godot/platform/osx
Rémi Verschelde a8e14bee58 Merge pull request #32821 from bruvzg/vlk_fix_macos_exit
[Vulkan, macOS] Fix RID leaks and crashes on exit.
2020-02-11 12:04:20 +01:00
..
export
context_gl_osx.h Add runtime GLES2 / Vulkan context selection. 2020-02-11 11:57:34 +01:00
context_gl_osx.mm Add runtime GLES2 / Vulkan context selection. 2020-02-11 11:57:34 +01:00
crash_handler_osx.h
crash_handler_osx.mm
detect.py SCons: Streamline Vulkan buildsystem + fixups 2020-02-11 11:59:04 +01:00
dir_access_osx.h
dir_access_osx.mm
godot_main_osx.mm Add static Vulkan loader. 2020-02-11 11:57:11 +01:00
joypad_osx.cpp
joypad_osx.h
logo.png
os_osx.h Add runtime GLES2 / Vulkan context selection. 2020-02-11 11:57:34 +01:00
os_osx.mm Merge pull request #32821 from bruvzg/vlk_fix_macos_exit 2020-02-11 12:04:20 +01:00
platform_config.h
platform_osx_builders.py
power_osx.cpp
power_osx.h
SCsub Add runtime GLES2 / Vulkan context selection. 2020-02-11 11:57:34 +01:00
semaphore_osx.cpp Added a spinlock template as well as a thread work pool class. 2020-02-11 11:53:29 +01:00
semaphore_osx.h Added a spinlock template as well as a thread work pool class. 2020-02-11 11:53:29 +01:00
vulkan_context_osx.h Add static Vulkan loader. 2020-02-11 11:57:11 +01:00
vulkan_context_osx.mm Add static Vulkan loader. 2020-02-11 11:57:11 +01:00