.align_mode) {
|
|
case TRANSFORM_ALIGN_DISABLED: {
|
|
} break; //nothing
|
|
case TRANSFORM_ALIGN_Z_BILLBOARD: {
|
|
mat3 local = mat3(normalize(cross(params.align_up, params.sort_direction)), params.align_up, params.sort_direction);
|
|
local = local * mat3(txform);
|
|
txform[0].xyz = local[0];
|
|
txform[1].xyz = local[1];
|
|
txform[2].xyz = local[2];
|
|
|
|
} break;
|
|
case TRANSFORM_ALIGN_Y_TO_VELOCITY: {
|
|
vec3 v = particles.data[particle].velocity;
|
|
float s = (length(txform[0]) + length(txform[1]) + length(txform[2])) / 3.0;
|
|
if (length(v) > 0.0) {
|
|
txform[1].xyz = normalize(v);
|
|
} else {
|
|
txform[1].xyz = normalize(txform[1].xyz);
|
|
}
|
|
|
|
txform[0].xyz = normalize(cross(txform[1].xyz, txform[2].xyz));
|
|
txform[2].xyz = vec3(0.0, 0.0, 1.0) * s;
|
|
txform[0].xyz *= s;
|
|
txform[1].xyz *= s;
|
|
} break;
|
|
case TRANSFORM_ALIGN_Z_BILLBOARD_Y_TO_VELOCITY: {
|
|
vec3 v = particles.data[particle].velocity;
|
|
vec3 sv = v - params.sort_direction * dot(params.sort_direction, v); //screen velocity
|
|
|
|
if (length(sv) == 0) {
|
|
sv = params.align_up;
|
|
}
|
|
|
|
sv = normalize(sv);
|
|
|
|
txform[0].xyz = normalize(cross(sv, params.sort_direction)) * length(txform[0]);
|
|
txform[1].xyz = sv * length(txform[1]);
|
|
txform[2].xyz = params.sort_direction * length(txform[2]);
|
|
|
|
} break;
|
|
}
|
|
|
|
txform[3].xyz += particles.data[particle].velocity * params.frame_remainder;
|
|
|
|
if (params.trail_size > 1) {
|
|
uint part_ofs = particle % params.trail_size;
|
|
txform = txform * trail_bind_poses.data[part_ofs];
|
|
}
|
|
|
|
if (bool(params.flags & PARAMS_FLAG_COPY_MODE_2D)) {
|
|
// In global mode, bring 2D particles to local coordinates
|
|
// as they will be drawn with the node position as origin.
|
|
txform = params.inv_emission_transform * txform;
|
|
}
|
|
} else {
|
|
// Set scale to zero and translate to -INF so particle will be invisible
|
|
// even for materials that ignore rotation/scale (i.e. billboards).
|
|
txform = mat4(vec4(0.0), vec4(0.0), vec4(0.0), vec4(-1.0 / 0.0, -1.0 / 0.0, -1.0 / 0.0, 0.0));
|
|
}
|
|
txform = transpose(txform);
|
|
|
|
uint instance_index = gl_GlobalInvocationID.x + params.motion_vectors_current_offset;
|
|
if (bool(params.flags & PARAMS_FLAG_COPY_MODE_2D)) {
|
|
uint write_offset = instance_index * (2 + 1 + 1); //xform + color + custom
|
|
|
|
instances.data[write_offset + 0] = txform[0];
|
|
instances.data[write_offset + 1] = txform[1];
|
|
instances.data[write_offset + 2] = particles.data[particle].color;
|
|
instances.data[write_offset + 3] = particles.data[particle].custom;
|
|
} else {
|
|
uint write_offset = instance_index * (3 + 1 + 1); //xform + color + custom
|
|
|
|
instances.data[write_offset + 0] = txform[0];
|
|
instances.data[write_offset + 1] = txform[1];
|
|
instances.data[write_offset + 2] = txform[2];
|
|
instances.data[write_offset + 3] = particles.data[particle].color;
|
|
instances.data[write_offset + 4] = particles.data[particle].custom;
|
|
}
|
|
|
|
#endif
|
|
}
|