godot/servers/rendering
2024-01-22 20:39:18 +01:00
..
dummy Add a reflection mask to the reflection probes. 2024-01-20 08:07:31 +01:00
environment
renderer_rd Merge pull request #87225 from kleonc/transposed-texture-fix-2d-normals 2024-01-22 20:39:04 +01:00
storage Add a reflection mask to the reflection probes. 2024-01-20 08:07:31 +01:00
renderer_canvas_cull.cpp
renderer_canvas_cull.h
renderer_canvas_render.cpp
renderer_canvas_render.h
renderer_compositor.cpp
renderer_compositor.h
renderer_geometry_instance.cpp
renderer_geometry_instance.h
renderer_scene_cull.cpp
renderer_scene_cull.h
renderer_scene_occlusion_cull.cpp
renderer_scene_occlusion_cull.h
renderer_scene_render.cpp
renderer_scene_render.h
renderer_viewport.cpp
renderer_viewport.h
rendering_device_binds.cpp
rendering_device_binds.h
rendering_device_commons.cpp
rendering_device_commons.h
rendering_device_driver.cpp
rendering_device_driver.h
rendering_device_graph.cpp Fix memory leak from not clearing the buffer barrier vector properly on the render graph. 2024-01-18 15:23:13 -03:00
rendering_device_graph.h
rendering_device.compat.inc
rendering_device.cpp Null check improvements 2024-01-19 12:50:21 +01:00
rendering_device.h
rendering_method.cpp
rendering_method.h
rendering_server_default.cpp Add THREADS_ENABLED macro in order to compile Godot to run on the main thread 2024-01-17 13:58:29 -05:00
rendering_server_default.h Merge pull request #86073 from m4rr5/add_reflection_mask 2024-01-22 20:38:37 +01:00
rendering_server_globals.cpp
rendering_server_globals.h
SCsub
shader_compiler.cpp
shader_compiler.h
shader_language.cpp
shader_language.h
shader_preprocessor.cpp
shader_preprocessor.h
shader_types.cpp
shader_types.h
shader_warnings.cpp
shader_warnings.h