mirror of
https://github.com/godotengine/godot.git
synced 2024-12-03 09:52:18 +08:00
a4005221f5
[ci skip]
38 lines
1.4 KiB
XML
38 lines
1.4 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="WorldEnvironment" inherits="Node" category="Core" version="3.0.alpha.custom_build">
|
|
<brief_description>
|
|
Sets environment properties for the entire scene
|
|
</brief_description>
|
|
<description>
|
|
The [WorldEnvironment] node can be added to a scene in order to set default [Environment] variables for the scene. The [WorldEnvironment] can be overridden by an [Environment] node set on the current [Camera]. Additionally, only one [WorldEnvironment] may be instanced in a given scene at a time. The [WorldEnvironment] allows the user to specify default lighting parameters (e.g. ambient lighting), various post-processing effects (e.g. SSAO, DOF, Tonemapping), and how to draw the background (e.g. solid color, skybox).
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<demos>
|
|
</demos>
|
|
<methods>
|
|
<method name="get_environment" qualifiers="const">
|
|
<return type="Environment">
|
|
</return>
|
|
<description>
|
|
Return the [Environment] currently bound.
|
|
</description>
|
|
</method>
|
|
<method name="set_environment">
|
|
<return type="void">
|
|
</return>
|
|
<argument index="0" name="env" type="Environment">
|
|
</argument>
|
|
<description>
|
|
Set the currently bound [Environment] to the one specified.
|
|
</description>
|
|
</method>
|
|
</methods>
|
|
<members>
|
|
<member name="environment" type="Environment" setter="set_environment" getter="get_environment">
|
|
</member>
|
|
</members>
|
|
<constants>
|
|
</constants>
|
|
</class>
|