godot/platform/iphone
Rémi Verschelde dec10dd776
Merge pull request #32051 from qarmin/some_error_explanation
Added some obvious errors explanations
2019-09-25 11:51:54 +02:00
..
export Merge pull request #32051 from qarmin/some_error_explanation 2019-09-25 11:51:54 +02:00
app_delegate.h
app_delegate.mm Support vibration for Android and iOS 2019-08-21 23:38:53 +09:00
camera_ios.h ARKit for Godot 3.2 2019-06-30 18:54:48 +10:00
camera_ios.mm Fix type mismatch in iOS interface orientation checks 2019-07-22 20:31:15 +02:00
detect.py SCons: Use CPPDEFINES instead of CPPFLAGS for pre-processor defines 2019-07-03 09:59:04 +02:00
game_center.h
game_center.mm
gl_view.h
gl_view.mm Fix crash on iOS devices during rotate 2019-09-18 22:50:16 +02:00
godot_iphone.cpp
icloud.h
icloud.mm Fix error macro calls not ending with semicolon 2019-06-11 14:49:34 +02:00
in_app_store.h
in_app_store.mm
ios.h
ios.mm
logo.png
main.m
os_iphone.cpp Support vibration for Android and iOS 2019-08-21 23:38:53 +09:00
os_iphone.h Support vibration for Android and iOS 2019-08-21 23:38:53 +09:00
platform_config.h
platform_refcount.h
power_iphone.cpp
power_iphone.h
SCsub Adding a new Camera Server implementation to Godot. 2019-06-15 21:30:32 +10:00
semaphore_iphone.cpp
semaphore_iphone.h
view_controller.h iOS>=11 platform - when handling gestures on screen edges, godot apps should have priority over OS 2019-08-21 22:22:18 +02:00
view_controller.mm iOS>=11 platform - when handling gestures on screen edges, godot apps should have priority over OS 2019-08-21 22:22:18 +02:00