godot/modules/gltf
Rémi Verschelde 8f7b09916d
Merge pull request #76026 from YuriSizov/editor-running-up-that-gui
Extract editor run toolbar into its own component
2023-04-26 12:15:29 +02:00
..
doc_classes Implement physics support in the GLTF module 2023-03-09 20:02:05 -06:00
editor Extract editor run toolbar into its own component 2023-04-19 17:12:28 +02:00
extensions Implement physics support in the GLTF module 2023-03-09 20:02:05 -06:00
structures
config.py Implement physics support in the GLTF module 2023-03-09 20:02:05 -06:00
gltf_defines.h
gltf_document.cpp Merge pull request #73656 from TokageItLab/expose-3d-tracks 2023-04-25 09:57:52 +02:00
gltf_document.h
gltf_state.cpp
gltf_state.h
gltf_template_convert.h
README.md
register_types.cpp Implement physics support in the GLTF module 2023-03-09 20:02:05 -06:00
register_types.h
SCsub

Godot GLTF import and export module

In a nutshell, the GLTF module works like this:

  • The structures/ folder contains GLTF structures, the small pieces that make up a GLTF file, represented as C++ classes.
  • The extensions/ folder contains GLTF extensions, which are optional features that build on top of the base GLTF spec.
  • GLTFState holds collections of structures and extensions.
  • GLTFDocument operates on GLTFState and its elements.
  • The editor/ folder uses GLTFDocument to import and export 3D models.