godot/scene/3d
Camille Mohr-Daurat a9fcbb1001
Merge pull request #51364 from bengtsts/master
Expose soft body pin methods to GDScript
2021-08-31 07:41:34 -07:00
..
area_3d.cpp Enabled area-specific wind forces 2021-08-23 17:00:50 -04:00
area_3d.h Enabled area-specific wind forces 2021-08-23 17:00:50 -04:00
audio_stream_player_3d.cpp Do all audio mixing in the AudioServer 2021-08-27 10:41:57 -07:00
audio_stream_player_3d.h Do all audio mixing in the AudioServer 2021-08-27 10:41:57 -07:00
bone_attachment_3d.cpp New and improved IK system for Skeleton3D 2021-08-14 15:57:00 -04:00
bone_attachment_3d.h New and improved IK system for Skeleton3D 2021-08-14 15:57:00 -04:00
camera_3d.cpp Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
camera_3d.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
collision_object_3d.cpp Entirely removes BIND_VMETHOD in favor of GDVIRTUAL 2021-08-23 08:10:13 -03:00
collision_object_3d.h Entirely removes BIND_VMETHOD in favor of GDVIRTUAL 2021-08-23 08:10:13 -03:00
collision_polygon_3d.cpp Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
collision_polygon_3d.h
collision_shape_3d.cpp Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
collision_shape_3d.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
cpu_particles_3d.cpp moved particle parameters to minmax and split scale axis 2021-08-22 18:42:17 +02:00
cpu_particles_3d.h moved particle parameters to minmax and split scale axis 2021-08-22 18:42:17 +02:00
decal.cpp Use real_t in 3D nodes 2021-08-03 11:16:51 -05:00
decal.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
gpu_particles_3d.cpp moved particle parameters to minmax and split scale axis 2021-08-22 18:42:17 +02:00
gpu_particles_3d.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
gpu_particles_collision_3d.cpp Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
gpu_particles_collision_3d.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
light_3d.cpp Improvements to SpotLight3D and OmniLight3D's shadows 2021-08-19 13:46:51 +02:00
light_3d.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
lightmap_gi.cpp Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
lightmap_gi.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
lightmap_probe.cpp
lightmap_probe.h
lightmapper.cpp
lightmapper.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
listener_3d.cpp Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
listener_3d.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
mesh_instance_3d.cpp Revert " Improve collision generation usability in the new 3D scene import workflow." 2021-08-30 11:30:36 -03:00
mesh_instance_3d.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
multimesh_instance_3d.cpp
multimesh_instance_3d.h
navigation_agent_3d.cpp Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
navigation_agent_3d.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
navigation_obstacle_3d.cpp
navigation_obstacle_3d.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
navigation_region_3d.cpp Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
navigation_region_3d.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
node_3d.cpp Revert "Display a matrix for Node2D and don't display a duplicate origin" 2021-08-29 17:01:07 -03:00
node_3d.h Revert "Display a matrix for Node2D and don't display a duplicate origin" 2021-08-29 17:01:07 -03:00
occluder_instance_3d.cpp Uniformize layer names, script methods and documentation 2021-08-12 08:06:42 -07:00
occluder_instance_3d.h Uniformize layer names, script methods and documentation 2021-08-12 08:06:42 -07:00
path_3d.cpp Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
path_3d.h Use real_t in 3D nodes 2021-08-03 11:16:51 -05:00
physics_body_3d.cpp Merge pull request #52135 from fabriceci/fix-transmission-velocity-on-wall-4 2021-08-27 10:56:42 -07:00
physics_body_3d.h Fix CharacterBody motion with RayShape 2021-08-24 17:34:55 -07:00
physics_joint_3d.cpp Use get_global_* functions instead of using transforms. 2021-08-14 14:01:57 +05:45
physics_joint_3d.h
position_3d.cpp Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
position_3d.h
proximity_group_3d.cpp Add check to internal methods to prevent crash 2021-07-27 12:26:13 +08:00
proximity_group_3d.h Use real_t in 3D nodes 2021-08-03 11:16:51 -05:00
ray_cast_3d.cpp Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
ray_cast_3d.h Uniformize layer names, script methods and documentation 2021-08-12 08:06:42 -07:00
reflection_probe.cpp Node3D gizmo improvements 2021-07-23 21:01:10 +02:00
reflection_probe.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
remote_transform_3d.cpp Rename is_a_parent_of() to is_ancestor_of() 2021-06-21 08:39:28 -06:00
remote_transform_3d.h
SCsub Disable Node3D when compiling without 3D and fix disable_3d option 2021-08-13 08:59:48 -05:00
skeleton_3d.cpp Fix Skeleton3D regression when bones are not sorted from root to leaves 2021-08-17 08:31:38 -07:00
skeleton_3d.h New and improved IK system for Skeleton3D 2021-08-14 15:57:00 -04:00
skeleton_ik_3d.cpp Use real_t in 3D nodes 2021-08-03 11:16:51 -05:00
skeleton_ik_3d.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
soft_body_3d.cpp Merge pull request #51364 from bengtsts/master 2021-08-31 07:41:34 -07:00
soft_body_3d.h Uniformize layer names, script methods and documentation 2021-08-12 08:06:42 -07:00
spring_arm_3d.cpp Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
spring_arm_3d.h
sprite_3d.cpp Merge pull request #43573 from lewiji/master 2021-08-28 19:55:54 +02:00
sprite_3d.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
vehicle_body_3d.cpp Node3D gizmo improvements 2021-07-23 21:01:10 +02:00
vehicle_body_3d.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
velocity_tracker_3d.cpp Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
velocity_tracker_3d.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
visible_on_screen_notifier_3d.cpp Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
visible_on_screen_notifier_3d.h Rename VisibilityNotifierXD to VisibleOnScreenNotifierXD 2021-06-16 22:01:39 -03:00
visual_instance_3d.cpp Merge pull request #51607 from aaronfranke/includes 2021-08-13 14:38:56 +02:00
visual_instance_3d.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
voxel_gi.cpp Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
voxel_gi.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
voxelizer.cpp Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
voxelizer.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
world_environment.cpp Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
world_environment.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
xr_nodes.cpp Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
xr_nodes.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00