mirror of
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1849 lines
55 KiB
C++
1849 lines
55 KiB
C++
/*************************************************************************/
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/* texture_storage.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifdef GLES3_ENABLED
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#include "texture_storage.h"
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#include "config.h"
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#include "drivers/gles3/effects/copy_effects.h"
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using namespace GLES3;
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TextureStorage *TextureStorage::singleton = nullptr;
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TextureStorage *TextureStorage::get_singleton() {
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return singleton;
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}
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static const GLenum _cube_side_enum[6] = {
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GL_TEXTURE_CUBE_MAP_NEGATIVE_X,
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GL_TEXTURE_CUBE_MAP_POSITIVE_X,
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GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
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GL_TEXTURE_CUBE_MAP_POSITIVE_Y,
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GL_TEXTURE_CUBE_MAP_NEGATIVE_Z,
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GL_TEXTURE_CUBE_MAP_POSITIVE_Z,
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};
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TextureStorage::TextureStorage() {
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singleton = this;
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system_fbo = 0;
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{ //create default textures
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{ // White Textures
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Ref<Image> image = Image::create_empty(4, 4, true, Image::FORMAT_RGBA8);
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image->fill(Color(1, 1, 1, 1));
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image->generate_mipmaps();
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default_gl_textures[DEFAULT_GL_TEXTURE_WHITE] = texture_allocate();
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texture_2d_initialize(default_gl_textures[DEFAULT_GL_TEXTURE_WHITE], image);
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Vector<Ref<Image>> images;
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images.push_back(image);
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default_gl_textures[DEFAULT_GL_TEXTURE_2D_ARRAY_WHITE] = texture_allocate();
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texture_2d_layered_initialize(default_gl_textures[DEFAULT_GL_TEXTURE_2D_ARRAY_WHITE], images, RS::TEXTURE_LAYERED_2D_ARRAY);
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for (int i = 0; i < 3; i++) {
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images.push_back(image);
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}
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default_gl_textures[DEFAULT_GL_TEXTURE_3D_WHITE] = texture_allocate();
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texture_3d_initialize(default_gl_textures[DEFAULT_GL_TEXTURE_3D_WHITE], image->get_format(), 4, 4, 4, false, images);
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for (int i = 0; i < 2; i++) {
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images.push_back(image);
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}
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default_gl_textures[DEFAULT_GL_TEXTURE_CUBEMAP_WHITE] = texture_allocate();
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texture_2d_layered_initialize(default_gl_textures[DEFAULT_GL_TEXTURE_CUBEMAP_WHITE], images, RS::TEXTURE_LAYERED_CUBEMAP);
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}
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{ // black
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Ref<Image> image = Image::create_empty(4, 4, true, Image::FORMAT_RGBA8);
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image->fill(Color(0, 0, 0, 1));
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image->generate_mipmaps();
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default_gl_textures[DEFAULT_GL_TEXTURE_BLACK] = texture_allocate();
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texture_2d_initialize(default_gl_textures[DEFAULT_GL_TEXTURE_BLACK], image);
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Vector<Ref<Image>> images;
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for (int i = 0; i < 4; i++) {
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images.push_back(image);
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}
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default_gl_textures[DEFAULT_GL_TEXTURE_3D_BLACK] = texture_allocate();
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texture_3d_initialize(default_gl_textures[DEFAULT_GL_TEXTURE_3D_BLACK], image->get_format(), 4, 4, 4, false, images);
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for (int i = 0; i < 2; i++) {
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images.push_back(image);
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}
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default_gl_textures[DEFAULT_GL_TEXTURE_CUBEMAP_BLACK] = texture_allocate();
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texture_2d_layered_initialize(default_gl_textures[DEFAULT_GL_TEXTURE_CUBEMAP_BLACK], images, RS::TEXTURE_LAYERED_CUBEMAP);
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}
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{ // transparent black
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Ref<Image> image = Image::create_empty(4, 4, true, Image::FORMAT_RGBA8);
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image->fill(Color(0, 0, 0, 0));
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image->generate_mipmaps();
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default_gl_textures[DEFAULT_GL_TEXTURE_TRANSPARENT] = texture_allocate();
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texture_2d_initialize(default_gl_textures[DEFAULT_GL_TEXTURE_TRANSPARENT], image);
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}
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{
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Ref<Image> image = Image::create_empty(4, 4, true, Image::FORMAT_RGBA8);
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image->fill(Color(0.5, 0.5, 1, 1));
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image->generate_mipmaps();
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default_gl_textures[DEFAULT_GL_TEXTURE_NORMAL] = texture_allocate();
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texture_2d_initialize(default_gl_textures[DEFAULT_GL_TEXTURE_NORMAL], image);
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}
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{
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Ref<Image> image = Image::create_empty(4, 4, true, Image::FORMAT_RGBA8);
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image->fill(Color(1.0, 0.5, 1, 1));
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image->generate_mipmaps();
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default_gl_textures[DEFAULT_GL_TEXTURE_ANISO] = texture_allocate();
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texture_2d_initialize(default_gl_textures[DEFAULT_GL_TEXTURE_ANISO], image);
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}
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{
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unsigned char pixel_data[4 * 4 * 4];
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for (int i = 0; i < 16; i++) {
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pixel_data[i * 4 + 0] = 0;
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pixel_data[i * 4 + 1] = 0;
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pixel_data[i * 4 + 2] = 0;
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pixel_data[i * 4 + 3] = 0;
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}
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default_gl_textures[DEFAULT_GL_TEXTURE_2D_UINT] = texture_allocate();
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Texture texture;
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texture.width = 4;
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texture.height = 4;
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texture.format = Image::FORMAT_RGBA8;
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texture.type = Texture::TYPE_2D;
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texture.target = GL_TEXTURE_2D;
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texture.active = true;
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glGenTextures(1, &texture.tex_id);
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texture_owner.initialize_rid(default_gl_textures[DEFAULT_GL_TEXTURE_2D_UINT], texture);
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glBindTexture(GL_TEXTURE_2D, texture.tex_id);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8UI, 4, 4, 0, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE, pixel_data);
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texture.gl_set_filter(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST);
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}
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{
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uint16_t pixel_data[4 * 4];
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for (int i = 0; i < 16; i++) {
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pixel_data[i] = Math::make_half_float(1.0f);
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}
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default_gl_textures[DEFAULT_GL_TEXTURE_DEPTH] = texture_allocate();
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Texture texture;
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texture.width = 4;
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texture.height = 4;
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texture.format = Image::FORMAT_RGBA8;
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texture.type = Texture::TYPE_2D;
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texture.target = GL_TEXTURE_2D;
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texture.active = true;
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glGenTextures(1, &texture.tex_id);
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texture_owner.initialize_rid(default_gl_textures[DEFAULT_GL_TEXTURE_DEPTH], texture);
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glBindTexture(GL_TEXTURE_2D, texture.tex_id);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT16, 4, 4, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, pixel_data);
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texture.gl_set_filter(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST);
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}
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}
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glBindTexture(GL_TEXTURE_2D, 0);
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{ // Atlas Texture initialize.
