godot/platform/javascript
Rémi Verschelde e5dfcb5edd HTML5: Explicitly link idbfs.js for IDBFS support
Upstream Emscripten changed this in 1.39.1+, so IDBFS is no longer
included by default and has to be linked manually.

The explicit linking doesn't seem to be problematic on earlier
versions (tested `1.38.47-upstream`).

Fixes #33724.
2019-11-19 09:45:43 +01:00
..
api Added some obvious errors explanations 2019-09-25 10:28:50 +02:00
export Implement HTTP server for HTML5 export 2019-10-23 10:59:03 +02:00
audio_driver_javascript.cpp Fix audio capture naming in Javascript 2019-08-09 23:22:30 +01:00
audio_driver_javascript.h
detect.py HTML5: Explicitly link idbfs.js for IDBFS support 2019-11-19 09:45:43 +01:00
dom_keys.inc
engine.js Fixed running the export templates with newer emscripten versions. 2019-10-01 15:41:19 +02:00
http_client_javascript.cpp Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in "platform", "modules/gdnative", "modules/gdscript" directories. 2019-08-09 11:13:24 +02:00
http_client.h.inc Add script to fix style issues and copyright headers 2019-06-17 13:35:47 +02:00
http_request.h
http_request.js Use stdout/-err for all messages in HTML5 platform 2019-02-24 04:56:34 +01:00
id_handler.js Move IDHandler JS module to platform from Websock 2019-04-12 12:41:49 +02:00
javascript_eval.cpp Use stdout/-err for all messages in HTML5 platform 2019-02-24 04:56:34 +01:00
javascript_main.cpp
logo.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2019-10-12 23:23:33 +02:00
os_javascript.cpp Remove ECMAScript 6 "arrow operator". 2019-10-24 16:46:31 +02:00
os_javascript.h Fix cursor blinking in integrated GPUs 2019-07-09 19:38:25 -03:00
platform_config.h
pre.js
run_icon.png
SCsub Move IDHandler JS module to platform from Websock 2019-04-12 12:41:49 +02:00