..
abstract_polygon_2d_editor.cpp
Reworked signal connection system, added support for Callable and Signal objects and made them default.
2020-02-20 08:24:50 +01:00
abstract_polygon_2d_editor.h
animation_blend_space_1d_editor.cpp
Reworked signal connection system, added support for Callable and Signal objects and made them default.
2020-02-20 08:24:50 +01:00
animation_blend_space_1d_editor.h
animation_blend_space_2d_editor.cpp
Reworked signal connection system, added support for Callable and Signal objects and made them default.
2020-02-20 08:24:50 +01:00
animation_blend_space_2d_editor.h
animation_blend_tree_editor_plugin.cpp
Reworked signal connection system, added support for Callable and Signal objects and made them default.
2020-02-20 08:24:50 +01:00
animation_blend_tree_editor_plugin.h
animation_player_editor_plugin.cpp
Reworked signal connection system, added support for Callable and Signal objects and made them default.
2020-02-20 08:24:50 +01:00
animation_player_editor_plugin.h
animation_state_machine_editor.cpp
Reworked signal connection system, added support for Callable and Signal objects and made them default.
2020-02-20 08:24:50 +01:00
animation_state_machine_editor.h
animation_tree_editor_plugin.cpp
Reworked signal connection system, added support for Callable and Signal objects and made them default.
2020-02-20 08:24:50 +01:00
animation_tree_editor_plugin.h
asset_library_editor_plugin.cpp
Reworked signal connection system, added support for Callable and Signal objects and made them default.
2020-02-20 08:24:50 +01:00
asset_library_editor_plugin.h
PoolVector is gone, replaced by Vector
2020-02-18 10:10:36 +01:00
audio_stream_editor_plugin.cpp
Reworked signal connection system, added support for Callable and Signal objects and made them default.
2020-02-20 08:24:50 +01:00
audio_stream_editor_plugin.h
baked_lightmap_editor_plugin.cpp
baked_lightmap_editor_plugin.h
camera_editor_plugin.cpp
Reworked signal connection system, added support for Callable and Signal objects and made them default.
2020-02-20 08:24:50 +01:00
camera_editor_plugin.h
canvas_item_editor_plugin.cpp
Replace FALLTHROUGH macro by C++17 [[fallthrough]]
2020-02-23 00:52:50 +01:00
canvas_item_editor_plugin.h
collision_polygon_2d_editor_plugin.cpp
collision_polygon_2d_editor_plugin.h
collision_polygon_editor_plugin.cpp
Reworked signal connection system, added support for Callable and Signal objects and made them default.
2020-02-20 08:24:50 +01:00
collision_polygon_editor_plugin.h
collision_shape_2d_editor_plugin.cpp
collision_shape_2d_editor_plugin.h
cpu_particles_2d_editor_plugin.cpp
Reworked signal connection system, added support for Callable and Signal objects and made them default.
2020-02-20 08:24:50 +01:00
cpu_particles_2d_editor_plugin.h
cpu_particles_editor_plugin.cpp
Reworked signal connection system, added support for Callable and Signal objects and made them default.
2020-02-20 08:24:50 +01:00
cpu_particles_editor_plugin.h
curve_editor_plugin.cpp
Reworked signal connection system, added support for Callable and Signal objects and made them default.
2020-02-20 08:24:50 +01:00
curve_editor_plugin.h
debugger_editor_plugin.cpp
Huge Debugger/EditorDebugger refactor.
2020-02-21 11:12:03 +01:00
debugger_editor_plugin.h
Huge Debugger/EditorDebugger refactor.
2020-02-21 11:12:03 +01:00
editor_preview_plugins.cpp
PoolVector is gone, replaced by Vector
2020-02-18 10:10:36 +01:00
editor_preview_plugins.h
gi_probe_editor_plugin.cpp
Reworked signal connection system, added support for Callable and Signal objects and made them default.
2020-02-20 08:24:50 +01:00
gi_probe_editor_plugin.h
gradient_editor_plugin.cpp
Reworked signal connection system, added support for Callable and Signal objects and made them default.
2020-02-20 08:24:50 +01:00
gradient_editor_plugin.h
item_list_editor_plugin.cpp
Reworked signal connection system, added support for Callable and Signal objects and made them default.
2020-02-20 08:24:50 +01:00
item_list_editor_plugin.h
light_occluder_2d_editor_plugin.cpp
light_occluder_2d_editor_plugin.h
line_2d_editor_plugin.cpp
line_2d_editor_plugin.h
material_editor_plugin.cpp
Reworked signal connection system, added support for Callable and Signal objects and made them default.
2020-02-20 08:24:50 +01:00
material_editor_plugin.h
mesh_editor_plugin.cpp
Reworked signal connection system, added support for Callable and Signal objects and made them default.
2020-02-20 08:24:50 +01:00
mesh_editor_plugin.h
mesh_instance_editor_plugin.cpp
Reworked signal connection system, added support for Callable and Signal objects and made them default.
2020-02-20 08:24:50 +01:00
mesh_instance_editor_plugin.h
mesh_library_editor_plugin.cpp
Reworked signal connection system, added support for Callable and Signal objects and made them default.
2020-02-20 08:24:50 +01:00
mesh_library_editor_plugin.h
multimesh_editor_plugin.cpp
Reworked signal connection system, added support for Callable and Signal objects and made them default.
2020-02-20 08:24:50 +01:00
multimesh_editor_plugin.h
navigation_polygon_editor_plugin.cpp
navigation_polygon_editor_plugin.h
particles_2d_editor_plugin.cpp
Reworked signal connection system, added support for Callable and Signal objects and made them default.
