godot/scene/3d
Dario a9a197d2dc Rewrite the GPU Lightmapper's indirect lighting logic to match Godot 3.5's CPU Lightmapper.
Port over the logic from Godot 3.5 for indirect lighting. This should fix many issues about indirect bounces causing more energy and improve the overall quality of the result.
2023-10-13 14:33:55 -03:00
..
area_3d.cpp Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +02:00
area_3d.h Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +02:00
audio_listener_3d.cpp
audio_listener_3d.h
audio_stream_player_3d.cpp Add a bus_renamed AudioServer signal 2023-09-15 13:02:03 +03:00
audio_stream_player_3d.h Add a bus_renamed AudioServer signal 2023-09-15 13:02:03 +03:00
bone_attachment_3d.cpp Fix BoneAttachment3D signal connection 2023-09-15 17:35:12 +03:00
bone_attachment_3d.h
camera_3d.cpp Unify and streamline connecting to Resource changes 2023-07-17 19:35:57 +02:00
camera_3d.h Fix Camera3D project_* methods not accounting for frustum offset 2023-06-20 20:45:50 +02:00
collision_object_3d.cpp Unify and streamline connecting to Resource changes 2023-07-17 19:35:57 +02:00
collision_object_3d.h
collision_polygon_3d.cpp Internally rename parent to collision_object in CollisionPolygon(2D/3D) 2023-06-22 14:06:05 -05:00
collision_polygon_3d.h Internally rename parent to collision_object in CollisionPolygon(2D/3D) 2023-06-22 14:06:05 -05:00
collision_shape_3d.cpp Unify and streamline connecting to Resource changes 2023-07-17 19:35:57 +02:00
collision_shape_3d.h Unify and streamline connecting to Resource changes 2023-07-17 19:35:57 +02:00
cpu_particles_3d.cpp Extract and reorganize texture resource classes 2023-07-14 20:04:21 +02:00
cpu_particles_3d.h Add finished signal to CPUParticles 2023-07-12 13:45:02 +02:00
decal.cpp Fix Decal clamping to positive values not being applied to RenderingServer 2023-09-27 02:21:07 +02:00
decal.h
fog_volume.cpp
fog_volume.h
gpu_particles_3d.cpp Particle internal refactor and additions for more artistic control 2023-10-10 20:03:35 +02:00
gpu_particles_3d.h Particle internal refactor and additions for more artistic control 2023-10-10 20:03:35 +02:00
gpu_particles_collision_3d.cpp Fix editor lock on sdf collision bake on error 2023-04-19 11:00:11 +02:00
gpu_particles_collision_3d.h
importer_mesh_instance_3d.cpp Add layer, shadow and visibility range options to Scene Importer. 2023-06-28 17:09:23 +01:00
importer_mesh_instance_3d.h Add layer, shadow and visibility range options to Scene Importer. 2023-06-28 17:09:23 +01:00
joint_3d.cpp Replace radians range hint with radians_as_degrees 2023-09-25 08:50:19 +02:00
joint_3d.h Expose the get_rid method of Joint2D and Joint3D 2023-08-27 00:34:47 +03:00
label_3d.cpp Introduce the concept of global theme contexts 2023-09-06 19:40:43 +02:00
label_3d.h Expose TextServer justification flags to Label, Label3D, TextMesh and RTL. Add flags to control last/single line justification. 2023-05-15 19:23:54 +03:00
light_3d.cpp Implement 3D shadows in the GL Compatibility renderer 2023-09-28 09:39:26 +02:00
light_3d.h
lightmap_gi.cpp Rewrite the GPU Lightmapper's indirect lighting logic to match Godot 3.5's CPU Lightmapper. 2023-10-13 14:33:55 -03:00
lightmap_gi.h Rewrite the GPU Lightmapper's indirect lighting logic to match Godot 3.5's CPU Lightmapper. 2023-10-13 14:33:55 -03:00
lightmap_probe.cpp
lightmap_probe.h
lightmapper.cpp
lightmapper.h Rewrite the GPU Lightmapper's indirect lighting logic to match Godot 3.5's CPU Lightmapper. 2023-10-13 14:33:55 -03:00
marker_3d.cpp
marker_3d.h
mesh_instance_3d.cpp Make 3D editor gizmos and debug shapes ignore fog 2023-09-27 00:54:57 +02:00
