Go to file
Alfred Reinold Baudisch a862583d05 Unified shortcut to clear carets and selections
Refactors`ui_text_remove_secondary_carets` from https://github.com/godotengine/godot/pull/68089 as `ui_text_clear_carets_and_selection`, with extra behaviour:

- If there's only one active caret active with a selection, clears the selection.
- In case there's more than one caret active, removes the secondary carets and clears selections.

With this change, `TextEdit` then imitates the behaviour of VSCode for clearing carets and selections.
2022-11-02 18:23:24 +01:00
.github
core Unified shortcut to clear carets and selections 2022-11-02 18:23:24 +01:00
doc Unified shortcut to clear carets and selections 2022-11-02 18:23:24 +01:00
drivers Merge pull request #67578 from KoBeWi/GEDITOR 2022-10-31 13:15:58 +01:00
editor Merge pull request #62416 from Calinou/movie-maker-request-attention-on-finish 2022-10-31 23:03:21 +01:00
main Merge pull request #68044 from ztc0611/ios-promotion 2022-10-31 23:03:30 +01:00
misc Add ProMotion Support to iOS Exports 2022-10-31 09:33:39 -04:00
modules Merge pull request #67982 from Faless/mp/4.x_disconnect_close 2022-11-01 20:35:04 +01:00
platform Merge pull request #68099 from Sauermann/fix-popup-mouse-offset 2022-11-01 08:20:04 +01:00
scene Unified shortcut to clear carets and selections 2022-11-02 18:23:24 +01:00
servers Merge pull request #62418 from Calinou/movie-maker-warn-on-low-disk-space 2022-11-01 08:21:27 +01:00
tests Merge pull request #67800 from jbcolli2/ArrayMesh-UnitTests 2022-10-31 11:58:28 +01:00
thirdparty Merge pull request #67968 from bruvzg/icu72.1 2022-10-31 14:25:37 +01:00
.clang-format
.clang-tidy
.editorconfig
.git-blame-ignore-revs
.gitattributes
.gitignore Merge pull request #67309 from groud/implement_gdnative_interface_h_dump 2022-10-31 11:54:38 +01:00
.lgtm.yml
.mailmap
AUTHORS.md
CHANGELOG.md
CONTRIBUTING.md
COPYRIGHT.txt
DONORS.md
gles3_builders.py
glsl_builders.py
icon_outlined.png
icon_outlined.svg
icon.png
icon.svg
LICENSE.txt
LOGO_LICENSE.md
logo_outlined.png
logo_outlined.svg
logo.png
logo.svg
methods.py
platform_methods.py Unify bits, arch, and android_arch into env["arch"] 2022-08-25 11:19:20 +02:00
README.md
SConstruct
version.py

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

Code Triagers Badge Translate on Weblate TODOs