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Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it.
356 lines
11 KiB
C++
356 lines
11 KiB
C++
/*************************************************************************/
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/* wsl_client.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef JAVASCRIPT_ENABLED
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#include "wsl_client.h"
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#include "core/io/ip.h"
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#include "core/project_settings.h"
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void WSLClient::_do_handshake() {
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if (_requested < _request.size() - 1) {
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int sent = 0;
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Error err = _connection->put_partial_data(((const uint8_t *)_request.get_data() + _requested), _request.size() - _requested - 1, sent);
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// Sending handshake failed
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if (err != OK) {
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disconnect_from_host();
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_on_error();
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return;
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}
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_requested += sent;
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} else {
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int read = 0;
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while (true) {
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if (_resp_pos >= WSL_MAX_HEADER_SIZE) {
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// Header is too big
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disconnect_from_host();
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_on_error();
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ERR_FAIL_MSG("Response headers too big.");
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}
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Error err = _connection->get_partial_data(&_resp_buf[_resp_pos], 1, read);
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if (err == ERR_FILE_EOF) {
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// We got a disconnect.
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disconnect_from_host();
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_on_error();
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return;
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} else if (err != OK) {
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// Got some error.
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disconnect_from_host();
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_on_error();
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return;
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} else if (read != 1) {
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// Busy, wait next poll.
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break;
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}
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// Check "\r\n\r\n" header terminator
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char *r = (char *)_resp_buf;
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int l = _resp_pos;
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if (l > 3 && r[l] == '\n' && r[l - 1] == '\r' && r[l - 2] == '\n' && r[l - 3] == '\r') {
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r[l - 3] = '\0';
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String protocol;
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// Response is over, verify headers and create peer.
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if (!_verify_headers(protocol)) {
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disconnect_from_host();
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_on_error();
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ERR_FAIL_MSG("Invalid response headers.");
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}
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// Create peer.
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WSLPeer::PeerData *data = memnew(struct WSLPeer::PeerData);
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data->obj = this;
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data->conn = _connection;
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data->tcp = _tcp;
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data->is_server = false;
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data->id = 1;
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_peer->make_context(data, _in_buf_size, _in_pkt_size, _out_buf_size, _out_pkt_size);
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_on_connect(protocol);
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break;
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}
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_resp_pos += 1;
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}
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}
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}
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bool WSLClient::_verify_headers(String &r_protocol) {
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String s = (char *)_resp_buf;
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Vector<String> psa = s.split("\r\n");
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int len = psa.size();
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ERR_FAIL_COND_V_MSG(len < 4, false, "Not enough response headers, got: " + itos(len) + ", expected >= 4.");
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Vector<String> req = psa[0].split(" ", false);
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ERR_FAIL_COND_V_MSG(req.size() < 2, false, "Invalid protocol or status code.");
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// Wrong protocol
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ERR_FAIL_COND_V_MSG(req[0] != "HTTP/1.1" || req[1] != "101", false, "Invalid protocol or status code.");
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Map<String, String> headers;
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for (int i = 1; i < len; i++) {
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Vector<String> header = psa[i].split(":", false, 1);
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ERR_FAIL_COND_V_MSG(header.size() != 2, false, "Invalid header -> " + psa[i] + ".");
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String name = header[0].to_lower();
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String value = header[1].strip_edges();
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if (headers.has(name))
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headers[name] += "," + value;
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else
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headers[name] = value;
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}
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#define _WSL_CHECK(NAME, VALUE) \
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ERR_FAIL_COND_V_MSG(!headers.has(NAME) || headers[NAME].to_lower() != VALUE, false, \
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"Missing or invalid header '" + String(NAME) + "'. Expected value '" + VALUE + "'.");
