godot/modules/openxr/extensions/openxr_eye_gaze_interaction.h
Bastiaan Olij 9e56e7a3ce Add support for the OpenXR Eye gaze interaction extension
Co-authored-by: Bastiaan Olij <mux213@gmail.com>
2023-10-02 14:02:23 -07:00

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3.0 KiB
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/**************************************************************************/
/* openxr_eye_gaze_interaction.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
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/**************************************************************************/
#ifndef OPENXR_EYE_GAZE_INTERACTION_H
#define OPENXR_EYE_GAZE_INTERACTION_H
#include "openxr_extension_wrapper.h"
class OpenXREyeGazeInteractionExtension : public OpenXRExtensionWrapper {
public:
static OpenXREyeGazeInteractionExtension *get_singleton();
OpenXREyeGazeInteractionExtension();
~OpenXREyeGazeInteractionExtension();
virtual HashMap<String, bool *> get_requested_extensions() override;
virtual void *set_system_properties_and_get_next_pointer(void *p_next_pointer) override;
bool is_available();
bool supports_eye_gaze_interaction();
virtual void on_register_metadata() override;
private:
static OpenXREyeGazeInteractionExtension *singleton;
bool available = false;
XrSystemEyeGazeInteractionPropertiesEXT properties;
};
#endif // OPENXR_EYE_GAZE_INTERACTION_H