2020-02-20 08:24:50 +01:00
particles_2d_editor_plugin.h
particles_editor_plugin.cpp
Reworked signal connection system, added support for Callable and Signal objects and made them default.
2020-02-20 08:24:50 +01:00
particles_editor_plugin.h
PoolVector is gone, replaced by Vector
2020-02-18 10:10:36 +01:00
path_2d_editor_plugin.cpp
Reworked signal connection system, added support for Callable and Signal objects and made them default.
2020-02-20 08:24:50 +01:00
path_2d_editor_plugin.h
path_editor_plugin.cpp
Reworked signal connection system, added support for Callable and Signal objects and made them default.
2020-02-20 08:24:50 +01:00
path_editor_plugin.h
physical_bone_plugin.cpp
Reworked signal connection system, added support for Callable and Signal objects and made them default.
2020-02-20 08:24:50 +01:00
physical_bone_plugin.h
polygon_2d_editor_plugin.cpp
Reworked signal connection system, added support for Callable and Signal objects and made them default.
2020-02-20 08:24:50 +01:00
polygon_2d_editor_plugin.h
PoolVector is gone, replaced by Vector
2020-02-18 10:10:36 +01:00
resource_preloader_editor_plugin.cpp
Reworked signal connection system, added support for Callable and Signal objects and made them default.
2020-02-20 08:24:50 +01:00
resource_preloader_editor_plugin.h
root_motion_editor_plugin.cpp
Reworked signal connection system, added support for Callable and Signal objects and made them default.
2020-02-20 08:24:50 +01:00
root_motion_editor_plugin.h
script_editor_plugin.cpp
Replace FALLTHROUGH macro by C++17 [[fallthrough]]
2020-02-23 00:52:50 +01:00
script_editor_plugin.h
Huge Debugger/EditorDebugger refactor.
2020-02-21 11:12:03 +01:00
script_text_editor.cpp
Huge Debugger/EditorDebugger refactor.
2020-02-21 11:12:03 +01:00
script_text_editor.h
PoolVector is gone, replaced by Vector
2020-02-18 10:10:36 +01:00
SCsub
shader_editor_plugin.cpp
Reworked signal connection system, added support for Callable and Signal objects and made them default.
2020-02-20 08:24:50 +01:00
shader_editor_plugin.h
skeleton_2d_editor_plugin.cpp
Reworked signal connection system, added support for Callable and Signal objects and made them default.
2020-02-20 08:24:50 +01:00
skeleton_2d_editor_plugin.h
skeleton_editor_plugin.cpp
Reworked signal connection system, added support for Callable and Signal objects and made them default.
2020-02-20 08:24:50 +01:00
skeleton_editor_plugin.h
skeleton_ik_editor_plugin.cpp
Reworked signal connection system, added support for Callable and Signal objects and made them default.
2020-02-20 08:24:50 +01:00
skeleton_ik_editor_plugin.h
spatial_editor_plugin.cpp
Huge Debugger/EditorDebugger refactor.
2020-02-21 11:12:03 +01:00
spatial_editor_plugin.h
sprite_editor_plugin.cpp
Reworked signal connection system, added support for Callable and Signal objects and made them default.
2020-02-20 08:24:50 +01:00
sprite_editor_plugin.h
sprite_frames_editor_plugin.cpp
Replace FALLTHROUGH macro by C++17 [[fallthrough]]
2020-02-23 00:52:50 +01:00
sprite_frames_editor_plugin.h
PoolVector is gone, replaced by Vector
2020-02-18 10:10:36 +01:00
style_box_editor_plugin.cpp
Reworked signal connection system, added support for Callable and Signal objects and made them default.
2020-02-20 08:24:50 +01:00
style_box_editor_plugin.h
text_editor.cpp
Reworked signal connection system, added support for Callable and Signal objects and made them default.
2020-02-20 08:24:50 +01:00
text_editor.h
PoolVector is gone, replaced by Vector
2020-02-18 10:10:36 +01:00
texture_editor_plugin.cpp
texture_editor_plugin.h
texture_region_editor_plugin.cpp
Reworked signal connection system, added support for Callable and Signal objects and made them default.
2020-02-20 08:24:50 +01:00
texture_region_editor_plugin.h
theme_editor_plugin.cpp
Reworked signal connection system, added support for Callable and Signal objects and made them default.
2020-02-20 08:24:50 +01:00
theme_editor_plugin.h
tile_map_editor_plugin.cpp
Replace FALLTHROUGH macro by C++17 [[fallthrough]]
2020-02-23 00:52:50 +01:00
tile_map_editor_plugin.h
PoolVector is gone, replaced by Vector
2020-02-18 10:10:36 +01:00
tile_set_editor_plugin.cpp
Reworked signal connection system, added support for Callable and Signal objects and made them default.
2020-02-20 08:24:50 +01:00
tile_set_editor_plugin.h
PoolVector is gone, replaced by Vector
2020-02-18 10:10:36 +01:00
version_control_editor_plugin.cpp
Reworked signal connection system, added support for Callable and Signal objects and made them default.
2020-02-20 08:24:50 +01:00
version_control_editor_plugin.h
visual_shader_editor_plugin.cpp
Refactor node processing in visual shader member dialog
2020-02-21 18:34:31 +03:00
visual_shader_editor_plugin.h
Refactor node processing in visual shader member dialog
2020-02-21 18:34:31 +03:00