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uint8_t pixel_data[4 * 4 * 4];
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for (int i = 0; i < 16; i++) {
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pixel_data[i * 4 + 0] = 0;
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pixel_data[i * 4 + 1] = 0;
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pixel_data[i * 4 + 2] = 0;
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pixel_data[i * 4 + 3] = 255;
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}
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glGenTextures(1, &texture_atlas.texture);
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glBindTexture(GL_TEXTURE_2D, texture_atlas.texture);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixel_data);
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}
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glBindTexture(GL_TEXTURE_2D, 0);
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#ifdef GLES_OVER_GL
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glEnable(GL_PROGRAM_POINT_SIZE);
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#endif
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}
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TextureStorage::~TextureStorage() {
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singleton = nullptr;
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for (int i = 0; i < DEFAULT_GL_TEXTURE_MAX; i++) {
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texture_free(default_gl_textures[i]);
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}
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glDeleteTextures(1, &texture_atlas.texture);
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texture_atlas.texture = 0;
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glDeleteFramebuffers(1, &texture_atlas.framebuffer);
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texture_atlas.framebuffer = 0;
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}
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//TODO, move back to storage
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bool TextureStorage::can_create_resources_async() const {
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return false;
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}
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/* Canvas Texture API */
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RID TextureStorage::canvas_texture_allocate() {
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return canvas_texture_owner.allocate_rid();
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}
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void TextureStorage::canvas_texture_initialize(RID p_rid) {
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canvas_texture_owner.initialize_rid(p_rid);
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}
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void TextureStorage::canvas_texture_free(RID p_rid) {
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canvas_texture_owner.free(p_rid);
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}
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void TextureStorage::canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) {
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CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture);
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switch (p_channel) {
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case RS::CANVAS_TEXTURE_CHANNEL_DIFFUSE: {
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ct->diffuse = p_texture;
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} break;
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case RS::CANVAS_TEXTURE_CHANNEL_NORMAL: {
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ct->normal_map = p_texture;
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} break;
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case RS::CANVAS_TEXTURE_CHANNEL_SPECULAR: {
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ct->specular = p_texture;
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} break;
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}
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}
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void TextureStorage::canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_specular_color, float p_shininess) {
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CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture);
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ct->specular_color.r = p_specular_color.r;
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ct->specular_color.g = p_specular_color.g;
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ct->specular_color.b = p_specular_color.b;
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ct->specular_color.a = p_shininess;
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}
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void TextureStorage::canvas_texture_set_texture_filter(RID p_canvas_texture, RS::CanvasItemTextureFilter p_filter) {
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CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture);
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ct->texture_filter = p_filter;
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}
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void TextureStorage::canvas_texture_set_texture_repeat(RID p_canvas_texture, RS::CanvasItemTextureRepeat p_repeat) {
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CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture);
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ct->texture_repeat = p_repeat;
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}
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/* CANVAS SHADOW */
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RID TextureStorage::canvas_light_shadow_buffer_create(int p_width) {
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Config *config = Config::get_singleton();
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CanvasLightShadow *cls = memnew(CanvasLightShadow);
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if (p_width > config->max_texture_size) {
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p_width = config->max_texture_size;
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}
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cls->size = p_width;
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cls->height = 16;
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glActiveTexture(GL_TEXTURE0);
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glGenFramebuffers(1, &cls->fbo);
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glBindFramebuffer(GL_FRAMEBUFFER, cls->fbo);
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glGenRenderbuffers(1, &cls->depth);
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glBindRenderbuffer(GL_RENDERBUFFER, cls->depth);
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glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, cls->size, cls->height);
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glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, cls->depth);
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glGenTextures(1, &cls->distance);
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glBindTexture(GL_TEXTURE_2D, cls->distance);
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if (config->use_rgba_2d_shadows) {
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, cls->size, cls->height, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
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} else {
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glTexImage2D(GL_TEXTURE_2D, 0, GL_R32F, cls->size, cls->height, 0, GL_RED, GL_FLOAT, nullptr);
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}
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, cls->distance, 0);
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GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
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//printf("errnum: %x\n",status);
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glBindFramebuffer(GL_FRAMEBUFFER, GLES3::TextureStorage::system_fbo);
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if (status != GL_FRAMEBUFFER_COMPLETE) {
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memdelete(cls);
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ERR_FAIL_COND_V(status != GL_FRAMEBUFFER_COMPLETE, RID());
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}
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return canvas_light_shadow_owner.make_rid(cls);
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}
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/* Texture API */
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Ref<Image> TextureStorage::_get_gl_image_and_format(const Ref<Image> &p_image, Image::Format p_format, Image::Format &r_real_format, GLenum &r_gl_format, GLenum &r_gl_internal_format, GLenum &r_gl_type, bool &r_compressed, bool p_force_decompress) const {
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Config *config = Config::get_singleton();
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r_gl_format = 0;
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Ref<Image> image = p_image;
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r_compressed = false;
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r_real_format = p_format;
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bool need_decompress = false;
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switch (p_format) {
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case Image::FORMAT_L8: {
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#ifdef GLES_OVER_GL
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r_gl_internal_format = GL_R8;
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r_gl_format = GL_RED;
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r_gl_type = GL_UNSIGNED_BYTE;
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#else
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r_gl_internal_format = GL_LUMINANCE;
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r_gl_format = GL_LUMINANCE;
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r_gl_type = GL_UNSIGNED_BYTE;
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#endif
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} break;
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case Image::FORMAT_LA8: {
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#ifdef GLES_OVER_GL
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r_gl_internal_format = GL_RG8;
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r_gl_format = GL_RG;
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r_gl_type = GL_UNSIGNED_BYTE;
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#else
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r_gl_internal_format = GL_LUMINANCE_ALPHA;
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r_gl_format = GL_LUMINANCE_ALPHA;
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r_gl_type = GL_UNSIGNED_BYTE;
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#endif
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} break;
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case Image::FORMAT_R8: {
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r_gl_internal_format = GL_R8;
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r_gl_format = GL_RED;
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r_gl_type = GL_UNSIGNED_BYTE;
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} break;
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case Image::FORMAT_RG8: {
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r_gl_internal_format = GL_RG8;
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r_gl_format = GL_RG;
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r_gl_type = GL_UNSIGNED_BYTE;
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} break;
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case Image::FORMAT_RGB8: {
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r_gl_internal_format = GL_RGB8;
