godot/modules/mono/editor
Raul Santos 9a10701c69
C#: Assume 64-bit types when type has no meta
When the C# bindings generator finds a type without meta assume the type
refers to the 64-bit version of the type:
- `float` is converted to `double`
- `int` is converted to `long`
2022-09-01 10:29:52 +02:00
..
Godot.NET.Sdk C#: Assume 64-bit types when type has no meta 2022-09-01 10:29:52 +02:00
GodotTools C#: Assume 64-bit types when type has no meta 2022-09-01 10:29:52 +02:00
script_templates C#: Assume 64-bit types when type has no meta 2022-09-01 10:29:52 +02:00
bindings_generator.cpp C#: Assume 64-bit types when type has no meta 2022-09-01 10:29:52 +02:00
bindings_generator.h C#: Assume 64-bit types when type has no meta 2022-09-01 10:29:52 +02:00
code_completion.cpp Rename String plus_file to path_join 2022-08-29 19:38:13 -05:00
code_completion.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
editor_internal_calls.cpp Rename String plus_file to path_join 2022-08-29 19:38:13 -05:00
editor_internal_calls.h C#: Replace P/Invoke with delegate pointers 2022-08-22 03:36:52 +02:00