godot/editor/plugins/text_editor.h
Rémi Verschelde a7f49ac9a1 Update copyright statements to 2020
Happy new year to the wonderful Godot community!

We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.

Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00

163 lines
5.5 KiB
C++

/*************************************************************************/
/* text_editor.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef TEXT_EDITOR_H
#define TEXT_EDITOR_H
#include "script_editor_plugin.h"
class TextEditor : public ScriptEditorBase {
GDCLASS(TextEditor, ScriptEditorBase);
private:
CodeTextEditor *code_editor;
Ref<TextFile> text_file;
HBoxContainer *edit_hb;
MenuButton *edit_menu;
PopupMenu *highlighter_menu;
MenuButton *search_menu;
PopupMenu *bookmarks_menu;
PopupMenu *context_menu;
GotoLineDialog *goto_line_dialog;
struct ColorsCache {
Color font_color;
Color symbol_color;
Color keyword_color;
Color basetype_color;
Color type_color;
Color comment_color;
Color string_color;
} colors_cache;
enum {
EDIT_UNDO,
EDIT_REDO,
EDIT_CUT,
EDIT_COPY,
EDIT_PASTE,
EDIT_SELECT_ALL,
EDIT_TRIM_TRAILING_WHITESAPCE,
EDIT_CONVERT_INDENT_TO_SPACES,
EDIT_CONVERT_INDENT_TO_TABS,
EDIT_MOVE_LINE_UP,
EDIT_MOVE_LINE_DOWN,
EDIT_INDENT_RIGHT,
EDIT_INDENT_LEFT,
EDIT_DELETE_LINE,
EDIT_CLONE_DOWN,
EDIT_TO_UPPERCASE,
EDIT_TO_LOWERCASE,
EDIT_CAPITALIZE,
EDIT_TOGGLE_FOLD_LINE,
EDIT_FOLD_ALL_LINES,
EDIT_UNFOLD_ALL_LINES,
SEARCH_FIND,
SEARCH_FIND_NEXT,
SEARCH_FIND_PREV,
SEARCH_REPLACE,
SEARCH_IN_FILES,
SEARCH_GOTO_LINE,
BOOKMARK_TOGGLE,
BOOKMARK_GOTO_NEXT,
BOOKMARK_GOTO_PREV,
BOOKMARK_REMOVE_ALL,
};
protected:
static void _bind_methods();
void _notification(int p_what);
void _edit_option(int p_op);
void _make_context_menu(bool p_selection, bool p_can_fold, bool p_is_folded, Vector2 p_position);
void _text_edit_gui_input(const Ref<InputEvent> &ev);
Map<String, SyntaxHighlighter *> highlighters;
void _change_syntax_highlighter(int p_idx);
void _load_theme_settings();
void _convert_case(CodeTextEditor::CaseStyle p_case);
void _validate_script();
void _update_bookmark_list();
void _bookmark_item_pressed(int p_idx);
public:
virtual void add_syntax_highlighter(SyntaxHighlighter *p_highlighter);
virtual void set_syntax_highlighter(SyntaxHighlighter *p_highlighter);
virtual String get_name();
virtual Ref<Texture> get_icon();
virtual RES get_edited_resource() const;
virtual void set_edited_resource(const RES &p_res);
void set_edited_file(const Ref<TextFile> &p_file);
virtual void reload_text();
virtual void apply_code();
virtual bool is_unsaved();
virtual Variant get_edit_state();
virtual void set_edit_state(const Variant &p_state);
virtual Vector<String> get_functions();
virtual void get_breakpoints(List<int> *p_breakpoints);
virtual void goto_line(int p_line, bool p_with_error = false);
void goto_line_selection(int p_line, int p_begin, int p_end);
virtual void set_executing_line(int p_line);
virtual void clear_executing_line();
virtual void trim_trailing_whitespace();
virtual void insert_final_newline();
virtual void convert_indent_to_spaces();
virtual void convert_indent_to_tabs();
virtual void ensure_focus();
virtual void tag_saved_version();
virtual void update_settings();
virtual bool show_members_overview();
virtual bool can_lose_focus_on_node_selection() { return true; }
virtual void set_debugger_active(bool p_active);
virtual void set_tooltip_request_func(String p_method, Object *p_obj);
virtual void add_callback(const String &p_function, PoolStringArray p_args);
virtual Control *get_edit_menu();
virtual void clear_edit_menu();
virtual void validate();
static void register_editor();
TextEditor();
~TextEditor();
};
#endif // TEXT_EDITOR_H