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r_gl_format = GL_RGB;
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r_gl_type = GL_UNSIGNED_BYTE;
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} break;
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case Image::FORMAT_RGBA8: {
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r_gl_format = GL_RGBA;
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r_gl_internal_format = GL_RGBA8;
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r_gl_type = GL_UNSIGNED_BYTE;
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} break;
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case Image::FORMAT_RGBA4444: {
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r_gl_internal_format = GL_RGBA4;
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r_gl_format = GL_RGBA;
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r_gl_type = GL_UNSIGNED_SHORT_4_4_4_4;
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} break;
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case Image::FORMAT_RF: {
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r_gl_internal_format = GL_R32F;
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r_gl_format = GL_RED;
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r_gl_type = GL_FLOAT;
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} break;
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case Image::FORMAT_RGF: {
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r_gl_internal_format = GL_RG32F;
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r_gl_format = GL_RG;
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r_gl_type = GL_FLOAT;
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} break;
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case Image::FORMAT_RGBF: {
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r_gl_internal_format = GL_RGB32F;
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r_gl_format = GL_RGB;
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r_gl_type = GL_FLOAT;
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} break;
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case Image::FORMAT_RGBAF: {
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r_gl_internal_format = GL_RGBA32F;
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r_gl_format = GL_RGBA;
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r_gl_type = GL_FLOAT;
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} break;
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case Image::FORMAT_RH: {
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r_gl_internal_format = GL_R16F;
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r_gl_format = GL_RED;
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r_gl_type = GL_HALF_FLOAT;
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} break;
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case Image::FORMAT_RGH: {
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r_gl_internal_format = GL_RG16F;
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r_gl_format = GL_RG;
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r_gl_type = GL_HALF_FLOAT;
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} break;
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case Image::FORMAT_RGBH: {
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r_gl_internal_format = GL_RGB16F;
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r_gl_format = GL_RGB;
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r_gl_type = GL_HALF_FLOAT;
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} break;
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case Image::FORMAT_RGBAH: {
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r_gl_internal_format = GL_RGBA16F;
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r_gl_format = GL_RGBA;
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r_gl_type = GL_HALF_FLOAT;
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} break;
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case Image::FORMAT_RGBE9995: {
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r_gl_internal_format = GL_RGB9_E5;
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r_gl_format = GL_RGB;
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r_gl_type = GL_UNSIGNED_INT_5_9_9_9_REV;
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} break;
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case Image::FORMAT_DXT1: {
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if (config->s3tc_supported) {
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r_gl_internal_format = _EXT_COMPRESSED_RGBA_S3TC_DXT1_EXT;
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r_gl_format = GL_RGBA;
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r_gl_type = GL_UNSIGNED_BYTE;
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r_compressed = true;
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} else {
|
|
need_decompress = true;
|
|
}
|
|
} break;
|
|
case Image::FORMAT_DXT3: {
|
|
if (config->s3tc_supported) {
|
|
r_gl_internal_format = _EXT_COMPRESSED_RGBA_S3TC_DXT3_EXT;
|
|
r_gl_format = GL_RGBA;
|
|
r_gl_type = GL_UNSIGNED_BYTE;
|
|
r_compressed = true;
|
|
} else {
|
|
need_decompress = true;
|
|
}
|
|
} break;
|
|
case Image::FORMAT_DXT5: {
|
|
if (config->s3tc_supported) {
|
|
r_gl_internal_format = _EXT_COMPRESSED_RGBA_S3TC_DXT5_EXT;
|
|
r_gl_format = GL_RGBA;
|
|
r_gl_type = GL_UNSIGNED_BYTE;
|
|
r_compressed = true;
|
|
} else {
|
|
need_decompress = true;
|
|
}
|
|
} break;
|
|
case Image::FORMAT_RGTC_R: {
|
|
if (config->rgtc_supported) {
|
|
r_gl_internal_format = _EXT_COMPRESSED_RED_RGTC1_EXT;
|
|
r_gl_format = GL_RGBA;
|
|
r_gl_type = GL_UNSIGNED_BYTE;
|
|
r_compressed = true;
|
|
} else {
|
|
need_decompress = true;
|
|
}
|
|
} break;
|
|
case Image::FORMAT_RGTC_RG: {
|
|
if (config->rgtc_supported) {
|
|
r_gl_internal_format = _EXT_COMPRESSED_RED_GREEN_RGTC2_EXT;
|
|
r_gl_format = GL_RGBA;
|
|
r_gl_type = GL_UNSIGNED_BYTE;
|
|
r_compressed = true;
|
|
} else {
|
|
need_decompress = true;
|
|
}
|
|
} break;
|
|
case Image::FORMAT_BPTC_RGBA: {
|
|
if (config->bptc_supported) {
|
|
r_gl_internal_format = _EXT_COMPRESSED_RGBA_BPTC_UNORM;
|
|
r_gl_format = GL_RGBA;
|
|
r_gl_type = GL_UNSIGNED_BYTE;
|
|
r_compressed = true;
|
|
} else {
|
|
need_decompress = true;
|
|
}
|
|
} break;
|
|
case Image::FORMAT_BPTC_RGBF: {
|
|
if (config->bptc_supported) {
|
|
r_gl_internal_format = _EXT_COMPRESSED_RGB_BPTC_SIGNED_FLOAT;
|
|
r_gl_format = GL_RGB;
|
|
r_gl_type = GL_FLOAT;
|
|
r_compressed = true;
|
|
} else {
|
|
need_decompress = true;
|
|
}
|
|
} break;
|
|
case Image::FORMAT_BPTC_RGBFU: {
|
|
if (config->bptc_supported) {
|
|
r_gl_internal_format = _EXT_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT;
|
|
r_gl_format = GL_RGB;
|
|
r_gl_type = GL_FLOAT;
|
|
r_compressed = true;
|
|
} else {
|
|
need_decompress = true;
|
|
}
|
|
} break;
|
|
case Image::FORMAT_ETC2_R11: {
|
|
if (config->etc2_supported) {
|
|
r_gl_internal_format = _EXT_COMPRESSED_R11_EAC;
|
|
r_gl_format = GL_RED;
|
|
r_gl_type = GL_UNSIGNED_BYTE;
|
|
r_compressed = true;
|
|
|
|
} else {
|
|
need_decompress = true;
|
|
}
|
|
} break;
|
|
case Image::FORMAT_ETC2_R11S: {
|
|
if (config->etc2_supported) {
|
|
r_gl_internal_format = _EXT_COMPRESSED_SIGNED_R11_EAC;
|
|
r_gl_format = GL_RED;
|
|
r_gl_type = GL_UNSIGNED_BYTE;
|
|
r_compressed = true;
|
|
|
|
} else {
|
|
need_decompress = true;
|
|
}
|
|
} break;
|
|
case Image::FORMAT_ETC2_RG11: {
|
|
if (config->etc2_supported) {
|
|
r_gl_internal_format = _EXT_COMPRESSED_RG11_EAC;
|
|
r_gl_format = GL_RG;
|
|
r_gl_type = GL_UNSIGNED_BYTE;
|
|
r_compressed = true;
|
|
|
|
} else {
|
|
need_decompress = true;
|
|
}
|
|
} break;
|
|
case Image::FORMAT_ETC2_RG11S: {
|
|
if (config->etc2_supported) {
|
|
r_gl_internal_format = _EXT_COMPRESSED_SIGNED_RG11_EAC;
|
|
r_gl_format = GL_RG;
|
|
r_gl_type = GL_UNSIGNED_BYTE;
|
|
r_compressed = true;
|
|
|
|
} else {
|
|
need_decompress = true;
|
|
}
|
|
} break;
|
|
case Image::FORMAT_ETC:
|
|
case Image::FORMAT_ETC2_RGB8: {
|
|
if (config->etc2_supported) {
|
|
r_gl_internal_format = _EXT_COMPRESSED_RGB8_ETC2;
|
|
r_gl_format = GL_RGB;
|
|
r_gl_type = GL_UNSIGNED_BYTE;
|
|
r_compressed = true;
|
|
|
|
} else {
|
|
need_decompress = true;
|
|
}
|
|
} break;
|
|
case Image::FORMAT_ETC2_RGBA8: {
|
|
if (config->etc2_supported) {
|
|
r_gl_internal_format = _EXT_COMPRESSED_RGBA8_ETC2_EAC;
|
|
r_gl_format = GL_RGBA;
|
|
r_gl_type = GL_UNSIGNED_BYTE;
|
|
r_compressed = true;
|
|
|
|
} else {
|
|
need_decompress = true;
|
|
}
|
|
} break;
|
|
case Image::FORMAT_ETC2_RGB8A1: {
|
|
if (config->etc2_supported) {
|
|
r_gl_internal_format = _EXT_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2;
|
|
r_gl_format = GL_RGBA;
|
|
r_gl_type = GL_UNSIGNED_BYTE;
|
|
r_compressed = true;
|
|
|
|
} else {
|
|
need_decompress = true;
|
|
}
|
|
} break;
|
|
default: {
|
|
ERR_FAIL_V_MSG(Ref<Image>(), "Image Format: " + itos(p_format) + " is not supported by the OpenGL3 Renderer");
|
|
}
|
|
}
|
|
|
|
if (need_decompress || p_force_decompress) {
|
|
if (!image.is_null()) {
|
|
image = image->duplicate();
|
|
image->decompress();
|
|
ERR_FAIL_COND_V(image->is_compressed(), image);
|
|
switch (image->get_format()) {
|
|
case Image::FORMAT_RGB8: {
|
|
r_gl_format = GL_RGB;
|
|
r_gl_internal_format = GL_RGB;
|
|
r_gl_type = GL_UNSIGNED_BYTE;
|
|
r_real_format = Image::FORMAT_RGB8;
|
|
r_compressed = false;
|
|
} break;
|
|
case Image::FORMAT_RGBA8: {
|
|
r_gl_format = GL_RGBA;
|
|
r_gl_internal_format = GL_RGBA;
|
|
r_gl_type = GL_UNSIGNED_BYTE;
|
|
r_real_format = Image::FORMAT_RGBA8;
|
|
r_compressed = false;
|
|
} break;
|
|
default: {
|
|
image->convert(Image::FORMAT_RGBA8);
|
|
r_gl_format = GL_RGBA;
|
|
r_gl_internal_format = GL_RGBA;
|
|
r_gl_type = GL_UNSIGNED_BYTE;
|
|
r_real_format = Image::FORMAT_RGBA8;
|
|
r_compressed = false;
|
|
|
|
} break;
|
|
}
|
|
}
|
|
|
|
return image;
|
|
}
|
|
|
|
return p_image;
|
|
}
|
|
|
|
RID TextureStorage::texture_allocate() {
|
|
return texture_owner.allocate_rid();
|
|
}
|
|
|
|
void TextureStorage::texture_free(RID p_texture) {
|
|
Texture *t = texture_owner.get_or_null(p_texture);
|
|
ERR_FAIL_COND(!t);
|
|
ERR_FAIL_COND(t->is_render_target);
|
|
|
|
if (t->canvas_texture) {
|
|
memdelete(t->canvas_texture);
|
|
}
|
|
|
|
if (t->tex_id != 0) {
|
|
glDeleteTextures(1, &t->tex_id);
|
|
t->tex_id = 0;
|
|
}
|
|
|
|
if (t->is_proxy && t->proxy_to.is_valid()) {
|
|
Texture *proxy_to = texture_owner.get_or_null(t->proxy_to);
|
|
if (proxy_to) {
|
|
proxy_to->proxies.erase(p_texture);
|
|
}
|
|
}
|
|
|
|
texture_atlas_remove_texture(p_texture);
|
|
|
|
for (int i = 0; i < t->proxies.size(); i++) {
|
|
Texture *p = texture_owner.get_or_null(t->proxies[i]);
|
|
ERR_CONTINUE(!p);
|
|
p->proxy_to = RID();
|
|
p->tex_id = 0;
|
|
}
|
|
|
|
texture_owner.free(p_texture);
|
|
}
|
|
|
|
void TextureStorage::texture_2d_initialize(RID p_texture, const Ref<Image> &p_image) {
|
|
ERR_FAIL_COND(p_image.is_null());
|
|
|
|
Texture texture;
|
|
texture.width = p_image->get_width();
|
|
texture.height = p_image->get_height();
|
|
texture.alloc_width = texture.width;
|
|
texture.alloc_height = texture.height;
|
|
texture.mipmaps = p_image->get_mipmap_count();
|
|
texture.format = p_image->get_format();
|
|
texture.type = Texture::TYPE_2D;
|
|
texture.target = GL_TEXTURE_2D;
|
|
_get_gl_image_and_format(Ref<Image>(), texture.format, texture.real_format, texture.gl_format_cache, texture.gl_internal_format_cache, texture.gl_type_cache, texture.compressed, false);
|
|
//texture.total_data_size = p_image->get_image_data_size(); // verify that this returns size in bytes
|
|
texture.active = true;
|
|
glGenTextures(1, &texture.tex_id);
|
|
texture_owner.initialize_rid(p_texture, texture);
|
|
texture_set_data(p_texture, p_image);
|
|
}
|
|
|
|
void TextureStorage::texture_2d_layered_initialize(RID p_texture, const Vector<Ref<Image>> &p_layers, RS::TextureLayeredType p_layered_type) {
|
|
texture_owner.initialize_rid(p_texture, Texture());
|
|
}
|
|
|
|
void TextureStorage::texture_3d_initialize(RID p_texture, Image::Format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data) {
|
|
texture_owner.initialize_rid(p_texture, Texture());
|
|
}
|
|
|
|
// Called internally when texture_proxy_create(p_base) is called.
|
|
// Note: p_base is the root and p_texture is the proxy.