mesh_instance_3d.h
multimesh_instance_3d.cpp
multimesh_instance_3d.h
navigation_agent_3d.cpp [Scene,Main] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-09-12 12:53:06 +02:00
navigation_agent_3d.h Add agent pause mode to NavigationServer 2023-06-18 12:37:03 +02:00
navigation_link_3d.cpp Add NavigationServer API to enable regions and links 2023-07-26 01:20:15 +02:00
navigation_link_3d.h Prevent unnecessary navigation map synchronizations 2023-05-11 07:38:16 +02:00
navigation_obstacle_3d.cpp Add agent pause mode to NavigationServer 2023-06-18 12:37:03 +02:00
navigation_obstacle_3d.h Update navigation obstacle API 2023-06-12 14:26:45 +02:00
navigation_region_3d.cpp Add multi-threaded NavMesh baking to NavigationServer 2023-08-07 17:14:37 +02:00
navigation_region_3d.h Add multi-threaded NavMesh baking to NavigationServer 2023-08-07 17:14:37 +02:00
node_3d.cpp Fix notification thread guards 2023-10-02 19:31:54 +03:00
node_3d.h Add global_basis property to Node3D 2023-08-11 11:41:49 +02:00
occluder_instance_3d.cpp Extract editor scene tabs into their own component 2023-08-24 12:24:29 +02:00
occluder_instance_3d.h
path_3d.cpp Unify and streamline connecting to Resource changes 2023-07-17 19:35:57 +02:00
path_3d.h Fix Pathfollow direction 2023-05-24 17:37:00 +09:00
physics_body_3d.cpp Merge pull request #82393 from jrouwe/body_changed_state 2023-10-04 15:35:30 +02:00
physics_body_3d.h added state sync after call to _integrate_forces 2023-08-01 19:03:43 +05:30
ray_cast_3d.cpp Make 3D editor gizmos and debug shapes ignore fog 2023-09-27 00:54:57 +02:00
ray_cast_3d.h Add ability to get barycentric coordinates from ray 2023-08-02 15:16:44 -05:00
reflection_probe.cpp
reflection_probe.h
remote_transform_3d.cpp
remote_transform_3d.h
SCsub
shape_cast_3d.cpp Make 3D editor gizmos and debug shapes ignore fog 2023-09-27 00:54:57 +02:00
shape_cast_3d.h Unify and streamline connecting to Resource changes 2023-07-17 19:35:57 +02:00
skeleton_3d.cpp Unify and streamline connecting to Resource changes 2023-07-17 19:35:57 +02:00
skeleton_3d.h Improve Skeleton3D::find_bone() performance 2023-05-23 21:02:46 +06:00
skeleton_ik_3d.cpp Make SkeletonIk3D node usable 2023-09-28 07:38:50 +03:00
skeleton_ik_3d.h SkeletonIK3D: Avoid holding hard pointers to Skeleton3D 2023-05-25 03:23:24 -07:00
soft_body_3d.cpp Vertex and attribute compression to reduce the size of the vertex format. 2023-10-05 12:02:23 -06:00
soft_body_3d.h Vertex and attribute compression to reduce the size of the vertex format. 2023-10-05 12:02:23 -06:00
spring_arm_3d.cpp
spring_arm_3d.h
sprite_3d.cpp Make gizmo plugin handle SpriteBase3D instead of Sprite3D 2023-10-06 11:03:44 +02:00
sprite_3d.h Make gizmo plugin handle SpriteBase3D instead of Sprite3D 2023-10-06 11:03:44 +02:00
vehicle_body_3d.cpp Replace radians range hint with radians_as_degrees 2023-09-25 08:50:19 +02:00
vehicle_body_3d.h
velocity_tracker_3d.cpp
velocity_tracker_3d.h
visible_on_screen_notifier_3d.cpp
visible_on_screen_notifier_3d.h
visual_instance_3d.cpp
visual_instance_3d.h
voxel_gi.cpp Fix VoxelGI CameraAttributes exposure normalization handling 2023-08-28 13:25:34 +03:00
voxel_gi.h Fix VoxelGI CameraAttributes exposure normalization handling 2023-08-28 13:25:34 +03:00
voxelizer.cpp Fix VoxelGI bake memory leak 2023-10-09 12:27:03 +03:00
voxelizer.h
world_environment.cpp
world_environment.h
xr_nodes.cpp Added XR tracking-state change signals 2023-09-03 12:17:16 -04:00
xr_nodes.h Added XR tracking-state change signals 2023-09-03 12:17:16 -04:00