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area.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
area.h
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2017-04-08 00:11:42 +02:00 |
body_shape.cpp
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2017-04-08 00:11:42 +02:00 |
body_shape.h
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2017-04-08 00:11:42 +02:00 |
bone_attachment.cpp
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2017-04-08 00:11:42 +02:00 |
bone_attachment.h
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2017-04-08 00:11:42 +02:00 |
camera.cpp
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2017-04-08 00:11:42 +02:00 |
camera.h
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2017-04-08 00:11:42 +02:00 |
character_camera.cpp
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2017-04-08 00:11:42 +02:00 |
character_camera.h
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2017-04-08 00:11:42 +02:00 |
collision_object.cpp
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Removal of InputEvent as built-in Variant type..
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2017-05-20 17:05:38 -03:00 |
collision_object.h
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Removal of InputEvent as built-in Variant type..
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2017-05-20 17:05:38 -03:00 |
collision_polygon.cpp
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renamed all Rect3.pos to Rect3.position
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2017-06-09 15:54:02 +02:00 |
collision_polygon.h
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2017-04-08 00:11:42 +02:00 |
gi_probe.cpp
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renamed all Rect3.pos to Rect3.position
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2017-06-09 15:54:02 +02:00 |
gi_probe.h
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-Added proper access to depth texture from shader
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2017-06-07 18:20:04 -03:00 |
immediate_geometry.cpp
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renamed all Rect3.pos to Rect3.position
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2017-06-09 15:54:02 +02:00 |
immediate_geometry.h
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2017-04-08 00:11:42 +02:00 |
interpolated_camera.cpp
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2017-04-08 00:11:42 +02:00 |
interpolated_camera.h
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2017-04-08 00:11:42 +02:00 |
light.cpp
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Remove default shadow bias of 0.1 for spot and omni light, fixes #8654
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2017-06-13 00:07:05 -03:00 |
light.h
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Removal of Image from Variant, converted to a Resource.
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2017-05-17 07:37:45 -03:00 |
listener.cpp
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-Added proper access to depth texture from shader
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2017-06-07 18:20:04 -03:00 |
listener.h
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2017-04-08 00:11:42 +02:00 |
mesh_instance.cpp
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2017-04-08 00:11:42 +02:00 |
mesh_instance.h
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2017-04-08 00:11:42 +02:00 |
multimesh_instance.cpp
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2017-04-08 00:11:42 +02:00 |
multimesh_instance.h
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2017-04-08 00:11:42 +02:00 |
navigation_mesh.cpp
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-Added proper access to depth texture from shader
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2017-06-07 18:20:04 -03:00 |
navigation_mesh.h
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-Added proper access to depth texture from shader
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2017-06-07 18:20:04 -03:00 |
navigation.cpp
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2017-04-08 00:11:42 +02:00 |
navigation.h
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2017-04-08 00:11:42 +02:00 |
particles.cpp
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Particles potential crash fix 2
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2017-05-16 16:24:33 +03:00 |
particles.h
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Particle system is complete. Rejoice!
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2017-04-08 22:40:06 -03:00 |
path.cpp
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2017-04-08 00:11:42 +02:00 |
path.h
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2017-04-08 00:11:42 +02:00 |
physics_body.cpp
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Ported/fixed move_and_slide to KinematicBody (3D+floor/ceiling args)
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2017-04-21 21:19:41 +01:00 |
physics_body.h
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Ported/fixed move_and_slide to KinematicBody (3D+floor/ceiling args)
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2017-04-21 21:19:41 +01:00 |
physics_joint.cpp
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2017-04-08 00:11:42 +02:00 |
physics_joint.h
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2017-04-08 00:11:42 +02:00 |
portal.cpp
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2017-04-08 00:11:42 +02:00 |
portal.h
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2017-04-08 00:11:42 +02:00 |
position_3d.cpp
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2017-04-08 00:11:42 +02:00 |
position_3d.h
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2017-04-08 00:11:42 +02:00 |
proximity_group.cpp
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2017-04-08 00:11:42 +02:00 |
proximity_group.h
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2017-04-08 00:11:42 +02:00 |
quad.cpp
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2017-04-08 00:11:42 +02:00 |
quad.h
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2017-04-08 00:11:42 +02:00 |
ray_cast.cpp
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-Added proper access to depth texture from shader
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2017-06-07 18:20:04 -03:00 |
ray_cast.h
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Merge pull request #8102 from bd339/iss3172
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2017-04-24 11:11:04 +02:00 |
reflection_probe.cpp
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renamed all Rect3.pos to Rect3.position
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2017-06-09 15:54:02 +02:00 |
reflection_probe.h
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2017-04-08 00:11:42 +02:00 |
remote_transform.cpp
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2017-04-08 00:11:42 +02:00 |
remote_transform.h
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2017-04-08 00:11:42 +02:00 |
room_instance.cpp
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2017-04-08 00:11:42 +02:00 |
room_instance.h
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2017-04-08 00:11:42 +02:00 |
scenario_fx.cpp
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2017-04-08 00:11:42 +02:00 |
scenario_fx.h
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2017-04-08 00:11:42 +02:00 |
SCsub
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style: Fix PEP8 whitespace issues in Python files
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2016-11-01 00:35:16 +01:00 |
skeleton.cpp
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2017-04-08 00:11:42 +02:00 |
skeleton.h
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2017-04-08 00:11:42 +02:00 |
spatial_indexer.cpp
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2017-04-08 00:11:42 +02:00 |
spatial_indexer.h
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2017-04-08 00:11:42 +02:00 |
spatial.cpp
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2017-04-08 00:11:42 +02:00 |
spatial.h
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2017-04-08 00:11:42 +02:00 |
sprite_3d.cpp
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renamed all Rect3.pos to Rect3.position
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2017-06-09 15:54:02 +02:00 |
sprite_3d.h
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2017-04-08 00:11:42 +02:00 |
test_cube.cpp
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2017-04-08 00:11:42 +02:00 |
test_cube.h
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2017-04-08 00:11:42 +02:00 |
vehicle_body.cpp
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GDScript can now tell if the wheel is in contact with the ground; change roll influence of the wheel in editor
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2017-05-20 12:42:09 +02:00 |
vehicle_body.h
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GDScript can now tell if the wheel is in contact with the ground; change roll influence of the wheel in editor
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2017-05-20 12:42:09 +02:00 |
visibility_notifier.cpp
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2017-04-08 00:11:42 +02:00 |
visibility_notifier.h
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2017-04-08 00:11:42 +02:00 |
visual_instance.cpp
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2017-04-08 00:11:42 +02:00 |
visual_instance.h
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2017-04-08 00:11:42 +02:00 |