|
|
void TextureStorage::texture_proxy_initialize(RID p_texture, RID p_base) {
|
|
Texture *texture = texture_owner.get_or_null(p_base);
|
|
ERR_FAIL_COND(!texture);
|
|
Texture proxy_tex;
|
|
proxy_tex.copy_from(*texture);
|
|
proxy_tex.proxy_to = p_base;
|
|
proxy_tex.is_render_target = false;
|
|
proxy_tex.is_proxy = true;
|
|
proxy_tex.proxies.clear();
|
|
texture->proxies.push_back(p_texture);
|
|
texture_owner.initialize_rid(p_texture, proxy_tex);
|
|
}
|
|
|
|
void TextureStorage::texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer) {
|
|
// only 1 layer so far
|
|
texture_set_data(p_texture, p_image);
|
|
#ifdef TOOLS_ENABLED
|
|
Texture *tex = texture_owner.get_or_null(p_texture);
|
|
|
|
tex->image_cache_2d.unref();
|
|
#endif
|
|
}
|
|
|
|
void TextureStorage::texture_proxy_update(RID p_texture, RID p_proxy_to) {
|
|
}
|
|
|
|
void TextureStorage::texture_2d_placeholder_initialize(RID p_texture) {
|
|
//this could be better optimized to reuse an existing image , done this way
|
|
//for now to get it working
|
|
Ref<Image> image = Image::create_empty(4, 4, false, Image::FORMAT_RGBA8);
|
|
image->fill(Color(1, 0, 1, 1));
|
|
|
|
texture_2d_initialize(p_texture, image);
|
|
}
|
|
|
|
void TextureStorage::texture_2d_layered_placeholder_initialize(RID p_texture, RenderingServer::TextureLayeredType p_layered_type) {
|
|
//this could be better optimized to reuse an existing image , done this way
|
|
//for now to get it working
|
|
Ref<Image> image = Image::create_empty(4, 4, false, Image::FORMAT_RGBA8);
|
|
image->fill(Color(1, 0, 1, 1));
|
|
|
|
Vector<Ref<Image>> images;
|
|
if (p_layered_type == RS::TEXTURE_LAYERED_2D_ARRAY) {
|
|
images.push_back(image);
|
|
} else {
|
|
//cube
|
|
for (int i = 0; i < 6; i++) {
|
|
images.push_back(image);
|
|
}
|
|
}
|
|
|
|
texture_2d_layered_initialize(p_texture, images, p_layered_type);
|
|
}
|
|
|
|
void TextureStorage::texture_3d_placeholder_initialize(RID p_texture) {
|
|
//this could be better optimized to reuse an existing image , done this way
|
|
//for now to get it working
|
|
Ref<Image> image = Image::create_empty(4, 4, false, Image::FORMAT_RGBA8);
|
|
image->fill(Color(1, 0, 1, 1));
|
|
|
|
Vector<Ref<Image>> images;
|
|
//cube
|
|
for (int i = 0; i < 4; i++) {
|
|
images.push_back(image);
|
|
}
|
|
|
|
texture_3d_initialize(p_texture, Image::FORMAT_RGBA8, 4, 4, 4, false, images);
|
|
}
|
|
|
|
Ref<Image> TextureStorage::texture_2d_get(RID p_texture) const {
|
|
Texture *texture = texture_owner.get_or_null(p_texture);
|
|
ERR_FAIL_COND_V(!texture, Ref<Image>());
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
if (texture->image_cache_2d.is_valid() && !texture->is_render_target) {
|
|
return texture->image_cache_2d;
|
|
}
|
|
#endif
|
|
|
|
#ifdef GLES_OVER_GL
|
|
// OpenGL 3.3 supports glGetTexImage which is faster and simpler than glReadPixels.
|
|
Vector<uint8_t> data;
|
|
|
|
int data_size = Image::get_image_data_size(texture->alloc_width, texture->alloc_height, texture->real_format, texture->mipmaps > 1);
|
|
|
|
data.resize(data_size * 2); //add some memory at the end, just in case for buggy drivers
|
|
uint8_t *w = data.ptrw();
|
|
|
|
glActiveTexture(GL_TEXTURE0);
|
|
|
|
glBindTexture(texture->target, texture->tex_id);
|
|
|
|
glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
|
|
|
|
for (int i = 0; i < texture->mipmaps; i++) {
|
|
int ofs = Image::get_image_mipmap_offset(texture->alloc_width, texture->alloc_height, texture->real_format, i);
|
|
|
|
if (texture->compressed) {
|
|
glPixelStorei(GL_PACK_ALIGNMENT, 4);
|
|
glGetCompressedTexImage(texture->target, i, &w[ofs]);
|
|
|
|
} else {
|
|
glPixelStorei(GL_PACK_ALIGNMENT, 1);
|
|
|
|
glGetTexImage(texture->target, i, texture->gl_format_cache, texture->gl_type_cache, &w[ofs]);
|
|
}
|
|
}
|
|
|
|
data.resize(data_size);
|
|
|
|
ERR_FAIL_COND_V(data.size() == 0, Ref<Image>());
|
|
Ref<Image> image = Image::create_from_data(texture->width, texture->height, texture->mipmaps > 1, texture->real_format, data);
|
|
ERR_FAIL_COND_V(image->is_empty(), Ref<Image>());
|
|
if (texture->format != texture->real_format) {
|
|
image->convert(texture->format);
|
|
}
|
|
#else
|
|
// Support for Web and Mobile will come later.
|
|
Ref<Image> image;
|
|
#endif
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
if (Engine::get_singleton()->is_editor_hint() && !texture->is_render_target) {
|
|
texture->image_cache_2d = image;
|
|
}
|
|
#endif
|
|
|
|
return image;
|
|
}
|
|
|
|
void TextureStorage::texture_replace(RID p_texture, RID p_by_texture) {
|
|
Texture *tex_to = texture_owner.get_or_null(p_texture);
|
|
ERR_FAIL_COND(!tex_to);
|
|
ERR_FAIL_COND(tex_to->is_proxy); //can't replace proxy
|
|
Texture *tex_from = texture_owner.get_or_null(p_by_texture);
|
|
ERR_FAIL_COND(!tex_from);
|
|
ERR_FAIL_COND(tex_from->is_proxy); //can't replace proxy
|
|
|
|
if (tex_to == tex_from) {
|
|
return;
|
|
}
|
|
|
|
if (tex_to->canvas_texture) {
|
|
memdelete(tex_to->canvas_texture);
|
|
tex_to->canvas_texture = nullptr;
|
|
}
|
|
|
|
if (tex_to->tex_id) {
|
|
glDeleteTextures(1, &tex_to->tex_id);
|
|
tex_to->tex_id = 0;
|
|
}
|
|
|
|
Vector<RID> proxies_to_update = tex_to->proxies;
|
|
Vector<RID> proxies_to_redirect = tex_from->proxies;
|
|
|
|
tex_to->copy_from(*tex_from);
|
|
|
|
tex_to->proxies = proxies_to_update; //restore proxies, so they can be updated
|
|
|
|
if (tex_to->canvas_texture) {
|
|
tex_to->canvas_texture->diffuse = p_texture; //update
|
|
}
|
|
|
|
for (int i = 0; i < proxies_to_update.size(); i++) {
|
|
texture_proxy_update(proxies_to_update[i], p_texture);
|
|
}
|
|
for (int i = 0; i < proxies_to_redirect.size(); i++) {
|
|
texture_proxy_update(proxies_to_redirect[i], p_texture);
|
|
}
|
|
//delete last, so proxies can be updated
|
|
texture_owner.free(p_by_texture);
|
|
|
|
texture_atlas_mark_dirty_on_texture(p_texture);
|
|
}
|
|
|
|
void TextureStorage::texture_set_size_override(RID p_texture, int p_width, int p_height) {
|
|
Texture *texture = texture_owner.get_or_null(p_texture);
|
|
|
|
ERR_FAIL_COND(!texture);
|
|
ERR_FAIL_COND(texture->is_render_target);
|
|
|
|
ERR_FAIL_COND(p_width <= 0 || p_width > 16384);
|
|
ERR_FAIL_COND(p_height <= 0 || p_height > 16384);
|
|
//real texture size is in alloc width and height
|
|
texture->width = p_width;
|
|
texture->height = p_height;
|
|
}
|
|
|
|
void TextureStorage::texture_set_path(RID p_texture, const String &p_path) {
|
|
Texture *texture = texture_owner.get_or_null(p_texture);
|
|
ERR_FAIL_COND(!texture);
|
|
|
|
texture->path = p_path;
|
|
}
|
|
|
|
String TextureStorage::texture_get_path(RID p_texture) const {
|
|
Texture *texture = texture_owner.get_or_null(p_texture);
|
|
ERR_FAIL_COND_V(!texture, "");
|
|
|
|
return texture->path;
|
|
}
|
|
|
|
void TextureStorage::texture_set_detect_3d_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) {
|
|
Texture *texture = texture_owner.get_or_null(p_texture);
|
|
ERR_FAIL_COND(!texture);
|
|
|
|
texture->detect_3d_callback = p_callback;
|
|
texture->detect_3d_callback_ud = p_userdata;
|
|
}
|
|
|
|
void TextureStorage::texture_set_detect_srgb_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) {
|
|
}
|
|
|
|
void TextureStorage::texture_set_detect_normal_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) {
|
|
Texture *texture = texture_owner.get_or_null(p_texture);
|
|
ERR_FAIL_COND(!texture);
|
|
|
|
texture->detect_normal_callback = p_callback;
|
|
texture->detect_normal_callback_ud = p_userdata;
|
|
}
|
|
|
|
void TextureStorage::texture_set_detect_roughness_callback(RID p_texture, RS::TextureDetectRoughnessCallback p_callback, void *p_userdata) {
|
|
Texture *texture = texture_owner.get_or_null(p_texture);
|
|
ERR_FAIL_COND(!texture);
|
|
|
|
texture->detect_roughness_callback = p_callback;
|
|
texture->detect_roughness_callback_ud = p_userdata;
|
|
}
|
|
|
|
