godot/scene
Ray Koopa a971186c26 Project setting to control node name casing
(cherry picked from commit 87fd54b2f1)
2017-01-12 20:47:25 +01:00
..
2d Renamed most signals so they refer to: 2017-01-12 00:51:08 -03:00
3d Unify naming of blendshape / morphtarget into just "Blend Shape" 2017-01-12 08:34:00 -03:00
animation Renamed most signals so they refer to: 2017-01-12 00:51:08 -03:00
audio -Conversion of most properties to a simpler syntax, easier to use by script 2017-01-04 01:16:14 -03:00
gui Added a list of signals to rename, this should become a header eventually 2017-01-12 00:54:21 -03:00
io Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector 2017-01-07 18:26:38 -03:00
main Project setting to control node name casing 2017-01-12 20:47:25 +01:00
resources Unify naming of blendshape / morphtarget into just "Blend Shape" 2017-01-12 08:34:00 -03:00
register_scene_types.cpp It is now possible to name layers of different kinds! 2017-01-10 22:20:57 -03:00
register_scene_types.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
scene_string_names.cpp Renamed most signals so they refer to: 2017-01-12 00:51:08 -03:00
scene_string_names.h Renamed most signals so they refer to: 2017-01-12 00:51:08 -03:00
SCsub style: Various other PEP8 fixes in Python files 2016-11-01 00:35:16 +01:00