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#define _WSL_CHECK_NC(NAME, VALUE) \
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ERR_FAIL_COND_V_MSG(!headers.has(NAME) || headers[NAME] != VALUE, false, \
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"Missing or invalid header '" + String(NAME) + "'. Expected value '" + VALUE + "'.");
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_WSL_CHECK("connection", "upgrade");
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_WSL_CHECK("upgrade", "websocket");
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_WSL_CHECK_NC("sec-websocket-accept", WSLPeer::compute_key_response(_key));
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#undef _WSL_CHECK_NC
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#undef _WSL_CHECK
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if (_protocols.size() == 0) {
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// We didn't request a custom protocol
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ERR_FAIL_COND_V(headers.has("sec-websocket-protocol"), false);
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} else {
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ERR_FAIL_COND_V(!headers.has("sec-websocket-protocol"), false);
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r_protocol = headers["sec-websocket-protocol"];
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bool valid = false;
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for (int i = 0; i < _protocols.size(); i++) {
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if (_protocols[i] != r_protocol)
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continue;
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valid = true;
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break;
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}
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if (!valid)
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return false;
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}
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return true;
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}
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Error WSLClient::connect_to_host(String p_host, String p_path, uint16_t p_port, bool p_ssl, const Vector<String> p_protocols, const Vector<String> p_custom_headers) {
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ERR_FAIL_COND_V(_connection.is_valid(), ERR_ALREADY_IN_USE);
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_peer = Ref<WSLPeer>(memnew(WSLPeer));
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IP_Address addr;
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if (!p_host.is_valid_ip_address()) {
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addr = IP::get_singleton()->resolve_hostname(p_host);
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} else {
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addr = p_host;
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}
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ERR_FAIL_COND_V(!addr.is_valid(), ERR_INVALID_PARAMETER);
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String port = "";
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if ((p_port != 80 && !p_ssl) || (p_port != 443 && p_ssl)) {
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port = ":" + itos(p_port);
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}
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Error err = _tcp->connect_to_host(addr, p_port);
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if (err != OK) {
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_tcp->disconnect_from_host();
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_on_error();
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return err;
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}
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_connection = _tcp;
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_use_ssl = p_ssl;
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_host = p_host;
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// Strip edges from protocols.
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_protocols.resize(p_protocols.size());
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String *pw = _protocols.ptrw();
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for (int i = 0; i < p_protocols.size(); i++) {
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pw[i] = p_protocols[i].strip_edges();
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}
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_key = WSLPeer::generate_key();
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// TODO custom extra headers (allow overriding this too?)
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String request = "GET " + p_path + " HTTP/1.1\r\n";
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request += "Host: " + p_host + port + "\r\n";
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request += "Upgrade: websocket\r\n";
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request += "Connection: Upgrade\r\n";
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request += "Sec-WebSocket-Key: " + _key + "\r\n";
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request += "Sec-WebSocket-Version: 13\r\n";
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if (p_protocols.size() > 0) {
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request += "Sec-WebSocket-Protocol: ";
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for (int i = 0; i < p_protocols.size(); i++) {
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if (i != 0)
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request += ",";
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request += p_protocols[i];
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}
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request += "\r\n";
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}
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for (int i = 0; i < p_custom_headers.size(); i++) {
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request += p_custom_headers[i] + "\r\n";
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}
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request += "\r\n";
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_request = request.utf8();
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return OK;
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}
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int WSLClient::get_max_packet_size() const {
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return (1 << _out_buf_size) - PROTO_SIZE;
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}
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void WSLClient::poll() {
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if (_peer->is_connected_to_host()) {
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_peer->poll();
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if (!_peer->is_connected_to_host()) {
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disconnect_from_host();
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_on_disconnect(_peer->close_code != -1);
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}
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return;
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}
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if (_connection.is_null())
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return; // Not connected.