void TextureStorage::texture_debug_usage(List<RS::TextureInfo> *r_info) {
|
|
List<RID> textures;
|
|
texture_owner.get_owned_list(&textures);
|
|
|
|
for (List<RID>::Element *E = textures.front(); E; E = E->next()) {
|
|
Texture *t = texture_owner.get_or_null(E->get());
|
|
if (!t) {
|
|
continue;
|
|
}
|
|
RS::TextureInfo tinfo;
|
|
tinfo.path = t->path;
|
|
tinfo.format = t->format;
|
|
tinfo.width = t->alloc_width;
|
|
tinfo.height = t->alloc_height;
|
|
tinfo.depth = 0;
|
|
tinfo.bytes = t->total_data_size;
|
|
r_info->push_back(tinfo);
|
|
}
|
|
}
|
|
|
|
void TextureStorage::texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) {
|
|
Texture *texture = texture_owner.get_or_null(p_texture);
|
|
ERR_FAIL_COND(!texture);
|
|
|
|
texture->redraw_if_visible = p_enable;
|
|
}
|
|
|
|
Size2 TextureStorage::texture_size_with_proxy(RID p_texture) {
|
|
const Texture *texture = texture_owner.get_or_null(p_texture);
|
|
ERR_FAIL_COND_V(!texture, Size2());
|
|
if (texture->is_proxy) {
|
|
const Texture *proxy = texture_owner.get_or_null(texture->proxy_to);
|
|
return Size2(proxy->width, proxy->height);
|
|
} else {
|
|
return Size2(texture->width, texture->height);
|
|
}
|
|
}
|
|
|
|
void TextureStorage::texture_set_data(RID p_texture, const Ref<Image> &p_image, int p_layer) {
|
|
Texture *texture = texture_owner.get_or_null(p_texture);
|
|
|
|
ERR_FAIL_COND(!texture);
|
|
if (texture->target == GL_TEXTURE_3D) {
|
|
// Target is set to a 3D texture or array texture, exit early to avoid spamming errors
|
|
return;
|
|
}
|
|
ERR_FAIL_COND(!texture->active);
|
|
ERR_FAIL_COND(texture->is_render_target);
|
|
ERR_FAIL_COND(p_image.is_null());
|
|
ERR_FAIL_COND(texture->format != p_image->get_format());
|
|
|
|
ERR_FAIL_COND(!p_image->get_width());
|
|
ERR_FAIL_COND(!p_image->get_height());
|
|
|
|
// ERR_FAIL_COND(texture->type == RS::TEXTURE_TYPE_EXTERNAL);
|
|
|
|
GLenum type;
|
|
GLenum format;
|
|
GLenum internal_format;
|
|
bool compressed = false;
|
|
|
|
// print_line("texture_set_data width " + itos (p_image->get_width()) + " height " + itos(p_image->get_height()));
|
|
|
|
Image::Format real_format;
|
|
Ref<Image> img = _get_gl_image_and_format(p_image, p_image->get_format(), real_format, format, internal_format, type, compressed, texture->resize_to_po2);
|
|
ERR_FAIL_COND(img.is_null());
|
|
if (texture->resize_to_po2) {
|
|
if (p_image->is_compressed()) {
|
|
ERR_PRINT("Texture '" + texture->path + "' is required to be a power of 2 because it uses either mipmaps or repeat, so it was decompressed. This will hurt performance and memory usage.");
|
|
}
|
|
|
|
if (img == p_image) {
|
|
img = img->duplicate();
|
|
}
|
|
img->resize_to_po2(false);
|
|
}
|
|
|
|
GLenum blit_target = (texture->target == GL_TEXTURE_CUBE_MAP) ? _cube_side_enum[p_layer] : GL_TEXTURE_2D;
|
|
|
|
Vector<uint8_t> read = img->get_data();
|
|
|
|
glActiveTexture(GL_TEXTURE0);
|
|
glBindTexture(texture->target, texture->tex_id);
|
|
|
|
// set filtering and repeat state to default
|
|
texture->gl_set_filter(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST);
|
|
texture->gl_set_repeat(RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
|
|
|
|
//set swizle for older format compatibility
|
|
#ifdef GLES_OVER_GL
|
|
switch (texture->format) {
|
|
case Image::FORMAT_L8: {
|
|
glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_R, GL_RED);
|
|
glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_G, GL_RED);
|
|
glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_B, GL_RED);
|
|
glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_A, GL_ONE);
|
|
|
|
} break;
|
|
case Image::FORMAT_LA8: {
|
|
glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_R, GL_RED);
|
|
glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_G, GL_RED);
|
|
glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_B, GL_RED);
|
|
glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_A, GL_GREEN);
|
|
} break;
|
|
default: {
|
|
glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_R, GL_RED);
|
|
glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_G, GL_GREEN);
|
|
glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_B, GL_BLUE);
|
|
glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_A, GL_ALPHA);
|
|
|
|
} break;
|
|
}
|
|
#endif
|
|
|
|
int mipmaps = img->has_mipmaps() ? img->get_mipmap_count() + 1 : 1;
|
|
|
|
int w = img->get_width();
|
|
int h = img->get_height();
|
|
|
|
int tsize = 0;
|
|
|
|
for (int i = 0; i < mipmaps; i++) {
|
|
int size, ofs;
|
|
img->get_mipmap_offset_and_size(i, ofs, size);
|
|
|
|
if (compressed) {
|
|
glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
|
|
|
|
int bw = w;
|
|
int bh = h;
|
|
|
|
glCompressedTexImage2D(blit_target, i, internal_format, bw, bh, 0, size, &read[ofs]);
|
|
} else {
|
|
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
|
glTexImage2D(blit_target, i, internal_format, w, h, 0, format, type, &read[ofs]);
|
|
}
|
|
|
|
tsize += size;
|
|
|
|
w = MAX(1, w >> 1);
|
|
h = MAX(1, h >> 1);
|
|
}
|
|
|
|
// info.texture_mem -= texture->total_data_size; // TODO make this work again!!
|
|
texture->total_data_size = tsize;
|
|
// info.texture_mem += texture->total_data_size; // TODO make this work again!!
|
|
|
|
// printf("texture: %i x %i - size: %i - total: %i\n", texture->width, texture->height, tsize, info.texture_mem);
|
|
|
|
texture->stored_cube_sides |= (1 << p_layer);
|
|
|
|
texture->mipmaps = mipmaps;
|
|
}
|
|
|
|
void TextureStorage::texture_set_data_partial(RID p_texture, const Ref<Image> &p_image, int src_x, int src_y, int src_w, int src_h, int dst_x, int dst_y, int p_dst_mip, int p_layer) {
|
|
ERR_PRINT("Not implemented yet, sorry :(");
|
|
}
|
|
|
|
Image::Format TextureStorage::texture_get_format(RID p_texture) const {
|
|
Texture *texture = texture_owner.get_or_null(p_texture);
|
|
|
|
ERR_FAIL_COND_V(!texture, Image::FORMAT_L8);
|
|
|
|
return texture->format;
|
|
}
|
|
|
|
uint32_t TextureStorage::texture_get_texid(RID p_texture) const {
|
|
Texture *texture = texture_owner.get_or_null(p_texture);
|
|
|
|
ERR_FAIL_COND_V(!texture, 0);
|
|
|
|
return texture->tex_id;
|
|
}
|
|
|
|
uint32_t TextureStorage::texture_get_width(RID p_texture) const {
|
|
Texture *texture = texture_owner.get_or_null(p_texture);
|
|
|
|
ERR_FAIL_COND_V(!texture, 0);
|
|
|
|
return texture->width;
|
|
}
|
|
|
|
uint32_t TextureStorage::texture_get_height(RID p_texture) const {
|
|
Texture *texture = texture_owner.get_or_null(p_texture);
|
|
|
|
ERR_FAIL_COND_V(!texture, 0);
|
|
|
|
return texture->height;
|
|
}
|
|
|
|
uint32_t TextureStorage::texture_get_depth(RID p_texture) const {
|
|
Texture *texture = texture_owner.get_or_null(p_texture);
|
|
|
|
ERR_FAIL_COND_V(!texture, 0);
|
|
|
|
return texture->depth;
|
|
}
|
|
|
|
void TextureStorage::texture_bind(RID p_texture, uint32_t p_texture_no) {
|
|
Texture *texture = texture_owner.get_or_null(p_texture);
|
|
|
|
ERR_FAIL_COND(!texture);
|
|
|
|
glActiveTexture(GL_TEXTURE0 + p_texture_no);
|
|
glBindTexture(texture->target, texture->tex_id);
|
|
}
|
|
|
|
RID TextureStorage::texture_create_radiance_cubemap(RID p_source, int p_resolution) const {
|
|
return RID();
|
|
}
|
|
|
|
/* TEXTURE ATLAS API */
|
|
|
|
void TextureStorage::texture_add_to_texture_atlas(RID p_texture) {
|
|
if (!texture_atlas.textures.has(p_texture)) {
|
|
TextureAtlas::Texture t;
|
|
t.users = 1;
|
|
texture_atlas.textures[p_texture] = t;
|
|
texture_atlas.dirty = true;
|
|
} else {
|
|
TextureAtlas::Texture *t = texture_atlas.textures.getptr(p_texture);
|
|
t->users++;
|
|
}
|
|
}
|
|
|
|
void TextureStorage::texture_remove_from_texture_atlas(RID p_texture) {
|
|
TextureAtlas::Texture *t = texture_atlas.textures.getptr(p_texture);
|
|
ERR_FAIL_COND(!t);
|
|
t->users--;
|
|
if (t->users == 0) {
|
|
texture_atlas.textures.erase(p_texture);
|
|
// Do not mark it dirty, there is no need to since it remains working.
