mirror of
https://github.com/godotengine/godot.git
synced 2024-12-09 10:09:20 +08:00
a706ef3272
45d22583b4
Mostly style changes, a couple new methods and fixes.
Tweak file structure a bit.
78 lines
2.4 KiB
C
78 lines
2.4 KiB
C
/*
|
|
* Wslay - The WebSocket Library
|
|
*
|
|
* Copyright (c) 2011, 2012 Tatsuhiro Tsujikawa
|
|
*
|
|
* Permission is hereby granted, free of charge, to any person obtaining
|
|
* a copy of this software and associated documentation files (the
|
|
* "Software"), to deal in the Software without restriction, including
|
|
* without limitation the rights to use, copy, modify, merge, publish,
|
|
* distribute, sublicense, and/or sell copies of the Software, and to
|
|
* permit persons to whom the Software is furnished to do so, subject to
|
|
* the following conditions:
|
|
*
|
|
* The above copyright notice and this permission notice shall be
|
|
* included in all copies or substantial portions of the Software.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
|
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
|
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
|
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
|
|
* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
|
|
* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
|
|
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
|
*/
|
|
#include "wslay_queue.h"
|
|
|
|
#include <string.h>
|
|
#include <assert.h>
|
|
|
|
#include "wslay_macro.h"
|
|
|
|
void wslay_queue_init(struct wslay_queue *queue) {
|
|
queue->top = NULL;
|
|
queue->tail = &queue->top;
|
|
}
|
|
|
|
void wslay_queue_deinit(struct wslay_queue *queue) { (void)queue; }
|
|
|
|
void wslay_queue_push(struct wslay_queue *queue,
|
|
struct wslay_queue_entry *ent) {
|
|
ent->next = NULL;
|
|
*queue->tail = ent;
|
|
queue->tail = &ent->next;
|
|
}
|
|
|
|
void wslay_queue_push_front(struct wslay_queue *queue,
|
|
struct wslay_queue_entry *ent) {
|
|
ent->next = queue->top;
|
|
queue->top = ent;
|
|
|
|
if (ent->next == NULL) {
|
|
queue->tail = &ent->next;
|
|
}
|
|
}
|
|
|
|
void wslay_queue_pop(struct wslay_queue *queue) {
|
|
assert(queue->top);
|
|
queue->top = queue->top->next;
|
|
if (queue->top == NULL) {
|
|
queue->tail = &queue->top;
|
|
}
|
|
}
|
|
|
|
struct wslay_queue_entry *wslay_queue_top(struct wslay_queue *queue) {
|
|
assert(queue->top);
|
|
return queue->top;
|
|
}
|
|
|
|
struct wslay_queue_entry *wslay_queue_tail(struct wslay_queue *queue) {
|
|
assert(queue->top);
|
|
return wslay_struct_of(queue->tail, struct wslay_queue_entry, next);
|
|
}
|
|
|
|
int wslay_queue_empty(struct wslay_queue *queue) {
|
|
assert(queue->top || queue->tail == &queue->top);
|
|
return queue->top == NULL;
|
|
}
|