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Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it.
78 lines
3.6 KiB
C++
78 lines
3.6 KiB
C++
/*************************************************************************/
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/* config_file.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef CONFIG_FILE_H
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#define CONFIG_FILE_H
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#include "core/ordered_hash_map.h"
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#include "core/os/file_access.h"
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#include "core/reference.h"
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class ConfigFile : public Reference {
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GDCLASS(ConfigFile, Reference);
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OrderedHashMap<String, OrderedHashMap<String, Variant> > values;
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PoolStringArray _get_sections() const;
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PoolStringArray _get_section_keys(const String &p_section) const;
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Error _internal_load(const String &p_path, FileAccess *f);
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Error _internal_save(FileAccess *file);
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protected:
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static void _bind_methods();
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public:
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void set_value(const String &p_section, const String &p_key, const Variant &p_value);
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Variant get_value(const String &p_section, const String &p_key, Variant p_default = Variant()) const;
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bool has_section(const String &p_section) const;
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bool has_section_key(const String &p_section, const String &p_key) const;
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void get_sections(List<String> *r_sections) const;
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void get_section_keys(const String &p_section, List<String> *r_keys) const;
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void erase_section(const String &p_section);
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void erase_section_key(const String &p_section, const String &p_key);
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Error save(const String &p_path);
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Error load(const String &p_path);
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Error load_encrypted(const String &p_path, const Vector<uint8_t> &p_key);
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Error load_encrypted_pass(const String &p_path, const String &p_pass);
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Error save_encrypted(const String &p_path, const Vector<uint8_t> &p_key);
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Error save_encrypted_pass(const String &p_path, const String &p_pass);
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ConfigFile();
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};
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#endif // CONFIG_FILE_H
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