|
|
}
|
|
}
|
|
|
|
void TextureStorage::texture_atlas_mark_dirty_on_texture(RID p_texture) {
|
|
if (texture_atlas.textures.has(p_texture)) {
|
|
texture_atlas.dirty = true; // Mark it dirty since it was most likely modified.
|
|
}
|
|
}
|
|
|
|
void TextureStorage::texture_atlas_remove_texture(RID p_texture) {
|
|
if (texture_atlas.textures.has(p_texture)) {
|
|
texture_atlas.textures.erase(p_texture);
|
|
// There is not much a point of making it dirty, texture can be removed next time the atlas is updated.
|
|
}
|
|
}
|
|
|
|
GLuint TextureStorage::texture_atlas_get_texture() const {
|
|
return texture_atlas.texture;
|
|
}
|
|
|
|
void TextureStorage::update_texture_atlas() {
|
|
CopyEffects *copy_effects = CopyEffects::get_singleton();
|
|
ERR_FAIL_NULL(copy_effects);
|
|
|
|
if (!texture_atlas.dirty) {
|
|
return; //nothing to do
|
|
}
|
|
|
|
texture_atlas.dirty = false;
|
|
|
|
if (texture_atlas.texture != 0) {
|
|
glDeleteTextures(1, &texture_atlas.texture);
|
|
texture_atlas.texture = 0;
|
|
glDeleteFramebuffers(1, &texture_atlas.framebuffer);
|
|
texture_atlas.framebuffer = 0;
|
|
}
|
|
|
|
const int border = 2;
|
|
|
|
if (texture_atlas.textures.size()) {
|
|
//generate atlas
|
|
Vector<TextureAtlas::SortItem> itemsv;
|
|
itemsv.resize(texture_atlas.textures.size());
|
|
int base_size = 8;
|
|
|
|
int idx = 0;
|
|
|
|
for (const KeyValue<RID, TextureAtlas::Texture> &E : texture_atlas.textures) {
|
|
TextureAtlas::SortItem &si = itemsv.write[idx];
|
|
|
|
Texture *src_tex = get_texture(E.key);
|
|
|
|
si.size.width = (src_tex->width / border) + 1;
|
|
si.size.height = (src_tex->height / border) + 1;
|
|
si.pixel_size = Size2i(src_tex->width, src_tex->height);
|
|
|
|
if (base_size < si.size.width) {
|
|
base_size = nearest_power_of_2_templated(si.size.width);
|
|
}
|
|
|
|
si.texture = E.key;
|
|
idx++;
|
|
}
|
|
|
|
//sort items by size
|
|
itemsv.sort();
|
|
|
|
//attempt to create atlas
|
|
int item_count = itemsv.size();
|
|
TextureAtlas::SortItem *items = itemsv.ptrw();
|
|
|
|
int atlas_height = 0;
|
|
|
|
while (true) {
|
|
Vector<int> v_offsetsv;
|
|
v_offsetsv.resize(base_size);
|
|
|
|
int *v_offsets = v_offsetsv.ptrw();
|
|
memset(v_offsets, 0, sizeof(int) * base_size);
|
|
|
|
int max_height = 0;
|
|
|
|
for (int i = 0; i < item_count; i++) {
|
|
//best fit
|
|
TextureAtlas::SortItem &si = items[i];
|
|
int best_idx = -1;
|
|
int best_height = 0x7FFFFFFF;
|
|
for (int j = 0; j <= base_size - si.size.width; j++) {
|
|
int height = 0;
|
|
for (int k = 0; k < si.size.width; k++) {
|
|
int h = v_offsets[k + j];
|
|
if (h > height) {
|
|
height = h;
|
|
if (height > best_height) {
|
|
break; //already bad
|
|
}
|
|
}
|
|
}
|
|
|
|
if (height < best_height) {
|
|
best_height = height;
|
|
best_idx = j;
|
|
}
|
|
}
|
|
|
|
//update
|
|
for (int k = 0; k < si.size.width; k++) {
|
|
v_offsets[k + best_idx] = best_height + si.size.height;
|
|
}
|
|
|
|
si.pos.x = best_idx;
|
|
si.pos.y = best_height;
|
|
|
|
if (si.pos.y + si.size.height > max_height) {
|
|
max_height = si.pos.y + si.size.height;
|
|
}
|
|
}
|
|
|
|
if (max_height <= base_size * 2) {
|
|
atlas_height = max_height;
|
|
break; //good ratio, break;
|
|
}
|
|
|
|
base_size *= 2;
|
|
}
|
|
|
|
texture_atlas.size.width = base_size * border;
|
|
texture_atlas.size.height = nearest_power_of_2_templated(atlas_height * border);
|
|
|
|
for (int i = 0; i < item_count; i++) {
|
|
TextureAtlas::Texture *t = texture_atlas.textures.getptr(items[i].texture);
|
|
t->uv_rect.position = items[i].pos * border + Vector2i(border / 2, border / 2);
|
|
t->uv_rect.size = items[i].pixel_size;
|
|
|
|
t->uv_rect.position /= Size2(texture_atlas.size);
|
|
t->uv_rect.size /= Size2(texture_atlas.size);
|
|
}
|
|
} else {
|
|
texture_atlas.size.width = 4;
|
|
texture_atlas.size.height = 4;
|
|
}
|
|
|
|
{ // Atlas Texture initialize.
|
|
// TODO validate texture atlas size with maximum texture size
|
|
glGenTextures(1, &texture_atlas.texture);
|
|
glActiveTexture(GL_TEXTURE0);
|
|
glBindTexture(GL_TEXTURE_2D, texture_atlas.texture);
|
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, texture_atlas.size.width, texture_atlas.size.height, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1);
|
|
|
|
glGenFramebuffers(1, &texture_atlas.framebuffer);
|
|
glBindFramebuffer(GL_FRAMEBUFFER, texture_atlas.framebuffer);
|
|
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture_atlas.texture, 0);
|
|
|
|
GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
|
|
|
|
if (status != GL_FRAMEBUFFER_COMPLETE) {
|
|
glDeleteFramebuffers(1, &texture_atlas.framebuffer);
|
|
texture_atlas.framebuffer = 0;
|
|
glDeleteTextures(1, &texture_atlas.texture);
|
|
texture_atlas.texture = 0;
|
|
WARN_PRINT("Could not create texture atlas, status: " + get_framebuffer_error(status));
|
|
return;
|
|
}
|
|
glViewport(0, 0, texture_atlas.size.width, texture_atlas.size.height);
|
|
glClearColor(0.0, 0.0, 0.0, 0.0);
|
|
glClear(GL_COLOR_BUFFER_BIT);
|
|
glBindTexture(GL_TEXTURE_2D, 0);
|
|
}
|
|
|
|
glDisable(GL_BLEND);
|
|
|
|
if (texture_atlas.textures.size()) {
|
|
for (const KeyValue<RID, TextureAtlas::Texture> &E : texture_atlas.textures) {
|
|
TextureAtlas::Texture *t = texture_atlas.textures.getptr(E.key);
|
|
Texture *src_tex = get_texture(E.key);
|
|
glActiveTexture(GL_TEXTURE0);
|
|
glBindTexture(GL_TEXTURE_2D, src_tex->tex_id);
|
|
copy_effects->copy_to_rect(t->uv_rect);
|
|
}
|
|
}
|
|
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
|
}
|
|
|
|
/* DECAL API */
|
|
|
|
RID TextureStorage::decal_allocate() {
|
|
return RID();
|
|
}
|
|
|
|
void TextureStorage::decal_initialize(RID p_rid) {
|
|
}
|
|
|
|
void TextureStorage::decal_set_extents(RID p_decal, const Vector3 &p_extents) {
|
|
}
|
|
|
|
void TextureStorage::decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture) {
|
|
}
|
|
|
|
void TextureStorage::decal_set_emission_energy(RID p_decal, float p_energy) {
|
|
}
|
|
|
|
void TextureStorage::decal_set_albedo_mix(RID p_decal, float p_mix) {
|
|
}
|
|
|
|
void TextureStorage::decal_set_modulate(RID p_decal, const Color &p_modulate) {
|
|
}
|
|
|
|
void TextureStorage::decal_set_cull_mask(RID p_decal, uint32_t p_layers) {
|
|
}
|
|
|
|
void TextureStorage::decal_set_distance_fade(RID p_decal, bool p_enabled, float p_begin, float p_length) {
|
|
}
|
|
|
|
void TextureStorage::decal_set_fade(RID p_decal, float p_above, float p_below) {
|
|
}
|
|
|
|
void TextureStorage::decal_set_normal_fade(RID p_decal, float p_fade) {
|
|
}
|
|
|
|
AABB TextureStorage::decal_get_aabb(RID p_decal) const {
|
|
return AABB();
|
|
}
|
|
|
|
/* DECAL INSTANCE API */
|
|
|
|
RID TextureStorage::decal_instance_create(RID p_decal) {
|
|
return RID();
|
|
}
|
|
|
|
void TextureStorage::decal_instance_free(RID p_decal_instance) {
|
|
}
|
|
|
|
void TextureStorage::decal_instance_set_transform(RID p_decal, const Transform3D &p_transform) {
|
|
}
|
|
|
|
/* RENDER TARGET API */
|
|
|
|
