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Fabio Alessandrelli a8950f98dd [WebSocket] Refactor websocket module.
This commit is a huge refactor of the websocket module.
The module is really old, and some design choices had to be
re-evaluated.

The WebSocketClient and WebSocketServer classes are now gone, and
WebSocketPeer can act as either client or server.
The WebSocketMultiplayerPeer class is no longer abstract, and implements
the Multiplayer API on top of the lower level WebSocketPeer.

WebSocketPeer is now a "raw" peer, like StreamPeerTCP and StreamPeerTLS,
so it emits no signal, and just needs polling to update its internal
state.

To use it as a client, simply call WebSocketPeer.coonect_to_url, then
frequently poll the peer until STATE_OPEN is reached and then you can
write or read from it, or STATE_CLOSED and then you can check the
disconnect code and reason).

To implement a server instead, a TCPServer must be created, and the
accepted connections needs to be provided to
WebSocketPeer.accept_stream (which will perform the HTTP handshake).

A full example of a WebSocketServer using TLS will be provided in the
demo repository.
2022-10-11 15:52:30 +02:00
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core Merge pull request #66102 from MJacred/feature/getvideoadapterdriverinfo 2022-10-11 13:59:53 +02:00
doc Merge pull request #66102 from MJacred/feature/getvideoadapterdriverinfo 2022-10-11 13:59:53 +02:00
drivers Merge pull request #66102 from MJacred/feature/getvideoadapterdriverinfo 2022-10-11 13:59:53 +02:00
editor Merge pull request #61776 from Rindbee/fix-code-editor-search 2022-10-11 13:59:40 +02:00
main
misc
modules [WebSocket] Refactor websocket module. 2022-10-11 15:52:30 +02:00
platform Merge pull request #66102 from MJacred/feature/getvideoadapterdriverinfo 2022-10-11 13:59:53 +02:00
scene Merge pull request #67201 from progsource/richtextlabel-icon-spritesheet 2022-10-11 13:58:54 +02:00
servers Merge pull request #67176 from cooperra/negative-scale-culling-fix 2022-10-11 09:27:34 +02:00
tests Merge pull request #64268 from timothyqiu/is-finite 2022-10-11 09:25:46 +02:00
thirdparty
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.git-blame-ignore-revs
.gitattributes
.gitignore
.lgtm.yml
.mailmap
AUTHORS.md
CHANGELOG.md
CONTRIBUTING.md
COPYRIGHT.txt
DONORS.md
gles3_builders.py
glsl_builders.py
icon_outlined.png
icon_outlined.svg
icon.png
icon.svg
LICENSE.txt
LOGO_LICENSE.md
logo_outlined.png
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methods.py
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SConstruct Merge pull request #67000 from RandomShaper/split_render_further 2022-10-11 09:23:32 +02:00
version.py

Godot Engine

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2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

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Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

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