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switch (_tcp->get_status()) {
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case StreamPeerTCP::STATUS_NONE:
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// Clean close
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disconnect_from_host();
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_on_error();
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break;
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case StreamPeerTCP::STATUS_CONNECTED: {
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Ref<StreamPeerSSL> ssl;
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if (_use_ssl) {
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if (_connection == _tcp) {
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// Start SSL handshake
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ssl = Ref<StreamPeerSSL>(StreamPeerSSL::create());
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ERR_FAIL_COND_MSG(ssl.is_null(), "SSL is not available in this build.");
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ssl->set_blocking_handshake_enabled(false);
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if (ssl->connect_to_stream(_tcp, verify_ssl, _host, ssl_cert) != OK) {
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disconnect_from_host();
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_on_error();
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return;
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}
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_connection = ssl;
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} else {
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ssl = static_cast<Ref<StreamPeerSSL> >(_connection);
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ERR_FAIL_COND(ssl.is_null()); // Bug?
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ssl->poll();
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}
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if (ssl->get_status() == StreamPeerSSL::STATUS_HANDSHAKING)
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return; // Need more polling.
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else if (ssl->get_status() != StreamPeerSSL::STATUS_CONNECTED) {
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disconnect_from_host();
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_on_error();
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return; // Error.
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}
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}
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// Do websocket handshake.
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_do_handshake();
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} break;
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case StreamPeerTCP::STATUS_ERROR:
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disconnect_from_host();
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_on_error();
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break;
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case StreamPeerTCP::STATUS_CONNECTING:
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break; // Wait for connection
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}
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}
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Ref<WebSocketPeer> WSLClient::get_peer(int p_peer_id) const {
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ERR_FAIL_COND_V(p_peer_id != 1, NULL);
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return _peer;
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}
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NetworkedMultiplayerPeer::ConnectionStatus WSLClient::get_connection_status() const {
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if (_peer->is_connected_to_host())
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return CONNECTION_CONNECTED;
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if (_tcp->is_connected_to_host())
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return CONNECTION_CONNECTING;
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return CONNECTION_DISCONNECTED;
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}
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void WSLClient::disconnect_from_host(int p_code, String p_reason) {
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_peer->close(p_code, p_reason);
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_connection = Ref<StreamPeer>(NULL);
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_tcp = Ref<StreamPeerTCP>(memnew(StreamPeerTCP));
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_key = "";
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_host = "";
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_protocols.clear();
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_use_ssl = false;
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_request = "";
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_requested = 0;
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memset(_resp_buf, 0, sizeof(_resp_buf));
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_resp_pos = 0;
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}
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IP_Address WSLClient::get_connected_host() const {
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ERR_FAIL_COND_V(!_peer->is_connected_to_host(), IP_Address());
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return _peer->get_connected_host();
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}
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uint16_t WSLClient::get_connected_port() const {
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ERR_FAIL_COND_V(!_peer->is_connected_to_host(), 0);
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return _peer->get_connected_port();
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}
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Error WSLClient::set_buffers(int p_in_buffer, int p_in_packets, int p_out_buffer, int p_out_packets) {
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ERR_FAIL_COND_V_MSG(_connection.is_valid(), FAILED, "Buffers sizes can only be set before listening or connecting.");
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_in_buf_size = nearest_shift(p_in_buffer - 1) + 10;
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_in_pkt_size = nearest_shift(p_in_packets - 1);
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_out_buf_size = nearest_shift(p_out_buffer - 1) + 10;
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_out_pkt_size = nearest_shift(p_out_packets - 1);
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return OK;
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}
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WSLClient::WSLClient() {
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_in_buf_size = nearest_shift((int)GLOBAL_GET(WSC_IN_BUF) - 1) + 10;
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_in_pkt_size = nearest_shift((int)GLOBAL_GET(WSC_IN_PKT) - 1);
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_out_buf_size = nearest_shift((int)GLOBAL_GET(WSC_OUT_BUF) - 1) + 10;
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_out_pkt_size = nearest_shift((int)GLOBAL_GET(WSC_OUT_PKT) - 1);
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_peer.instance();
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_tcp.instance();
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disconnect_from_host();
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}
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WSLClient::~WSLClient() {
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_peer->close_now();
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_peer->invalidate();
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disconnect_from_host();
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}
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#endif // JAVASCRIPT_ENABLED
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