GLuint TextureStorage::system_fbo = 0;
|
|
|
|
void TextureStorage::_update_render_target(RenderTarget *rt) {
|
|
// do not allocate a render target with no size
|
|
if (rt->size.x <= 0 || rt->size.y <= 0) {
|
|
return;
|
|
}
|
|
|
|
// do not allocate a render target that is attached to the screen
|
|
if (rt->direct_to_screen) {
|
|
rt->fbo = system_fbo;
|
|
return;
|
|
}
|
|
|
|
rt->color_internal_format = rt->is_transparent ? GL_RGBA8 : GL_RGB10_A2;
|
|
rt->color_format = GL_RGBA;
|
|
rt->color_type = rt->is_transparent ? GL_UNSIGNED_BYTE : GL_UNSIGNED_INT_2_10_10_10_REV;
|
|
rt->image_format = Image::FORMAT_RGBA8;
|
|
|
|
glDisable(GL_SCISSOR_TEST);
|
|
glColorMask(1, 1, 1, 1);
|
|
glDepthMask(GL_FALSE);
|
|
|
|
{
|
|
/* Front FBO */
|
|
|
|
Texture *texture = get_texture(rt->texture);
|
|
ERR_FAIL_COND(!texture);
|
|
|
|
// framebuffer
|
|
glGenFramebuffers(1, &rt->fbo);
|
|
glBindFramebuffer(GL_FRAMEBUFFER, rt->fbo);
|
|
|
|
// color
|
|
glGenTextures(1, &rt->color);
|
|
glBindTexture(GL_TEXTURE_2D, rt->color);
|
|
|
|
glTexImage2D(GL_TEXTURE_2D, 0, rt->color_internal_format, rt->size.x, rt->size.y, 0, rt->color_format, rt->color_type, nullptr);
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
|
|
|
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, rt->color, 0);
|
|
|
|
GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
|
|
|
|
if (status != GL_FRAMEBUFFER_COMPLETE) {
|
|
glDeleteFramebuffers(1, &rt->fbo);
|
|
glDeleteTextures(1, &rt->color);
|
|
rt->fbo = 0;
|
|
rt->size.x = 0;
|
|
rt->size.y = 0;
|
|
rt->color = 0;
|
|
texture->tex_id = 0;
|
|
texture->active = false;
|
|
WARN_PRINT("Could not create render target, status: " + get_framebuffer_error(status));
|
|
return;
|
|
}
|
|
|
|
texture->format = rt->image_format;
|
|
texture->real_format = rt->image_format;
|
|
texture->type = Texture::TYPE_2D;
|
|
texture->target = GL_TEXTURE_2D;
|
|
texture->gl_format_cache = rt->color_format;
|
|
texture->gl_type_cache = GL_UNSIGNED_BYTE;
|
|
texture->gl_internal_format_cache = rt->color_internal_format;
|
|
texture->tex_id = rt->color;
|
|
texture->width = rt->size.x;
|
|
texture->alloc_width = rt->size.x;
|
|
texture->height = rt->size.y;
|
|
texture->alloc_height = rt->size.y;
|
|
texture->active = true;
|
|
}
|
|
|
|
glClearColor(0, 0, 0, 0);
|
|
glClear(GL_COLOR_BUFFER_BIT);
|
|
glBindFramebuffer(GL_FRAMEBUFFER, system_fbo);
|
|
}
|
|
|
|
void TextureStorage::_create_render_target_backbuffer(RenderTarget *rt) {
|
|
ERR_FAIL_COND_MSG(rt->backbuffer_fbo != 0, "Cannot allocate RenderTarget backbuffer: already initialized.");
|
|
ERR_FAIL_COND(rt->direct_to_screen);
|
|
// Allocate mipmap chains for full screen blur
|
|
// Limit mipmaps so smallest is 32x32 to avoid unnecessary framebuffer switches
|
|
int count = MAX(1, Image::get_image_required_mipmaps(rt->size.x, rt->size.y, Image::FORMAT_RGBA8) - 4);
|
|
if (rt->size.x > 40 && rt->size.y > 40) {
|
|
GLsizei width = rt->size.x;
|
|
GLsizei height = rt->size.y;
|
|
|
|
rt->mipmap_count = count;
|
|
|
|
glGenTextures(1, &rt->backbuffer);
|
|
glBindTexture(GL_TEXTURE_2D, rt->backbuffer);
|
|
|
|
for (int l = 0; l < count; l++) {
|
|
glTexImage2D(GL_TEXTURE_2D, l, rt->color_internal_format, width, height, 0, rt->color_format, rt->color_type, nullptr);
|
|
width = MAX(1, (width / 2));
|
|
height = MAX(1, (height / 2));
|
|
}
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, count - 1);
|
|
|
|
glGenFramebuffers(1, &rt->backbuffer_fbo);
|
|
glBindFramebuffer(GL_FRAMEBUFFER, rt->backbuffer_fbo);
|
|
|
|
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, rt->backbuffer, 0);
|
|
|
|
GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
|
|
if (status != GL_FRAMEBUFFER_COMPLETE) {
|
|
WARN_PRINT_ONCE("Cannot allocate mipmaps for canvas screen blur. Status: " + get_framebuffer_error(status));
|
|
glBindFramebuffer(GL_FRAMEBUFFER, system_fbo);
|
|
return;
|
|
}
|
|
|
|
// Initialize all levels to opaque Magenta.
|
|
for (int j = 0; j < count; j++) {
|
|
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, rt->backbuffer, j);
|
|
glClearColor(1.0, 0.0, 1.0, 1.0);
|
|
glClear(GL_COLOR_BUFFER_BIT);
|
|
}
|
|
|
|
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, rt->backbuffer, 0);
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
|
}
|
|
}
|
|
|
|
void TextureStorage::_clear_render_target(RenderTarget *rt) {
|
|
// there is nothing to clear when DIRECT_TO_SCREEN is used
|
|
if (rt->direct_to_screen) {
|
|
return;
|
|
}
|
|
|
|
if (rt->fbo) {
|
|
glDeleteFramebuffers(1, &rt->fbo);
|
|
glDeleteTextures(1, &rt->color);
|
|
rt->fbo = 0;
|
|
rt->color = 0;
|
|
}
|
|
|
|
Texture *tex = get_texture(rt->texture);
|
|
tex->alloc_height = 0;
|
|
tex->alloc_width = 0;
|
|
tex->width = 0;
|
|
tex->height = 0;
|
|
tex->active = false;
|
|
|
|
if (rt->backbuffer_fbo != 0) {
|
|
glDeleteFramebuffers(1, &rt->backbuffer_fbo);
|
|
glDeleteTextures(1, &rt->backbuffer);
|
|
rt->backbuffer = 0;
|
|
rt->backbuffer_fbo = 0;
|
|
}
|
|
}
|
|
|
|
RID TextureStorage::render_target_create() {
|
|
RenderTarget render_target;
|
|
//render_target.was_used = false;
|
|
render_target.clear_requested = false;
|
|
|
|
Texture t;
|
|
t.active = true;
|
|
t.render_target = &render_target;
|
|
t.is_render_target = true;
|
|
|
|
render_target.texture = texture_owner.make_rid(t);
|
|
_update_render_target(&render_target);
|
|
return render_target_owner.make_rid(render_target);
|
|
}
|
|
|
|
void TextureStorage::render_target_free(RID p_rid) {
|
|
RenderTarget *rt = render_target_owner.get_or_null(p_rid);
|
|
_clear_render_target(rt);
|
|
|
|
Texture *t = get_texture(rt->texture);
|
|
if (t) {
|
|
t->is_render_target = false;
|
|
texture_free(rt->texture);
|
|
//memdelete(t);
|
|
}
|
|
render_target_owner.free(p_rid);
|
|
}
|
|
|
|
void TextureStorage::render_target_set_position(RID p_render_target, int p_x, int p_y) {
|
|
RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
|
|
ERR_FAIL_COND(!rt);
|
|
|
|
rt->position = Point2i(p_x, p_y);
|
|
}
|
|
|
|
Point2i TextureStorage::render_target_get_position(RID p_render_target) const {
|
|
RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
|
|
ERR_FAIL_COND_V(!rt, Point2i());
|
|
|
|
return rt->position;
|
|
};
|
|
|
|
void TextureStorage::render_target_set_size(RID p_render_target, int p_width, int p_height, uint32_t p_view_count) {
|
|
RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
|
|
ERR_FAIL_COND(!rt);
|
|
|
|
if (p_width == rt->size.x && p_height == rt->size.y) {
|
|
return;
|
|
}
|
|
|
|
_clear_render_target(rt);
|
|
|
|
rt->size = Size2i(p_width, p_height);
|
|
|
|
_update_render_target(rt);
|
|
}
|
|
|
|
// TODO: convert to Size2i internally
|
|
Size2i TextureStorage::render_target_get_size(RID p_render_target) const {
|
|
RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
|
|
ERR_FAIL_COND_V(!rt, Size2i());
|
|
|
|
return rt->size;
|
|
}
|
|
|
|
RID TextureStorage::render_target_get_texture(RID p_render_target) {
|
|
RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
|
|
ERR_FAIL_COND_V(!rt, RID());
|
|
|
|
return rt->texture;
|
|
}
|
|
|
|
void TextureStorage::render_target_set_transparent(RID p_render_target, bool p_transparent) {
|
|
RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
|
|
ERR_FAIL_COND(!rt);
|
|
|
|
rt->is_transparent = p_transparent;
|
|
|
|
_clear_render_target(rt);
|
|
_update_render_target(rt);
|
|
}
|
|
|
|
bool TextureStorage::render_target_get_transparent(RID p_render_target) const {
|
|
RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
|
|
ERR_FAIL_COND_V(!rt, false);
|
|
|
|
return rt->is_transparent;
|
|
}
|
|
|
|
void TextureStorage::render_target_set_direct_to_screen(RID p_render_target, bool p_direct_to_screen) {
|
|
RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
|
|
ERR_FAIL_COND(!rt);
|
|
|
|
if (p_direct_to_screen == rt->direct_to_screen) {
|
|
return;
|
|
}
|
|
// When setting DIRECT_TO_SCREEN, you need to clear before the value is set, but allocate after as
|
|
// those functions change how they operate depending on the value of DIRECT_TO_SCREEN
|
|
_clear_render_target(rt);
|
|
rt->direct_to_screen = p_direct_to_screen;
|
|
_update_render_target(rt);
|
|
}
|
|
|
|
bool TextureStorage::render_target_get_direct_to_screen(RID p_render_target) const {
|
|
RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
|
|
ERR_FAIL_COND_V(!rt, false);
|
|
|
|
return rt->direct_to_screen;
|
|
}
|
|
|
|
bool TextureStorage::render_target_was_used(RID p_render_target) const {
|
|
RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
|
|
ERR_FAIL_COND_V(!rt, false);
|
|
|
|
return rt->used_in_frame;
|
|
}
|
|
|
|
void TextureStorage::render_target_clear_used(RID p_render_target) {
|
|
RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
|
|
ERR_FAIL_COND(!rt);
|
|
|
|
rt->used_in_frame = false;
|
|
}
|
|
|
|
void TextureStorage::render_target_set_msaa(RID p_render_target, RS::ViewportMSAA p_msaa) {
|
|
RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
|
|
ERR_FAIL_COND(!rt);
|
|
if (p_msaa == rt->msaa) {
|
|
return;
|
|
}
|
|
|
|
WARN_PRINT("2D MSAA is not yet supported for GLES3.");
|
|
_clear_render_target(rt);
|
|
rt->msaa = p_msaa;
|
|
_update_render_target(rt);
|
|
}
|
|
|
|
RS::ViewportMSAA TextureStorage::render_target_get_msaa(RID p_render_target) const {
|
|
RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
|
|
ERR_FAIL_COND_V(!rt, RS::VIEWPORT_MSAA_DISABLED);
|
|
|
|
return rt->msaa;
|
|
}
|
|
|
|
void TextureStorage::render_target_request_clear(RID p_render_target, const Color &p_clear_color) {
|
|
RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
|
|
ERR_FAIL_COND(!rt);
|
|
rt->clear_requested = true;
|
|
rt->clear_color = p_clear_color;
|
|
}
|
|
|
|
bool TextureStorage::render_target_is_clear_requested(RID p_render_target) {
|
|
RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
|
|
ERR_FAIL_COND_V(!rt, false);
|
|
return rt->clear_requested;
|
|
}
|
|
Color TextureStorage::render_target_get_clear_request_color(RID p_render_target) {
|
|
RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
|
|
ERR_FAIL_COND_V(!rt, Color());
|
|
return rt->clear_color;
|
|
}
|
|
|
|
void TextureStorage::render_target_disable_clear_request(RID p_render_target) {
|
|
RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
|
|
ERR_FAIL_COND(!rt);
|
|
rt->clear_requested = false;
|
|
}
|
|
|
|
void TextureStorage::render_target_do_clear_request(RID p_render_target) {
|
|
RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
|
|
ERR_FAIL_COND(!rt);
|
|
if (!rt->clear_requested) {
|
|
return;
|
|
}
|
|
glBindFramebuffer(GL_FRAMEBUFFER, rt->fbo);
|
|
|
|
glClearBufferfv(GL_COLOR, 0, rt->clear_color.components);
|
|
rt->clear_requested = false;
|
|
glBindFramebuffer(GL_FRAMEBUFFER, system_fbo);
|
|
}
|
|
|
|
void TextureStorage::render_target_set_sdf_size_and_scale(RID p_render_target, RS::ViewportSDFOversize p_size, RS::ViewportSDFScale p_scale) {
|
|
}
|
|
|
|
Rect2i TextureStorage::render_target_get_sdf_rect(RID p_render_target) const {
|
|
return Rect2i();
|
|
}
|
|
|
|
void TextureStorage::render_target_mark_sdf_enabled(RID p_render_target, bool p_enabled) {
|
|
}
|
|
|
|
void TextureStorage::render_target_copy_to_back_buffer(RID p_render_target, const Rect2i &p_region, bool p_gen_mipmaps) {
|
|
RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
|
|
ERR_FAIL_COND(!rt);
|
|
ERR_FAIL_COND(rt->direct_to_screen);
|
|
|
|
if (rt->backbuffer_fbo == 0) {
|
|
_create_render_target_backbuffer(rt);
|
|
}
|
|
|
|
Rect2i region;
|
|
if (p_region == Rect2i()) {
|
|
region.size = rt->size;
|
|
} else {
|
|
region = Rect2i(Size2i(), rt->size).intersection(p_region);
|
|
if (region.size == Size2i()) {
|
|
return; //nothing to do
|
|
}
|
|
}
|
|
|
|
glDisable(GL_BLEND);
|
|
//single texture copy for backbuffer
|
|
glBindFramebuffer(GL_FRAMEBUFFER, rt->backbuffer_fbo);
|
|
glActiveTexture(GL_TEXTURE0);
|
|
glBindTexture(GL_TEXTURE_2D, rt->color);
|
|
GLES3::CopyEffects::get_singleton()->copy_screen();
|
|
|
|
if (p_gen_mipmaps) {
|
|
GLES3::CopyEffects::get_singleton()->bilinear_blur(rt->backbuffer, rt->mipmap_count, region);
|
|
glBindFramebuffer(GL_FRAMEBUFFER, rt->backbuffer_fbo);
|
|
}
|
|
|
|
glEnable(GL_BLEND); // 2D almost always uses blend.
|
|
}
|
|
|
|
void TextureStorage::render_target_clear_back_buffer(RID p_render_target, const Rect2i &p_region, const Color &p_color) {
|
|
RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
|
|
ERR_FAIL_COND(!rt);
|
|
ERR_FAIL_COND(rt->direct_to_screen);
|
|
|
|
if (rt->backbuffer_fbo == 0) {
|
|
_create_render_target_backbuffer(rt);
|
|
}
|
|
|
|
Rect2i region;
|
|
if (p_region == Rect2i()) {
|
|
// Just do a full screen clear;
|
|
glBindFramebuffer(GL_FRAMEBUFFER, rt->backbuffer_fbo);
|
|
glClearColor(p_color.r, p_color.g, p_color.b, p_color.a);
|
|
glClear(GL_COLOR_BUFFER_BIT);
|
|
} else {
|
|
region = Rect2i(Size2i(), rt->size).intersection(p_region);
|
|
if (region.size == Size2i()) {
|
|
return; //nothing to do
|
|
}
|
|
glBindFramebuffer(GL_FRAMEBUFFER, rt->backbuffer_fbo);
|
|
GLES3::CopyEffects::get_singleton()->set_color(p_color, region);
|
|
}
|
|
}
|
|
|
|
void TextureStorage::render_target_gen_back_buffer_mipmaps(RID p_render_target, const Rect2i &p_region) {
|
|
RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
|
|
ERR_FAIL_COND(!rt);
|
|
|
|
if (rt->backbuffer_fbo == 0) {
|
|
_create_render_target_backbuffer(rt);
|
|
}
|
|
|
|
Rect2i region;
|
|
if (p_region == Rect2i()) {
|
|
region.size = rt->size;
|
|
} else {
|
|
region = Rect2i(Size2i(), rt->size).intersection(p_region);
|
|
if (region.size == Size2i()) {
|
|
return; //nothing to do
|
|
}
|
|
}
|
|
|
|
GLES3::CopyEffects::get_singleton()->bilinear_blur(rt->backbuffer, rt->mipmap_count, region);
|
|
glBindFramebuffer(GL_FRAMEBUFFER, rt->backbuffer_fbo);
|
|
}
|
|
|
|
#endif // GLES3_ENABLED
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